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This research introduces a novel algorithmic framework for solving zero-sum games by leveraging Hamiltonian dynamics from physics, achieving parallelizable convergence in linear iterations of alternating gradient descent. By resolving long-standing limitations regarding learning rate sensitivity and degeneracy, this work significantly advances the theoretical foundations of adversarial machine learning and game-theoretic optimization.
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Characterizing Nash Equilibria in Zero-Sum Games: A Physics-Inspired, Parallelizable Approach with a Linear Number of Gradient Queries

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arXiv:2507.11366v2 Announce Type: replace-cross Abstract: We study online optimization methods for zero-sum games, a fundamental problem in adversarial learning in machine learning, economics, and many other domains. Traditional methods approximate Nash equilibria (NE) using either regret-based methods (time-average convergence) or contraction-map-based methods (last-iterate convergence). We propose a new method based on Hamiltonian dynamics in physics and prove that it can characterize the set of NE in a finite (linear) number of iterations of alternating gradient descent in the unbounded setting, modulo degeneracy, a first in online optimization. Unlike standard methods for computing NE, our proposed approach can be parallelized and works with arbitrary learning rates, both firsts in algorithmic game theory. Experimentally, we support our results by showing our approach drastically outperforms standard methods.

Abstract:We study online optimization methods for zero-sum games, a fundamental problem in adversarial learning in machine learning, economics, and many other domains. Traditional methods approximate Nash equilibria (NE) using either regret-based methods (time-average convergence) or contraction-map-based methods (last-iterate convergence). We propose a new method based on Hamiltonian dynamics in physics and prove that it can characterize the set of NE in a finite (linear) number of iterations of alternating gradient descent in the unbounded setting, modulo degeneracy, a first in online optimization. Unlike standard methods for computing NE, our proposed approach can be parallelized and works with arbitrary learning rates, both firsts in algorithmic game theory. Experimentally, we support our results by showing our approach drastically outperforms standard methods.

Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG)

arXiv:2507.11366 [cs.GT]

(or arXiv:2507.11366v2 [cs.GT] for this version)

https://doi.org/10.48550/arXiv.2507.11366 Focus to learn more arXiv-issued DOI via DataCite

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