From the author
Rewrite a rough, terse, or under-specified request into a prompt that follows Anthropic's Claude prompting guides (Fable 5.1, Opus 5.5), then carry it out. Add "just the prompt" or "프롬프트만" to only see the rewrite.
Install
npx skills add Junhan2/oh-my-fable --skill fable -a claude-code
Installs to .claude/skills/fable/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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Why 82
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Similar skills
Closest to this one by what they do and when they are used.
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- fable-auditJunhan2/oh-my-fableRead-only gap check. Finds which of the 16 sections of Anthropic's Fable 5.1 prompting guide your CLAUDE.md, rules files, and agent system prompts are missing, which of your rules push against a section, and what the plugin already covers; the Opus 5 / Opus 5.5 / Sonnet 5.5 / Haiku 5.5 model notes are listed unscored. Changes nothing; it prints suggested wording to add and stops. For dated, stale or contradictory text to remove, use Claude Code's /doctor prompt-audit instead. Use /fable-setup to apply changes, /fable-status to see what is in effect. Triggers: "/fable-audit", "가이드 대조", "가이드에서 빠진 것", "check against the Fable guide", "which guide sections am I missing", "what does the prompting guide say that my rules lack".Engineering★ 58
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- fable-methodSahir619/fable-methodA step-by-step problem-solving loop (classify the ask, define done, gather evidence, decide, act surgically, verify by observation, report outcome-first). Use when the user says "/fable-method", "use the fable method", or "approach this like Fable", or proactively when starting any multi-step task that no task-specific skill covers. Subcommands - plan (stop after the plan), audit (grade finished work against the loop), report (rewrite an answer outcome-first).Planning★ 2.3K
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- planhashgraph-online/awesome-codex-pluginsPlan a game or app with the person before building it — sensible defaults from their request, with an interview only when requested that ends in the game's Game Codex, games/<id>/CODEX.md, drawn as a page in the game's own palette, fonts and art that anyone can read and steer (a Claude artifact where the app has artifacts, else a page in their browser, and a private page on the studio's site), kept true as decisions change, with the build's progress on it. Use for step 4 of a new studio, or when someone says "let's plan my game", "what should my game be", "make a design doc, a game bible or a codex", "show me the plan", or before a big change to a game.Planning★ 1.4K
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