Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
49,492 skills from 2,391 repositories · updated 8 hours ago
48,451 skills
- emil-design-engAgentWorkforce/relayThis skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.DesignNo warnings★ 1.1K↓ —
- pcbwayhashgraph-online/awesome-codex-pluginsPCBWay PCB fabrication and assembly — turnkey/consigned assembly, design rules, ordering workflow. Alternative to JLCPCB for manufacturing. Use with KiCad. Use this skill when the user mentions PCBWay, needs turnkey assembly (PCBWay sources parts by MPN), has parts not available on LCSC, needs assembled boards with non-LCSC components, wants to compare PCBWay vs JLCPCB, or needs assembly with parts sourced globally rather than from LCSC only. For gerber/CPL export, stencil ordering, and BOM management, see the `bom` skill.DesignNo warnings★ 1.5K↓ —
- servershashgraph-online/awesome-codex-pluginsGive a Homie studio game lasting servers - named communities with their own rooms and rules - humans-only, hybrid (seats reserved for AI companions), beginner (new players, AI guides, kids-safe) - plus agent passes, the AI skill dial, the party's level vote, and AI guides that talk (a game vocabulary; Cloudflare's Clef decision model on the studio's Workers AI by default, Llama or the owner's key instead, Clef on the person's own computer under dev, or the owner's own Claude in a seat). Use when someone asks for servers, realms or shards, human-only play, AI party members or companions, guides or helpers for new players or kids, guides that answer "help me with this quest", "fill empty spots with AI", letting Claude play as a guide, which model the guides think with, testing an agents.json, free local AI guides, or how strong the bots should be.TestingNo warnings★ 1.5K↓ —
- anti-ui-slophashgraph-online/awesome-codex-pluginsStop coding agents from shipping generic UI. Use UIZZE's 800,000+ real web and iOS screens to build product-specific interfaces, define a design contract, cover required states, and run a hard finish gate. Use when designing, implementing, redesigning, critiquing, or pre-ship reviewing a web or iOS interface in Codex, Claude Code, Cursor, Copilot, or another coding agent. Trigger with "anti-ui-slop", "stop UI slop", "ground this UI in real screens", or "run the UI finish gate".DesignNo warnings★ 1.5K↓ —Also in 8 other repos
- kinNewhashgraph-online/awesome-codex-pluginsHow to use Kin's MCP tools (search, describe, read, execute, feedback) and read their answers. Use when the person asks to read or change something in a service they connected in Kin, such as GitHub, Notion or Linear.ProductivityNo warnings★ 1.5K↓ —
- refactorhashgraph-online/awesome-codex-pluginsRestructure or clean up code with no behavior change, proved by before-and-after checks. Use when: asked to clean up, extract, dedupe or simplify, even one function.EngineeringNo warnings★ 1.5K↓ —Also in 2 other repos
- ux-designhashgraph-online/awesome-codex-pluginsUse when the user asks for UX, product flow, user journey, wireframes, usability, conversion, onboarding, checkout, signup, navigation, forms, state design, dashboard workflows, command palettes, settings, permissions, long-running task progress, admin/internal tools, activation, retention, or making an app easier to use over time. Designs and audits user experience flows, information architecture, content hierarchy, forms, onboarding, dashboards, settings, empty/loading/error/permission/success states, recovery paths, and repeated-use product ergonomics before visual polish. Pair with platform UI skills after the UX flow is clear.DesignNo warnings★ 1.5K↓ —
