hz-metavrx-layout-sdk
De la autor
Build multi-window Meta Horizon OS experiences with the MetaVrx Layout SDK in Jetpack Compose or React Native. Covers framework selection, setup, anchoring, semantic offsets, window promotion, fallback, priority, lifecycle, and theming. Use for apps that need multiple app-owned panels without an immersive scene. Build path: Standard Android, including React Native; use hz-quest-verify-first if the path is unclear, and do not use this skill for immersive Spatial SDK scenes.
Instalare
npx skills add meta-quest/agentic-tools --skill hz-metavrx-layout-sdk -a claude-code
Se instalează în .claude/skills/hz-metavrx-layout-sdk/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
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Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- hz-metavrx-ui-setmeta-quest/agentic-toolsBuilds app UI for Meta VR and Horizon OS with the MetaVrx UI Set, a Jetpack Compose component library and design system. Covers UiSetTheme, buttons, cards, controls, dialogs, dropdowns, inputs, side navigation, sliders, tooltips, the Icons.Regular library, Gradle setup, and migration from the Spatial SDK UI Set. Build path: Standard Android; use hz-quest-verify-first if the path is unclear.Design★ 233
- hz-react-native-expometa-quest/agentic-toolsBuild and iterate on React Native apps for Meta VR / Horizon OS with Expo. Covers the fast dev loop — install Expo Go from the Meta Horizon Store, run a Metro dev server, load its bundle URL on the headset, and get live Fast Refresh — plus the full development-build path with the expo-horizon-core config plugin, prebuild, Quest product flavors, and the Horizon-forked libraries (location, notifications, IAP). Use when the user wants to build or run a Meta VR app in React Native/Expo, load a JS bundle URL on a headset, set up expo-horizon-core, or get live reload on device. Build path: Standard Android with React Native; use hz-quest-verify-first if the path is unclear.Inginerie★ 233
- hz-iwsdk-webxrmeta-quest/agentic-toolsBuilds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. Use when creating web-based VR/MR apps for Quest Browser.Design★ 233
- hz-new-project-creationmeta-quest/agentic-toolsScaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR. Use when creating a new Meta VR app from scratch. Build paths: all; use hz-quest-verify-first to choose the path.Altele★ 233
- hz-psdk-integrationmeta-quest/agentic-toolsGuides interactive Horizon Platform SDK (PSDK) integration for Meta VR and Horizon OS Android/Kotlin apps — analyzes the codebase, recommends public platform features, plans the integration, and validates on device. Use for workflow guidance; use hz-platform-sdk for the detailed API reference. Build paths: Standard Android and Meta Spatial SDK; use hz-quest-verify-first if the path is unclear.Planificare★ 233
- hz-immersive-designermeta-quest/agentic-toolsGuides design of comfortable, intuitive VR/MR experiences for Meta VR and Horizon OS — comfort guidelines, interaction patterns, spatial layout, accessibility. Use during UX design review or when evaluating comfort and accessibility. Build paths: Meta Spatial SDK, Unity, Unreal, native OpenXR, and WebXR; for 2D panel apps use hz-panel-designer if available. Use hz-quest-verify-first if the build path is unclear.Design★ 233
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