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How Much Can Approximate Equilibria Change the Social Cost of Selfish Routing?
arXiv:2611.01234v1 Announce Type: cross Abstract: We study approximate Nash equilibria in nonatomic congestion games, with the goal of understanding how much the social cost can change when the equilibrium condition is relaxed. We consider $\epsilon$-approximate Nash equilibria ($\epsilon$-NE), in which each player uses a strategy whose cost is at most $1 + \epsilon$ times the minimum available cost. We compare the social costs of $\epsilon$-NE and exact Nash equilibria. This lets us quantify, for example, how much a navigation app can reduce total travel time when drivers tolerate routes slightly slower than the fastest available route. For degree-$d$ polynomial latencies in both general nonatomic congestion games and single-commodity routing games on series-parallel networks, we give tight lower and upper bounds on the relative change in social cost from an exact Nash equilibrium to any $\epsilon$-NE, with matching instances for every $\epsilon$. For small $\epsilon$, the largest possible relative reduction and increase in general congestion games are both $\Theta(\sqrt{d\epsilon})$, independently of the number of resources and populations. In contrast, on series-parallel networks of depth $h$, the largest possible relative reduction is $\Theta(h\epsilon)$, while the largest possible relative increase is known to be $\epsilon$. For the classes of games we study, these results give a tight and quantitative characterization of the possible changes in social cost and establish a separation between general and series-parallel networks.
Title:How Much Can Approximate Equilibria Change the Social Cost of Selfish Routing?
Abstract:We study approximate Nash equilibria in nonatomic congestion games, with the goal of understanding how much the social cost can change when the equilibrium condition is relaxed. We consider $\epsilon$-approximate Nash equilibria ($\epsilon$-NE), in which each player uses a strategy whose cost is at most $1 + \epsilon$ times the minimum available cost. We compare the social costs of $\epsilon$-NE and exact Nash equilibria. This lets us quantify, for example, how much a navigation app can reduce total travel time when drivers tolerate routes slightly slower than the fastest available route. For degree-$d$ polynomial latencies in both general nonatomic congestion games and single-commodity routing games on series-parallel networks, we give tight lower and upper bounds on the relative change in social cost from an exact Nash equilibrium to any $\epsilon$-NE, with matching instances for every $\epsilon$. For small $\epsilon$, the largest possible relative reduction and increase in general congestion games are both $\Theta(\sqrt{d\epsilon})$, independently of the number of resources and populations. In contrast, on series-parallel networks of depth $h$, the largest possible relative reduction is $\Theta(h\epsilon)$, while the largest possible relative increase is known to be $\epsilon$. For the classes of games we study, these results give a tight and quantitative characterization of the possible changes in social cost and establish a separation between general and series-parallel networks.
Computer Science and Game Theory (cs.GT); Artificial Intelligence (cs.AI); Data Structures and Algorithms (cs.DS); Optimization and Control (math.OC)
arXiv:2611.01234 [cs.GT]
(or arXiv:2611.01234v1 [cs.GT] for this version)
https://doi.org/10.48550/arXiv.2611.01234 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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