concept-to-level
De la autor
3D map from concept art to a shippable level: user questions, owned lanes, render checks, collision in step.
Instalare
npx skills add SummerEngine/summer --skill concept-to-level -a claude-code
Se instalează în .claude/skills/concept-to-level/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
- Conține text ascuns (caractere invizibile, comentarii lungi sau blocuri codificate)Mediu
De ce 75
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- scene-to-levelSummerEngine/summerTurn a reference image or concept art into a playable scene: concept, asset pack, terrain, assembly.Media★ 89
- design-levelSummerEngine/summerDesign one level (layout, pacing, encounters, secrets) as a design doc plus a node-tree skeleton.Design★ 89
- image-to-codeplugin87/ux-ui-agent-skillsTurn a reference image, screenshot, or mockup into token-driven, accessible code. Infer the design system from the reference (palette, type scale, spacing, radius, layout archetype), map it to the 3-tier tokens, rebuild it, then verify with the kit's gates. Use when the user provides a design/screenshot and wants matching UI code.Media★ 3K
- layeraiskillstore/marketplaceUse when generating or editing game and entertainment assets on Layer through MCP: images, video, 3D meshes, audio, sprites, textures, or marketing creative. Also when choosing a Layer base model, pricing a run in Creative Units before spending them, uploading reference files, polling a generation, applying a trained style, or recovering from MODEL_NOT_FOUND, INSUFFICIENT_BALANCE, RATE_LIMITED, or a silently degraded reference set.Media★ 446
- lean-canvassandbaseai/sandbase-skillsCreate or review lean canvas deliverables with traceable assumptions, decision criteria, ownership, and risk controls. Use when the user asks for lean canvas planning or analysis.Planificare★ 202
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.Design★ 5.3K
Note și recenzii
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Discuție
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