From the author
Playtest a studio's app against its owner's Codex needs, or its game the way Homie holds its own games to a bar — real browsers on a computer and a phone held both ways, the first ten seconds timed, the look measured (black or flat frames, contrast, detail), how much of the screen the UI covers, the game's real sound captured and measured, a round played with one person trying and one doing nothing, the owner control tests and two strangers finishing a round — then a blind review by a fresh reviewer that never saw the code, and a ranked list of what is weak. Use when someone asks to playtest, test, review, critique or judge a game, asks what is weak or what to fix next, before calling a game finished or publishing it, and after every change that should make it better.
Install
npx skills add hashgraph-online/awesome-codex-plugins --skill playtest -a claude-code
Installs to .claude/skills/playtest/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
Want your agent to suggest skills while you type? See how to use skills from your IDE.
Safety checks on SKILL.md
- Ships scripts we have not reviewedLow
Why 82
aiqbench computes the trust score from public signals. It is not a security audit, so read a skill before you install it.
Similar skills
Closest to this one by what they do and when they are used.
- develop-web-gamefreestylefly/wesightUse when Codex is building or iterating on a web game (HTML/JS) and needs a reliable development + testing loop: implement small changes, run a Playwright-based test script with short input bursts and intentional pauses, inspect screenshots/text, and review console errors with render_game_to_text.Testing★ 955
- porthashgraph-online/awesome-codex-pluginsMake an existing single-player web game multiplayer in a Homie studio. Reads the game (loop, input, state, camera), grades the port easy, medium, hard or not a fit and says why, adds netplay public rooms (bots in empty seats, join in progress, server rules, predicted movement, rounds), phone touch controls, a stable camera and the big-screen view, proves it with the owner tests (held and alternating directions, real touch on iPhone WebKit and Android Chrome, a late joiner, a departing first player, two fresh browsers finishing a round), then publishes only when requested. Use when someone says "make this multiplayer", "make my game multiplayer on Homie", "port this game to my studio", or points at a single-player web game.Testing★ 1.4K
- gamehashgraph-online/awesome-codex-pluginsMake or change a rules-plus-view multiplayer web game inside a Homie studio — the server runs the rules, each browser predicts its own movement and renders the game, strangers meet in public rooms, bots fill empty seats, rounds end and restart — prove it with two browsers finishing a round, and give it an epic landing page (a full-bleed hero from its own footage or art, the pitch, Play, phone / computer / TV, live rooms, how to play, credits). Use when someone in a Homie studio (a folder with studio.json) asks for a new game, a change to a game, a game whose own AI decides (opponents picking tactics, an NPC's reaction, a director's call, a turn's move), or a better page for a game ("make my game's landing page epic").Design★ 1.4K
- webapp-testinganthropics/skillsToolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.OfficialTesting★ 182.9K
- the-vibe-checkmohitagw15856/pm-claude-skillsHarden a vibe-coded app before strangers use it — the audit for prototypes built fast with AI: exposed secrets, missing auth checks, unvalidated input, data with no deletion path, and the five embarrassing holes every weekend build has. Use when someone says 'Claude built my app, is it safe to launch', 'harden my prototype', 'vibe check my project', or before putting real users on a hackathon build. Produces a ranked findings list with fixes, a launch-blocker line, and a 'what I'd break first' attacker's tour. Defensive review of YOUR OWN app.Engineering★ 1.5K
- game-qazenstory-ai/novel-to-gameVerify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core loop, at least one designed outcome, restart, and explicit limitations without dressing subjective fun up as a certain verdict. Use for test a generated game, QA a game build, check whether the game is fully playable, or verify the build. 游戏证据化质量验证。在选定的目标运行环境中启动实际构建,证明真实渲染、输入、核心循环、至少一个设计结果、重开和明确限制,不把主观趣味包装成确定性结论。用于测试生成游戏、检查游戏能否完整游玩或验证构建。Testing★ 908
Ratings & reviews
—
no reviews
Tried this skill? Rate it to help others. Sign in
Discussion
Join the discussion. Sign in