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This research reframes tool-use evaluation by separating discovery capabilities into curiosity, recognition, and efficiency metrics rather than relying on aggregate success rates. The study highlights a critical inverse scaling relationship where larger models struggle with recognizing how to construct tools, suggesting diminishing returns for brute-force parameter increases in agentic workflows. By introducing combinatorial games that emulate real-world constraints, the paper offers a more nuanced framework for assessing LLM agent capabilities under resource limitations.
Lomekwi: Resource-Bounded Tool Discovery in LLM Agents
arXiv:2607.16961v1 Announce Type: new Abstract: Existing tool-use benchmarks report a single success rate for complex, multistep tasks. Inspired by ideas from cognitive science, we distinguish tool use from tool discovery and decompose the latter into curiosity (the model's ability to discover the parts needed to build the tool), recognition (the model's ability to discover the process of creating the tool), and efficiency (the model's use of the tool after creation). We show that this framework can be applied to existing discovery tasks, such as Voyager. In addition, we provide evidence that recognition inversely scales with model size, and we introduce and analyze a class of combinatorial games that demonstrates this. We further observe inverse scaling in a separate environment designed to emulate real-world tasks.
Abstract:Existing tool-use benchmarks report a single success rate for complex, multistep tasks. Inspired by ideas from cognitive science, we distinguish tool use from tool discovery and decompose the latter into curiosity (the model's ability to discover the parts needed to build the tool), recognition (the model's ability to discover the process of creating the tool), and efficiency (the model's use of the tool after creation). We show that this framework can be applied to existing discovery tasks, such as Voyager. In addition, we provide evidence that recognition inversely scales with model size, and we introduce and analyze a class of combinatorial games that demonstrates this. We further observe inverse scaling in a separate environment designed to emulate real-world tasks.
All authors contributed equally. 17 pages, 6 figures. Presented at the 2026 Conference on Learning Theory Workshop on Learning in an Agentic World
Artificial Intelligence (cs.AI)
I.2.6; I.2.11; I.2.7
arXiv:2607.16961 [cs.AI]
(or arXiv:2607.16961v1 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2607.16961 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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