Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
49,450 skills from 2,407 repositories · updated 12 minutes ago
48,350 skills
- inithashgraph-online/awesome-codex-pluginsSet up docflow in a repo with no docs yet: scaffold the docs tree, write docflow.json, add agent guidance. Use when asked to "set up docflow", "initialize docs", "scaffold docs", or "make this repo use docflow".WritingNo warnings★ 1.5K↓ —
- ecsitsmostafa/aws-agent-skillsAWS ECS container orchestration for running Docker containers. Use when deploying containerized applications, configuring task definitions, setting up services, managing clusters, or troubleshooting container issues.DevOpsNo warnings★ 1.2K↓ —
- ibkrhashgraph-online/awesome-codex-pluginsKeep an eye on an Interactive Brokers (IBKR) account or prices and speak up when something changes - new executions, prices crossing a level, option assignments and exercises, deposits and withdrawals, big moves in net asset value. Use when the user wants Codex to watch their IBKR account or IBKR market data, and when handling a fire of an IBKR trigger.OtherNo warnings★ 1.5K↓ —
- toolshashgraph-online/awesome-codex-pluginsAdd studio-owned MCP tools, prompts, app-record resources or signed inbound integrations to a Homie studio, sell goods or priced services to customers' AIs, declare event functions, and connect an AI through browser approval.BrowserNo warnings★ 1.5K↓ —
- eksitsmostafa/aws-agent-skillsAWS EKS Kubernetes management for clusters, node groups, and workloads. Use when creating clusters, configuring IRSA, managing node groups, deploying applications, or integrating with AWS services.DevOpsNo warnings★ 1.2K↓ —
- stylehashgraph-online/awesome-codex-pluginsA game's look as a set of decisions that fit together — render style, palette, shape language, proportions, materials, light, camera, fonts and effects; then the cast, its library family, scale and phone budgets — each picked automatically from the person's words with a one-line why, which the person can steer ("warmer", "closer"), lock, or explore on a style board of three directions drawn by the game engine itself (free; a painted mood image only on their own fal account). Locked and pinned decisions keep every asset coherent: change one and the blast radius lists exactly what went stale and what remaking it would cost, and nothing is remade without a yes. Use when someone talks about a game's look or style, "make it look like…", "show me other looks", "keep that palette", "darker", "the art doesn't fit together", or before making any models or art for a game.MediaNo warnings★ 1.5K↓ —
- code-quality-analyzeralibaba/skill-upTriggered when the user submits code or requests a comprehensive code quality analysis. Automatically performs static analysis, code review, and quality scoring. Analysis covers coding standards, potential bugs, performance issues, and security vulnerabilities. Trigger phrases include "analyze code quality", "comprehensive check", "code score".EngineeringNo warnings★ 1.4K↓ —
- social-overlaysNewhashgraph-online/awesome-codex-pluginsEleven conversion overlays for short-form ads, UGC and creator videos, with presets per platform: CTA pill, follow tap prompt, story sticker tag, LIVE badge with viewer count, notification drop, review proof card, story caption bar, photo wall loop, follower counter and goal bar, comment callout (reply-to-comment) and subscribe-and-bell nudge. Presets use one universal 9:16 safe box built from TikTok, Meta Reels, YouTube Shorts and Snap specs, CTA timing from creator analysts (ask after value, never in the intro), native number formats, contrast and motion tokens, plus the FTC rules: reviews, comments and counts come from real data only and paid content is disclosed. Use when an ad or creator video needs a call to action, a subscribe or follow ask, a review or comment on screen, a LIVE badge or a counter. NOT for fake reviews, fake follower counts or copying a platform's logo.MediaNo warnings★ 1.5K↓ —
- worktreehashgraph-online/awesome-codex-pluginsUse for non-trivial or parallel work that should happen in a separate git worktree.EngineeringNo warnings★ 1.5K↓ —
- shophashgraph-online/awesome-codex-pluginsSell things in a Homie studio's games with the studio's OWN Stripe - a supporter pack, cosmetics, a season pass, a one-time unlock, a tip, a round of several items to a table, a paid booking with slot capacity, monthly giving or a membership - in real money, with Stripe Checkout, Stripe Tax or Stripe Managed Payments, refunds from the office, and optional studio policies with an open default; set up with Stripe's own agent tools (Stripe's MCP server and skills) with one browser approval and Payment Links by default, no human-handled key and no API key in the Worker. Use when someone asks to sell something, add a shop or store, take payments or donations, take paid bookings, set up monthly giving or memberships, make money from a game, set up or connect Stripe, make the products in Stripe, asks "how are sales?", about tax or Managed Payments, to add a supporter badge, refund a player, or about chargebacks.BrowserNo warnings★ 1.5K↓ —
- fizz-syncpashov/skillsReconcile an existing Fizz harness with a changed source tree. Detects added/removed/changed contract functions, quarantines stale properties, regenerates drifted handler stubs, and refreshes the snapshot. Trigger on "fizz-sync", "resync fuzzing", "sync fuzz harness", "refresh fuzzing properties", "fuzzing drift check".LegalNo warnings★ 1.3K↓ —
- porthashgraph-online/awesome-codex-pluginsMake an existing single-player web game multiplayer in a Homie studio. Reads the game (loop, input, state, camera), grades the port easy, medium, hard or not a fit and says why, adds netplay public rooms (bots in empty seats, join in progress, server rules, predicted movement, rounds), phone touch controls, a stable camera and the big-screen view, proves it with the owner tests (held and alternating directions, real touch on iPhone WebKit and Android Chrome, a late joiner, a departing first player, two fresh browsers finishing a round), then publishes only when requested. Use when someone says "make this multiplayer", "make my game multiplayer on Homie", "port this game to my studio", or points at a single-player web game.TestingNo warnings★ 1.5K↓ —