- inithashgraph-online/awesome-codex-pluginsFirst-time Archcore setup. Wires the host (MCP config, hooks, CLAUDE.md/AGENTS.md managed block), measures the authored context the repo already holds, then composes a first-day seed — stack rule, run guide, data-model, integrations, config, entry points, public surface, a linked architecture overview, and specs for the top hotspot modules — shown in ONE preview and created on a single confirm. Modes, named as the first word: init import converts the repo's authored context — CLAUDE.md, AGENTS.md, .cursor/rules and other agent instructions, ADR and RFC folders, contributor docs, internal pages of a published docs site, recoverable git history — into native typed documents with no import marks, staged by a plan when the volume is large; init refresh adds facts that appeared since, or drills into one domain with init refresh <domain>. Use on a fresh clone, empty `.archcore/`, 'set up archcore', 'migrate our CLAUDE.md to archcore', 'import our docs and ADRs', or to wire host configs. Not for individual docs or pPlanningNo warnings★ 1.5K↓ —
- minutes-prepsilverstein/minutesInteractive meeting preparation — builds a relationship brief and talking points before a call. Use when the user says "prep me for my call with", "I'm meeting with X", "prepare me for", "what should I bring up with", "meeting prep", "get ready for my call", or wants to review history with someone before a meeting.EngineeringNo warnings★ 1.6K↓ —Also in 1 other repo
- worktreehashgraph-online/awesome-codex-pluginsUse for non-trivial or parallel work that should happen in a separate git worktree.EngineeringNo warnings★ 1.5K↓ —
- shophashgraph-online/awesome-codex-pluginsSell things in a Homie studio's games with the studio's OWN Stripe - a supporter pack, cosmetics, a season pass, a one-time unlock, a tip, a round of several items to a table, a paid booking with slot capacity, monthly giving or a membership - in real money, with Stripe Checkout, Stripe Tax or Stripe Managed Payments, refunds from the office, and optional studio policies with an open default; set up with Stripe's own agent tools (Stripe's MCP server and skills) with one browser approval and Payment Links by default, no human-handled key and no API key in the Worker. Use when someone asks to sell something, add a shop or store, take payments or donations, take paid bookings, set up monthly giving or memberships, make money from a game, set up or connect Stripe, make the products in Stripe, asks "how are sales?", about tax or Managed Payments, to add a supporter badge, refund a player, or about chargebacks.BrowserNo warnings★ 1.5K↓ —
- porthashgraph-online/awesome-codex-pluginsMake an existing single-player web game multiplayer in a Homie studio. Reads the game (loop, input, state, camera), grades the port easy, medium, hard or not a fit and says why, adds netplay public rooms (bots in empty seats, join in progress, server rules, predicted movement, rounds), phone touch controls, a stable camera and the big-screen view, proves it with the owner tests (held and alternating directions, real touch on iPhone WebKit and Android Chrome, a late joiner, a departing first player, two fresh browsers finishing a round), then publishes only when requested. Use when someone says "make this multiplayer", "make my game multiplayer on Homie", "port this game to my studio", or points at a single-player web game.TestingNo warnings★ 1.5K↓ —
- planhashgraph-online/awesome-codex-pluginsPlan a game or app with the person before building it — sensible defaults from their request, with an interview only when requested that ends in the game's Game Codex, games/<id>/CODEX.md, drawn as a page in the game's own palette, fonts and art that anyone can read and steer (a Claude artifact where the app has artifacts, else a page in their browser, and a private page on the studio's site), kept true as decisions change, with the build's progress on it. Use for step 4 of a new studio, or when someone says "let's plan my game", "what should my game be", "make a design doc, a game bible or a codex", "show me the plan", or before a big change to a game.PlanningNo warnings★ 1.5K↓ —
- gamehashgraph-online/awesome-codex-pluginsMake or change a rules-plus-view multiplayer web game inside a Homie studio — the server runs the rules, each browser predicts its own movement and renders the game, strangers meet in public rooms, bots fill empty seats, rounds end and restart — prove it with two browsers finishing a round, and give it an epic landing page (a full-bleed hero from its own footage or art, the pitch, Play, phone / computer / TV, live rooms, how to play, credits). Use when someone in a Homie studio (a folder with studio.json) asks for a new game, a change to a game, a game whose own AI decides (opponents picking tactics, an NPC's reaction, a director's call, a turn's move), or a better page for a game ("make my game's landing page epic").DesignNo warnings★ 1.5K↓ —
