mesh-generation
De la autor
Plan and evaluate mesh generation for numerical simulations — estimate grid resolution from physics scales (interface width, boundary layers, wavelengths), check aspect ratios and skewness against quality thresholds, choose between structured, unstructured, and adaptive mesh refinement strategies, and compute grid sizing for 1D/2D/3D domains. Use when setting up a new mesh, diagnosing poor solver convergence caused by mesh quality, deciding how many points to place across a phase-field interface or boundary layer, or preparing a mesh convergence study, even if the user only asks "what resolution do I need" or "why is my solver failing."
Instalare
npx skills add HeshamFS/materials-simulation-skills --skill mesh-generation -a claude-code
Se instalează în .claude/skills/mesh-generation/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
Vrei ca agentul să-ți propună skill-uri în timp ce scrii? Vezi cum folosești skill-urile din IDE.
Verificări de siguranță pe SKILL.md
- Include scripturi pe care nu le-am verificatScăzut
De ce 77
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- dif-generate-surfacesdif-sh/difGenerating the initial set of dif.sh surfaces by reading the app's structure and product context. Use when the user wants to set up, scaffold, populate, auto-create, or propose surfaces for a dif project — especially right after `dif init`, when `dif/surfaces/` is empty or sparse, or when `dif new` fails with "surface does not exist". Reads the codebase (routes, pages, README, package.json) plus `dif/context.json`, proposes a candidate set of surfaces with one-line rationales, confirms with the user, then writes the matching `dif/surfaces/<name>.md` files.Redactare★ 115
- convergence-studyHeshamFS/materials-simulation-skillsPerform spatial and temporal convergence analysis for solution verification — compute observed convergence orders from grid or timestep refinement studies, apply Richardson extrapolation to estimate discretization error, and calculate the Grid Convergence Index (GCI) per ASME V&V 20 standards. Use when verifying that a numerical solution converges at the expected rate, estimating the error on the finest mesh, checking whether grids are in the asymptotic range, or preparing formal verification reports, even if the user only asks "is my mesh fine enough" or "how accurate is my solution."Altele★ 83
- contour-to-meshCheshireJCat/blenderBuild Blender mesh surfaces directly from extracted 2D contours/masks instead of approximate primitives. Use for 1:1 mascot/logo reconstruction, exact leaf/petal silhouettes, filled wireframe shapes, shallow bas-relief forms, or when the model outline must match a front template before adding depth.Altele★ 68
- meshy-3d-generationmeshy-dev/meshy-3d-agentGenerates and edits digital 3D assets with the Meshy CLI: text-to-3D and image-to-3D models, texturing, remeshing and LODs, UV unwrapping, format conversion (GLB, FBX, OBJ, USDZ, STL, 3MF, Blender), rigging, animation, motion clips from text and reference images. Use when the user asks to make, texture, rig, animate or convert a 3D model or game asset. For physical 3D printing use meshy-3d-printing.Media★ 107
- schematic-generatorAgile-V/agile_v_skillsGenerates schematics, netlists, or HDL from approved, baselined requirements for hardware/PCB projects. Validates physical constraints. Use when building PCB, HDL, or hardware designs after Gate 1 approval and baseline capture.Planificare★ 54
- scenario-meshyscenario-labs/skillsUse when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB, remeshing to a target polycount, UV unwrapping, auto-rigging a humanoid character, or applying a library animation clip. Keywords: Meshy 7 and Meshy 6, Ultra mode, Smart Topology, PBR maps, texture prompt, triangle or quad topology, game-ready mesh, A-pose, T-pose, GLB pipeline.Media★ 1.5K
Note și recenzii
—
nicio recenzie
Ai încercat acest skill? Notează-l ca să-i ajuți pe alții. Autentifică-te
Discuție
Intră în discuție. Autentifică-te