blender-game-optimization
De la autor
Optimize Blender assets for real-time engines - triangle/material/texture/bone budgets per platform (mobile, Roblox, web, VR, console, PC), LOD chains, decimation modes, mesh cleanup, draw-call reduction (material merging, atlases, trim sheets), instancing, vertex-split costs, collision proxies, texture memory. Use when an asset is too heavy, before export, or when targeting a platform budget.
Instalare
npx skills add EL4CTEO/blender-skills --skill blender-game-optimization -a claude-code
Se instalează în .claude/skills/blender-game-optimization/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
Vrei ca agentul să-ți propună skill-uri în timp ce scrii? Vezi cum folosești skill-urile din IDE.
Verificări de siguranță pe SKILL.md
- Include scripturi pe care nu le-am verificatScăzut
De ce 80
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- asset-optimizationarjun988/blender-skillsValidates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.Altele★ 388
- scenario-blender-exportscenario-labs/skillsUse when exporting a model, character or animation from Blender to a game engine, the web or a 3D printer: FBX, glTF/GLB, USD/USDZ or STL for Unity, Unreal Engine, Godot, Roblox, three.js or Apple AR Quick Look. Also when an export arrives at the wrong scale (100x, 0.01), rotated 90 degrees, facing backwards, with extra leaf bones, without its animation, blend shapes or textures; when making LODs or collision meshes (UCX_, -colonly) for an engine; when converting a folder of models in batch; or when checking an exported file by re-importing it.Media★ 1.1K
- unreal-exportarjun988/blender-skillsUnreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.Planificare★ 388
- blender-workflow-recipesEL4CTEO/blender-skillsEnd-to-end Blender 5.2 playbooks chaining the blender-* skills with QA gates - game props (mid-poly, high-to-low), game characters (sculpt/AI mesh to rigged, animated export), Roblox props/accessories/avatars, AI or downloaded asset cleanup, procedural environments, web/AR assets, product turntables, mood/weather shots (night, rain, snow, fog). Use for complete multi-stage asset requests.Productivitate★ 439
- unity-exportarjun988/blender-skillsUnity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.Planificare★ 388
- scenario-roblox-assetsscenario-labs/skillsUse when bringing 3D assets into Roblox Studio or preparing avatar items: import from Blender, GLB, FBX or OBJ files, AI-generated or image-to-3D meshes (Scenario or other tools), wrong scale or size in studs, mesh faces the wrong way, too many triangles, mesh fails validation, holes or non-watertight meshes, textures too big or blurry, SurfaceAppearance and PBR maps, metalness or normal maps look wrong, rigid accessories and hats, UGC items, Accessory Fitting Tool, out of bounds, AvatarCreationService validation, EditableMesh or EditableImage previews, or generate_mesh.Media★ 1.1K
Note și recenzii
—
nicio recenzie
Ai încercat acest skill? Notează-l ca să-i ajuți pe alții. Autentifică-te
Discuție
Intră în discuție. Autentifică-te