vehicle-model
De la autor
Generate a hard-surface vehicle (car, spaceship, mech, boat, tank) as a static or VehicleBody3D mesh.
Instalare
npx skills add SummerEngine/summer --skill vehicle-model -a claude-code
Se instalează în .claude/skills/vehicle-model/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
- Conține text ascuns (caractere invizibile, comentarii lungi sau blocuri codificate)Mediu
De ce 75
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- vehicle-artistarjun988/blender-skillsDedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.Altele★ 1.8K
- hard-surfacearjun988/blender-skillsAAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.Altele★ 1.8K
- create-3d-modelCheshireJCat/blenderCreate and refine portable 3D models from text prompts, one or more reference images, wireframes, orthographic views, templates, texture atlases, or existing 3D assets. Use whenever the dsh agent must model or reconstruct geometry, match visual references, create materials and UVs, rig or animate a model, validate shape or multiview fidelity, repair a subpar asset, edit an existing Blender scene, or export GLB, glTF, FBX, OBJ, USD, STL, or another requested 3D format. Uses the dsh-blender tools and Blender as the production backend while treating the transferable 3D model as the normal deliverable.Redactare★ 70
- fal-3dnexu-io/open-designGenerate 3D models from text or images via fal.ai. Useful for game assets, AR previews, product mockups, and concept sculpting.Altele★ 105.9K
- scenario-maya-modelingscenario-labs/skillsUse when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when asked to "clean up this model" or a scene before rigging or UVs. Also for support loops vs bevels vs creases, Smart Bevel, weighted normals, hard edges, pinching or wobbly highlights, a faceted cage, flipped faces, a triangle budget, n-gons, non-manifold geometry, mirroring a half, a low poly from a high poly, or deformation-ready topology.Altele★ 2.2K
- concept-to-levelSummerEngine/summer3D map from concept art to a shippable level: user questions, owned lanes, render checks, collision in step.Media★ 91
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