- sharpenNewhashgraph-online/awesome-codex-pluginsRewrite a draft prompt so it asks for an expert-depth version of the same task (expert moves, raw sources, named methods, an outside check) without widening scope. Returns the rewritten prompt and does not do the task. Use for "/sharpen <prompt>" or "make this prompt better before I send it".ProductivityNo warnings★ 1.5K↓ —
- add-mnemonnanocoai/nanoclawAdd persistent graph-based memory via mnemon. Agents recall past context before responding and remember insights after each turn.ProductivityNo warnings★ 31.1K↓ —
- unity-agent-workflowshashgraph-online/awesome-codex-pluginsUse for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.DesignNo warnings★ 1.5K↓ —
- whyNewhashgraph-online/awesome-codex-pluginsExplain why code exists in its current form by sending one investigator to each reachable evidence source and returning a cited, confidence-graded answer. Use for "why does this exist", "why was it built this way", "where did this limit come from", "is this dead code".FinanceNo warnings★ 1.5K↓ —
- howNewhashgraph-online/awesome-codex-pluginsExplain how a part of the codebase works, from trigger to result, at the depth an experienced engineer needs to start changing it. Use for "how does X work", "walk me through Y", "where should this code go", "which layer owns Z".EngineeringNo warnings★ 1.5K↓ —
- gohashgraph-online/awesome-codex-pluginsCarry out the intent approved in `ready`, as meant, and prove it with checks that actually ran. Comes back to you if the work would change what you approved, keeps the project docs in step, and never merges on its own. Use when the user invokes the `go` skill after `ready`. Requires git.EngineeringNo warnings★ 1.5K↓ —Also in 3 other repos
- electronfcakyon/claude-codex-settingsAutomate Electron desktop apps (VS Code, Slack, Discord, Figma, Notion, Spotify, etc.) using agent-browser via Chrome DevTools Protocol. Use when the user needs to interact with an Electron app, automate a desktop app, connect to a running app, control a native app, or test an Electron application. Triggers include "automate Slack app", "control VS Code", "interact with Discord app", "test this Electron app", "connect to desktop app", or any task requiring automation of a native Electron application.TestingNo warnings★ 1.2K↓ —
- tddhashgraph-online/awesome-codex-pluginsTest-first cycle and red-step evidence rule for skills that implement behavior a test can assert. Binds when the verification skill resolves a test command; defines what the red run must quote and when the cycle is skipped with a reason.TestingNo warnings★ 1.5K↓ —
- humanizefcakyon/claude-codex-settingsThis skill should be used when writing or revising text, including responses, documentation, comments, emails, posts, reports, and messages, especially when the user asks to "humanize", "write naturally", "remove AI tone", or "avoid AI writing".WritingNo warnings★ 1.2K↓ —
- gentle-ai-comment-writerGentleman-Programming/gentle-shellWrite warm, direct collaboration comments. Trigger: PR feedback, issue replies, reviews, Slack messages, or GitHub comments.WritingNo warnings★ 1.6K↓ —
marketing-ops
alirezarezvani/claude-skills
MarketingUpdated yesterday
From the author
Use when a marketing request spans several skills (a campaign across content, SEO, CRO and channels) or it is unclear which skill fits. Routes and sequences the work and tracks it with campaign_tracker.py.
Install
npx skills add alirezarezvani/claude-skills --skill marketing-ops -a claude-code
Installs to .claude/skills/marketing-ops/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Runs bundled scriptsNo network use seenLicence: MIT
Safety checks on SKILL.md
- Ships scripts we have not reviewedLow
Why 88
Security85
Provenance94
Maintenance100
Licence100
Adoption69
Files (2)
- SKILL.md
- scripts/campaign_tracker.py