- icde-experimentsbrycewang-stanford/Awesome-Journal-SkillsJournal-specific Claude Code/Codex skill packs covering mainstream journals — AER, QJE, Nature, Cell, 管理世界, 经济研究 & 200+ more — your fast track to getting published. | 覆盖主流期刊的 Claude Code/Codex 期刊技能包,从选题、识别策略到表格规范与审稿回复全流程,助你快速发论文。PlanningNo warnings★ 1.4K↓ —
- planhashgraph-online/awesome-codex-pluginsPlan a game or app with the person before building it — sensible defaults from their request, with an interview only when requested that ends in the game's Game Codex, games/<id>/CODEX.md, drawn as a page in the game's own palette, fonts and art that anyone can read and steer (a Claude artifact where the app has artifacts, else a page in their browser, and a private page on the studio's site), kept true as decisions change, with the build's progress on it. Use for step 4 of a new studio, or when someone says "let's plan my game", "what should my game be", "make a design doc, a game bible or a codex", "show me the plan", or before a big change to a game.PlanningNo warnings★ 1.5K↓ —
- gamehashgraph-online/awesome-codex-pluginsMake or change a rules-plus-view multiplayer web game inside a Homie studio — the server runs the rules, each browser predicts its own movement and renders the game, strangers meet in public rooms, bots fill empty seats, rounds end and restart — prove it with two browsers finishing a round, and give it an epic landing page (a full-bleed hero from its own footage or art, the pitch, Play, phone / computer / TV, live rooms, how to play, credits). Use when someone in a Homie studio (a folder with studio.json) asks for a new game, a change to a game, a game whose own AI decides (opponents picking tactics, an NPC's reaction, a director's call, a turn's move), or a better page for a game ("make my game's landing page epic").DesignNo warnings★ 1.5K↓ —
- iclr-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing ICLR experiments, including baselines, ablations, scaling laws, robustness, statistics, benchmarks, human evaluation, and compute reporting. Use when a reviewer questions whether a representation-learning or model gain is real, when you must isolate one mechanism with an ablation, or when preparing a small compute-matched control that can be posted inline during the public discussion period.OtherNo warnings★ 1.4K↓ —
- cav-supplementarybrycewang-stanford/Awesome-Journal-SkillsUse when deciding what belongs in a CAV (Computer Aided Verification) paper body versus its optional appendix and artifact, covering the LNCS page limits, the rule that reviewers are not obliged to read the appendix so decision-critical content stays in the body, where full proofs and benchmark tables live, and double-anonymous supplementary material for the anonymized categories.ScienceNo warnings★ 1.4K↓ —
- cscw-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing the empirical work behind a CSCW paper — interview and ethnographic rigor, trace and log analysis, surveys, deployments, and mixed methods — matching each method's own validity standard and the ethics of studying real communities.DevOpsNo warnings★ 1.4K↓ —
- ndss-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing the evaluation of an NDSS paper — attack demonstrations, defense evaluations under adaptive adversaries, and Internet measurements — choosing between testbed, emulation, and live experiments and meeting NDSS's deployment-realism evidence bar.DevOpsNo warnings★ 1.4K↓ —
- edbt-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing EDBT empirical evaluations for database-systems work, covering real workloads and datasets, fair and tuned baselines, honest measurement across realistic scales, reproducible harnesses, and the higher bar of the Experiments & Analysis paper where the measurement itself is the contribution.DataNo warnings★ 1.4K↓ —
- sharpenNewhashgraph-online/awesome-codex-pluginsRewrite a draft prompt so it asks for an expert-depth version of the same task (expert moves, raw sources, named methods, an outside check) without widening scope. Returns the rewritten prompt and does not do the task. Use for "/sharpen <prompt>" or "make this prompt better before I send it".ProductivityNo warnings★ 1.5K↓ —
- soda-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when deciding whether and how experiments belong in a SODA (ACM-SIAM Symposium on Discrete Algorithms) paper — SODA's scope includes experimental validation but theorems carry the decision, so this skill designs supporting numerics honestly and routes implementation-led work to co-located ALENEX or to SEA.ScienceNo warnings★ 1.4K↓ —
- uai-writing-stylebrycewang-stanford/Awesome-Journal-SkillsUse when revising a UAI manuscript for probabilistic-inference readers, enforcing precise notation for distributions, graphs, and interventions, explicit assumption and identifiability statements, an 8-page main part that carries the whole argument while proofs sit in the appendix, and claims calibrated to what the theory and experiments show.WritingNo warnings★ 1.4K↓ —
- osdi-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing the evaluation of an OSDI submission — choosing mature baselines and realistic workloads, structuring the section around research questions, measuring scalability and tail behavior, quantifying the design's costs, and fitting the evidence into the 12-page reviewed body.DesignNo warnings★ 1.4K↓ —
brand-identity
rampstackco/claude-skills
From the author
Design or evaluate a brand visual identity system covering logo, color, typography, imagery direction, iconography, and motion principles. Use this skill whenever the user wants to design a logo, build a visual identity, define brand colors, choose brand typography, develop iconography, plan brand imagery, or evaluate an existing identity for cohesion. Triggers on logo design, brand identity, visual identity, brand mark, wordmark, monogram, color palette, brand colors, brand typography, type system, iconography, brand imagery, motion design, brand system, identity system. Also triggers when the user has a brand direction approved and now needs the visual artifacts that express it.
Install
npx skills add rampstackco/claude-skills --skill brand-identity -a claude-code
Installs to .claude/skills/brand-identity/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 88
Files (4)
- README.md
- SKILL.md
- references/contrast-and-accessibility.md
- references/identity-system-spec.md