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SonicMaster represents a significant advancement in audio processing by unifying restoration and mastering tasks into a single generative model controlled via natural language prompts. By leveraging flow-matching training on a synthetically augmented dataset, the system effectively addresses diverse artifacts like distortion and reverberation while maintaining high fidelity preferred in subjective listening tests. This work demonstrates how advanced AI models can democratize professional-grade audio engineering for non-experts through intuitive text-based control.
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SonicMaster: Towards Controllable All-in-One Music Restoration and Mastering

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2508.03448v4 Announce Type: replace-cross Abstract: Music recordings often suffer from audio quality issues such as excessive reverberation, distortion, clipping, tonal imbalances, and a narrowed stereo image, especially when created in non-professional settings without specialized equipment or expertise. These problems are typically corrected using separate specialized tools and manual adjustments. In this paper, we introduce SonicMaster, the first unified generative model for music restoration and mastering that addresses a broad spectrum of audio artifacts with text-based control. SonicMaster is conditioned on natural language instructions to apply targeted enhancements, or can operate in an automatic mode for general restoration. To train this model, we construct the SonicMaster dataset, a large dataset of paired degraded and high-quality tracks by simulating common degradation types with nineteen degradation functions belonging to five enhancements groups: equalization, dynamics, reverb, amplitude, and stereo. Our approach leverages a flow-matching generative training paradigm to learn an audio transformation that maps degraded inputs to their cleaned, mastered versions guided by text prompts. Objective audio quality metrics demonstrate that SonicMaster significantly improves sound quality across all artifact categories. Furthermore, subjective listening tests confirm that listeners prefer SonicMaster's enhanced outputs over other baselines.

Abstract:Music recordings often suffer from audio quality issues such as excessive reverberation, distortion, clipping, tonal imbalances, and a narrowed stereo image, especially when created in non-professional settings without specialized equipment or expertise. These problems are typically corrected using separate specialized tools and manual adjustments. In this paper, we introduce SonicMaster, the first unified generative model for music restoration and mastering that addresses a broad spectrum of audio artifacts with text-based control. SonicMaster is conditioned on natural language instructions to apply targeted enhancements, or can operate in an automatic mode for general restoration. To train this model, we construct the SonicMaster dataset, a large dataset of paired degraded and high-quality tracks by simulating common degradation types with nineteen degradation functions belonging to five enhancements groups: equalization, dynamics, reverb, amplitude, and stereo. Our approach leverages a flow-matching generative training paradigm to learn an audio transformation that maps degraded inputs to their cleaned, mastered versions guided by text prompts. Objective audio quality metrics demonstrate that SonicMaster significantly improves sound quality across all artifact categories. Furthermore, subjective listening tests confirm that listeners prefer SonicMaster's enhanced outputs over other baselines.

Sound (cs.SD); Artificial Intelligence (cs.AI); Multimedia (cs.MM); Audio and Speech Processing (eess.AS)

I.2.10; H.5.5; J.5

arXiv:2508.03448 [cs.SD]

(or arXiv:2508.03448v4 [cs.SD] for this version)

https://doi.org/10.48550/arXiv.2508.03448 Focus to learn more arXiv-issued DOI via DataCite

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