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This research identifies critical market failures in AI training data ecosystems where both unrestricted access and strict copyright regimes fail to sustain creator incentives or model quality. The authors propose a dynamic intermediary framework that subsidizes innovation to counteract homogenization caused by over-reliance on AI-assisted generation, offering a novel economic solution for sustainable AI development.
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Market Design for AI: Beyond the Copyright Binary

arXiv2 min de cititArticolul și perspectiva sunt în engleză.

arXiv:2606.12260v2 Announce Type: replace-cross Abstract: How can we design a market of human-generated content for use in training AI models that both enables technological progress and preserves individual incentives for high-quality content creation? Existing approaches take polar positions: a "free-for-all" model based on fair use and a "strong intellectual property rights" model. We show that both fail: Free-for-all does not compensate creators, and---by modeling as a static Stackelberg game---strong intellectual property rights also underpower creative incentives. We find this especially true for more innovative creators, a phenomenon we term the "originality penalty." Extending this insight to a dynamic model, we find another market failure undermining AI model performance, even for an initially good model: Such a model induces greater reliance by humans on AI-assisted creation, resulting in homogenized content feeding back into training, which degrades the model performance---a "curse of precision." We further propose a market design with a data intermediary negotiating collectively with the AI firm and subsidizing innovative contributions, thus restoring efficiency.

Abstract:How can we design a market of human-generated content for use in training AI models that both enables technological progress and preserves individual incentives for high-quality content creation? Existing approaches take polar positions: a "free-for-all" model based on fair use and a "strong intellectual property rights" model. We show that both fail: Free-for-all does not compensate creators, and---by modeling as a static Stackelberg game---strong intellectual property rights also underpower creative incentives. We find this especially true for more innovative creators, a phenomenon we term the "originality penalty." Extending this insight to a dynamic model, we find another market failure undermining AI model performance, even for an initially good model: Such a model induces greater reliance by humans on AI-assisted creation, resulting in homogenized content feeding back into training, which degrades the model performance---a "curse of precision." We further propose a market design with a data intermediary negotiating collectively with the AI firm and subsidizing innovative contributions, thus restoring efficiency.

Theoretical Economics (econ.TH); Artificial Intelligence (cs.AI); Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG); Machine Learning (stat.ML)

arXiv:2606.12260 [econ.TH]

(or arXiv:2606.12260v2 [econ.TH] for this version)

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