character-artist
De la autor
AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
Instalare
npx skills add arjun988/blender-skills --skill character-artist -a claude-code
Se instalează în .claude/skills/character-artist/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 81
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- creature-artistarjun988/blender-skillsAAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.Design★ 388
- environment-artistarjun988/blender-skillsAAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.Planificare★ 388
- hard-surfacearjun988/blender-skillsAAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.Altele★ 388
- character-archetypesarjun988/blender-skillsCharacter archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).Altele★ 388
- vehicle-artistarjun988/blender-skillsDedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.Altele★ 388
- layeraiskillstore/marketplaceUse when generating or editing game and entertainment assets on Layer through MCP: images, video, 3D meshes, audio, sprites, textures, or marketing creative. Also when choosing a Layer base model, pricing a run in Creative Units before spending them, uploading reference files, polling a generation, applying a trained style, or recovering from MODEL_NOT_FOUND, INSUFFICIENT_BALANCE, RATE_LIMITED, or a silently degraded reference set.Media★ 443
Note și recenzii
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Discuție
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