adaptive-music
From the author
Wire music stems to game state: combat, explore, boss and tension crossfades on a shared bus.
Install
npx skills add SummerEngine/summer --skill adaptive-music -a claude-code
Installs to .claude/skills/adaptive-music/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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Safety checks on SKILL.md
- Contains hidden text (invisible characters, long comments or encoded blobs)Medium
Why 75
Security80
Provenance63
Maintenance100
Licence100
Adoption34
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- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.Design★ 5.3K
- audio-directionSummerEngine/summerDefine the game's sound (music style, SFX vocabulary, dynamic music) as .summer/audio-bible.md.Media★ 89
- animation-treeSummerEngine/summerWire AnimationTree state machines and blend trees: locomotion blends, attack interrupts, hit reactions.Media★ 89
- make-gameSummerEngine/summerOrchestrate 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship.Media★ 89
- music-trackSummerEngine/summerGenerate a music track: game loops of 30s or more with a loop point, or linear cinematic cues.Media★ 89
- ambient-bedSummerEngine/summerGenerate a long looping location ambience (forest, dungeon, city, cave) on the Ambient bus.Other★ 89
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