From the author
Headless Blender (bpy) for 3D modelling and GLB export, with no native Blender install - build or edit a scene in Python, import OBJ/FBX/STL/PLY/glTF/.blend, export .glb and other formats, all through the blender-wasm MCP server and the pi-blender CLI. Use for "model a 3D object", "make a .glb of this", "convert this OBJ/FBX to glTF", "inspect this 3D model".
Install
npx skills add BlackBeltTechnology/pi-agent-dashboard --skill blender -a claude-code
Installs to .claude/skills/blender/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
Want your agent to suggest skills while you type? See how to use skills from your IDE.
Safety checks on SKILL.md
No warnings.
Why 85
aiqbench computes the trust score from public signals. It is not a security audit, so read a skill before you install it.
Similar skills
Closest to this one by what they do and when they are used.
- scenario-blender-expertscenario-labs/skillsUse when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering, grease pencil, or finishing an AI-generated mesh into a production asset. Also before exporting or handing off an asset, to check it is ready for a game engine, a render or a 3D print (floating parts, z-fighting, inside-out normals, unapplied scale, missing UVs). Also when a bpy script fails on Blender 5.x API changes, a brush or sculpt operator fails or crashes headless, or a result has to be judged like a professional 3D artist would.Media★ 1.1K
- design-os-3d-blenderjangtrinh/design-os-3d-blenderUse when working with DESIGN:OS 3D Blender Agent — Parametric 3D mechanical parts generator, headless Blender Python (`bpy`) pipeline, and embedded Three.js CAD showcase engine.Design★ 102
- blender-pipeline-automationEL4CTEO/blender-skillsAutomate Blender 5.2 at scale - headless CLI flags, batch convert/inventory/run-any-skill-script over folders of .blend/.fbx/.glb/.obj/.usd, sharding, bpy pip module, library linking, path management, render-farm and CI patterns. Use for batch jobs, format conversion, library maintenance and pipeline tooling.Media★ 489
- blender-modeling-workflowifBars/blender-agent-studioBuild or substantially refine reproducible Blender models through Python and the Blender CLI. Use for user requests to create meshes, props, hard-surface assets, stylized objects, assemblies, procedural geometry, game-ready GLB assets, or to iterate on a scripted Blender model from visual feedback.Productivity★ 94
- blender-editable-3dmajiayu000/spellbook根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个同样的案例,换成坦克或其他物体”等请求;不用于人物角色、头发或脸部建模,这些请求使用 blender-reference-to-3d。以可继续修改的几何工程为核心;不默认制作拆解动画、录屏、绑定或制造模型。Writing★ 288
- blender-coreEL4CTEO/blender-skillsFoundation for any Blender 5.2+ task an agent drives - running bpy via MCP (live) or headless CLI, context overrides, locale-safe node lookup, enum discovery, 5.x API changes, verification. Use first for any Blender, bpy, .blend or 3D-asset request; routes to the specialized blender-* skills.Planning★ 489
Ratings & reviews
—
no reviews
Tried this skill? Rate it to help others. Sign in
Discussion
Join the discussion. Sign in