godot-gdscript-headless-testing
From the author
Run GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-gdscript-headless-testing -a claude-code
Installs to .claude/skills/godot-gdscript-headless-testing/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
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