Skip to content

blender-hardsurface-modeling

EL4CTEO/blender-skills ↗

From the author

Hard-surface and prop modeling in Blender 5.2 - blockout-to-detail flow, non-destructive modifier stacks (Mirror, Boolean Exact/Manifold, Bevel, Weighted Normal, Smooth by Angle), mid-poly vs subdivision vs high-to-low workflows, shading/custom normals, cylinder segment budgets, edge attributes from Python. Use for weapons, vehicles, props, architecture, mechanical parts.

Install

npx skills add EL4CTEO/blender-skills --skill blender-hardsurface-modeling -a claude-code

Installs to .claude/skills/blender-hardsurface-modeling/ · Each command fetches the skill straight from GitHub with the open skills CLI.

Download .zip

Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.

Want your agent to suggest skills while you type? See how to use skills from your IDE.

Safety checks on SKILL.md

  • Ships scripts we have not reviewedLow

Why 80

Security85
Provenance72
Maintenance100
Licence100
Adoption44

aiqbench computes the trust score from public signals. It is not a security audit, so read a skill before you install it.

Similar skills

Closest to this one by what they do and when they are used.

Ratings & reviews

—

no reviews

Tried this skill? Rate it to help others. Sign in

    Discussion

    Join the discussion. Sign in