character-reference-sheets
De la autor
Dress 3D character base renders with AI-generated clothing while preserving the body, pose and framing, so each garment can be cut out and sent to image-to-3D generators. Use when the request involves a Blender base render in A-pose or T-pose, a character visual sheet, a turnaround, generating clothing over a nude body mesh, or preparing garment pieces for Tripo, Meshy, Rodin, Hunyuan3D or Trellis. Do not use for website, banner or presentation imagery — the image-generation skill covers that.
Instalare
npx skills add guinacio/claude-image-gen --skill character-reference-sheets -a claude-code
Se instalează în .claude/skills/character-reference-sheets/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
Vrei ca agentul să-ți propună skill-uri în timp ce scrii? Vezi cum folosești skill-urile din IDE.
Verificări de siguranță pe SKILL.md
- Include scripturi pe care nu le-am verificatScăzut
De ce 77
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- image-to-3dguinacio/claude-image-genTurn a generated or photographed image of a single object into a 3D mesh with the Tripo API, and download the GLB. Use when the request involves image-to-3D, photogrammetry-style reconstruction, turning a product shot or an isolated garment, prop or piece of hardware into a model for Blender, Unity or Unreal, or when Tripo, GLB output or 3D reconstruction credits come up. Not for generating the source image itself — the image-generation and character-reference-sheets skills cover that.Media★ 79
- reference-to-3dCheshireJCat/blenderReconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts", or "compare against the template". Requires the dsh Blender tools plus local Python with Pillow/OpenCV/numpy; pairs with blender-uv-texturing, wireframe-to-3d, blender-modeling, blender-materials, and blender-export.Inginerie★ 59
- blender-reference-to-3dmajiayu000/spellbook根据人物参考图在 Blender 制作、修整和配色可编辑角色,尤其适用于二次元头部与头发、静态多角度展示。覆盖输入拆解、轮廓与五官标注、九视图参考、模板选型、几何实现、材质配色、视觉检查和工程交付;当用户要求图转三维头像、按参考建模、修复相似度、完善配色或运行完整人物制作流程时使用。仅分析、写流程或封装技能时不修改模型。Altele★ 288
- character-artistarjun988/blender-skillsAAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.Media★ 550
- scenario-meshyscenario-labs/skillsUse when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB, remeshing to a target polycount, UV unwrapping, auto-rigging a humanoid character, or applying a library animation clip. Keywords: Meshy 7 and Meshy 6, Ultra mode, Smart Topology, PBR maps, texture prompt, triangle or quad topology, game-ready mesh, A-pose, T-pose, GLB pipeline.Media★ 1.1K
- create-3d-modelCheshireJCat/blenderCreate and refine portable 3D models from text prompts, one or more reference images, wireframes, orthographic views, templates, texture atlases, or existing 3D assets. Use whenever the dsh agent must model or reconstruct geometry, match visual references, create materials and UVs, rig or animate a model, validate shape or multiview fidelity, repair a subpar asset, edit an existing Blender scene, or export GLB, glTF, FBX, OBJ, USD, STL, or another requested 3D format. Uses the dsh-blender tools and Blender as the production backend while treating the transferable 3D model as the normal deliverable.Redactare★ 59
Note și recenzii
—
nicio recenzie
Ai încercat acest skill? Notează-l ca să-i ajuți pe alții. Autentifică-te
Discuție
Intră în discuție. Autentifică-te