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This research identifies critical market failures in AI training data ecosystems, specifically the "originality penalty" that disincentivizes innovation under current copyright regimes and the "curse of precision" where AI reliance degrades model performance via homogenized content. The authors propose a dynamic market design utilizing a data intermediary to internalize externalities and subsidize high-quality contributions, offering a structural alternative to the binary debate between free-for-all access and strict intellectual property enforcement.
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Market Design for AI: Beyond the Copyright Binary

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2606.12260v1 Announce Type: cross Abstract: How can we design a market of human-generated content for use in training AI models that both enables technological progress and preserves individual incentives for high-quality content creation? Existing approaches take polar positions: a "free-for-all" model based on fair use and a "strong intellectual property rights" model. We show that both fail: Free-for-all does not compensate creators, and -- by modeling as a static Stackelberg game -- strong intellectual property rights also underpower creative incentives. We find this especially true for more innovative creators, a phenomenon we term the "originality penalty." Extending this insight to a dynamic model, we find another market failure undermining AI model performance, even for an initially good model: Such a model induces greater reliance by humans on AI-assisted creation, resulting in homogenized content feeding back into training, which degrades the model performance -- a "curse of precision." We further propose a market design with a data intermediary internalizing cross-creator externalities and subsidizing innovative contributions, thereby restoring efficiency.

Abstract:How can we design a market of human-generated content for use in training AI models that both enables technological progress and preserves individual incentives for high-quality content creation? Existing approaches take polar positions: a "free-for-all" model based on fair use and a "strong intellectual property rights" model. We show that both fail: Free-for-all does not compensate creators, and -- by modeling as a static Stackelberg game -- strong intellectual property rights also underpower creative incentives. We find this especially true for more innovative creators, a phenomenon we term the "originality penalty." Extending this insight to a dynamic model, we find another market failure undermining AI model performance, even for an initially good model: Such a model induces greater reliance by humans on AI-assisted creation, resulting in homogenized content feeding back into training, which degrades the model performance -- a "curse of precision." We further propose a market design with a data intermediary internalizing cross-creator externalities and subsidizing innovative contributions, thereby restoring efficiency.

Theoretical Economics (econ.TH); Artificial Intelligence (cs.AI); Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG); Machine Learning (stat.ML)

arXiv:2606.12260 [econ.TH]

(or arXiv:2606.12260v1 [econ.TH] for this version)

https://doi.org/10.48550/arXiv.2606.12260 arXiv-issued DOI via DataCite (pending registration)

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