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ChainWorld addresses the critical evaluation gap in computer use agents by composing atomic tasks into long-horizon workloads, revealing that current models struggle significantly with multi-step state retention and session management. The study demonstrates that while single-turn prompts fail primarily on precision issues, multi-turn protocols expose deeper challenges in maintaining coherent progress across fragmented turns, highlighting a fundamental limitation in existing agent architectures for realistic desktop scenarios.
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ChainWorld: Composing Long-Horizon Desktop Workloads from Atomic OSWorld Tasks

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arXiv:2606.21654v2 Announce Type: replace Abstract: Computer use agents are evaluated almost exclusively on atomic desktop tasks, but realistic desktop work requires sustaining state across multiple objectives. We study this gap with ChainWorld, which composes atomic OSWorld tasks into long horizon desktop workloads through directional compatibility search while preserving the source evaluators. The resulting workload contains 347 chains of length two to four and compares two renderings of the same task sequence. In single turn evaluation, all tasks are presented together in one prompt. In multi turn evaluation, tasks are revealed one at a time. Across four current computer use agents, maximum chain completion is 31%. Multi turn evaluation improves completion for three models, but both protocols remain challenging. The two protocols also expose different failure profiles. Single turn failures concentrate on artifact precision, while multi turn failures more often reflect session management problems such as fragmented progress and later turn disengagement.

Abstract:Computer use agents are evaluated almost exclusively on atomic desktop tasks, but realistic desktop work requires sustaining state across multiple objectives. We study this gap with ChainWorld, which composes atomic OSWorld tasks into long horizon desktop workloads through directional compatibility search while preserving the source evaluators. The resulting workload contains 347 chains of length two to four and compares two renderings of the same task sequence. In single turn evaluation, all tasks are presented together in one prompt. In multi turn evaluation, tasks are revealed one at a time. Across four current computer use agents, maximum chain completion is 31%. Multi turn evaluation improves completion for three models, but both protocols remain challenging. The two protocols also expose different failure profiles. Single turn failures concentrate on artifact precision, while multi turn failures more often reflect session management problems such as fragmented progress and later turn disengagement.

Artificial Intelligence (cs.AI); Computation and Language (cs.CL)

arXiv:2606.21654 [cs.AI]

(or arXiv:2606.21654v2 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2606.21654 Focus to learn more arXiv-issued DOI via DataCite

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