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game-design-unknown-unknowns-prototyping

Stanestane/game-design-skills-bundle ↗

From the author

Detect unknown unknowns in game design and decide what to prototype before committing to production. Use when a feature concept feels promising but underdefined, when the team disagrees about the real design problem, when a mechanic seems interesting but the source of interest is unclear, when a concept risks premature production commitment, or when the team needs to determine what should be prototyped, in what order, and why.

Install

npx skills add Stanestane/game-design-skills-bundle --skill game-design-unknown-unknowns-prototyping -a claude-code

Installs to .claude/skills/game-design-unknown-unknowns-prototyping/ · Each command fetches the skill straight from GitHub with the open skills CLI.

No download: this skill’s licence (Custom or unclear) does not let us redistribute its files. The install commands fetch them from GitHub instead.

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Why 75

Security100
Provenance63
Maintenance85
Licence45
Adoption34

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