game-feel
De la autor
Add juice: hit-flash, trauma camera shake and audio ducking, one hit fires all three.
Instalare
npx skills add SummerEngine/summer --skill game-feel -a claude-code
Se instalează în .claude/skills/game-feel/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
Vrei ca agentul să-ți propună skill-uri în timp ce scrii? Vezi cum folosești skill-urile din IDE.
Verificări de siguranță pe SKILL.md
- Conține text ascuns (caractere invizibile, comentarii lungi sau blocuri codificate)Mediu
De ce 75
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- sound-effectSummerEngine/summerMake sound effects (swings, hits, whooshes, reloads, UI): three versions to pick from, then wire them.Design★ 91
- make-gameSummerEngine/summerOrchestrate 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship.Media★ 91
- pr-pitchindranilbanerjee/digital-marketing-proBuild a PR pitch package: core pitch, outlet variations, media list, release. "pitch this story to journalists"Altele★ 923
- music-and-soundappariciojunior/video-editor-skillsScores a vlog with Epidemic Sound - one music cue per section edited to exact length, a ducking envelope baked into one bed (quiet under speech, up on B-roll), and tasteful transition sound instead of cheesy literal foley. Use for "add music", "background music", "sound effects", "SFX", or when the creator says the music or SFX feel wrong.Media★ 395
- vfx-hit-sparkSummerEngine/summerHit-spark effect: a one-shot burst of additive particles oriented to the surface, fired on impact.Altele★ 91
- labhashgraph-online/awesome-codex-pluginsBuild a Game Lab for one mechanic of a studio's game (the jump, a hit, a dash, a drift, a landing) and iterate on how it FEELS with the creator, side by side. The lab plays one short take in two builds at once, New (the working tree) and Today (the last commit), on one clock with the same seed and presses, slowed to a tenth or stepped a frame at a time, with a timeline of named phases, graphs of tracked values New against Today, the game's own onion skins and arcs, preset views, a phone-size view, and live sliders that write kept values back into the game's tunables.json. Use when someone says "iterate on the jump", "make the hit feel punchier", "tune the drift", "the dash feels floaty", "the landing is stiff", "add juice", "hit-stop", "squash and stretch", "screen shake", or asks for an animation or feel editor for their game.Media★ 1.5K
Note și recenzii
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