Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
48,743 skills from 2,355 repositories · updated 12 minutes ago
47,668 skills
- ap-roadmap-scoutSpielewoy/autoprompt-skillAnswer one named planning question with observations tied to the inspected sources; do not write or coordinate the roadmap.PlanningNo warnings★ 1.2K↓ —
- ap-goal-checkerSpielewoy/autoprompt-skillReport the compatibility redirect to `ap-independent-checker`; this retired role cannot perform new work.OtherNo warnings★ 1.2K↓ —
- officehashgraph-online/awesome-codex-pluginsRun a Homie studio's live games from its back office - who is playing right now in every room (players, bots, round, uptime), announce a line to players in-game, kick or mute a player, close a room, set players per room, and each game's launch state (private, invite-only beta with invite links and codes, public). The owner confirms anything that takes something away with one tap. Use when someone asks who is playing, wants to talk to their players, remove or silence a player, run a closed or invite-only beta, hide or launch a game, make invite codes, or run the studio's Lounge (its community room, with play nights, moderators and kept chat).OtherNo warnings★ 1.5K↓ —
- stylehashgraph-online/awesome-codex-pluginsA game's look as a set of decisions that fit together — render style, palette, shape language, proportions, materials, light, camera, fonts and effects; then the cast, its library family, scale and phone budgets — each picked automatically from the person's words with a one-line why, which the person can steer ("warmer", "closer"), lock, or explore on a style board of three directions drawn by the game engine itself (free; a painted mood image only on their own fal account). Locked and pinned decisions keep every asset coherent: change one and the blast radius lists exactly what went stale and what remaking it would cost, and nothing is remade without a yes. Use when someone talks about a game's look or style, "make it look like…", "show me other looks", "keep that palette", "darker", "the art doesn't fit together", or before making any models or art for a game.MediaNo warnings★ 1.5K↓ —
- editorial-illustrationshuytieu/COG-second-brainGenerate meaning-carrying editorial data-illustrations in the monotykamary / Linear aesthetic (near-black grayscale, Inter display + mono labels, hairline framed figures) with a single coral accent. This is a GENERATIVE GUIDE, not a template gallery: it teaches the "claim -> geometry" method so any session can invent the RIGHT figure for what a post actually argues, then render it as a self-contained, theme-aware, reduced-motion-safe HTML/SVG figure. Use when writing/illustrating a blog post, essay, spec, or slide and you want a chart, diagram, or illustration that carries a thesis (not decoration) in the house style. Triggers: "make a chart/diagram/illustration for this", "visualize this argument", "monotykamary/Linear style figure", "editorial graphic".MediaNo warnings★ 1.3K↓ —Also in 1 other repo
- product-ui-tastehuytieu/COG-second-brainAnti-slop skill for PRODUCT UI - dashboards, data tables, forms, multi-step flows, settings, list/detail, app shells. The agent reads the surface, budgets the frame first, and ships dense interfaces that are correct at every edge case (overflow, long labels, empty/error/loading states, i18n expansion, keyboard/a11y). House-system-first; maps to Carbon/Polaris/Atlaskit/Fluent/Primer/Material3/Radix-shadcn/Ant. The counterpart to taste-skill, which owns landing/portfolio/marketing.DesignNo warnings★ 1.3K↓ —Also in 1 other repo
- fix-what-i-pointed-atreticlehq/reticlePick up the bugs a human flagged by pointing at them in the running app, each arriving with the element, the note they typed, and the source file and line. Use when the user says they marked or flagged something, when starting a session on an app someone has been clicking through, when a designer or PM has left feedback in the UI, or when the user describes a problem as "that button there" without saying which file.DesignNo warnings★ 1.3K↓ —
- verify-language-switchreticlehq/reticleProve a language switch translates what the user sees, keeps what they had already typed, and is still in force after a reload. Use when i18n, a locale picker, a language menu or translation files were added or changed, when a string is suspected of staying in the old language or showing a raw translation key, or when a user reports losing their form or their language choice after switching or refreshing.OtherNo warnings★ 1.3K↓ —
- 02-ref-hallucination-arenaagentscope-ai/OpenJudgeBenchmark LLM reference recommendation capabilities by verifying every cited paper against Crossref, PubMed, arXiv, and DBLP. Measures hallucination rate, per-field accuracy (title/author/year/DOI), discipline breakdown, and year constraint compliance. Supports tool-augmented (ReAct + web search) mode. Use when the user asks to evaluate, benchmark, or compare models on academic reference hallucination, literature recommendation quality, or citation accuracy.ScienceNo warnings★ 1K↓ —
- scouthuytieu/COG-second-brainEvaluate URLs and tools — check vault coverage, assess relevance, recommend save or skipOtherNo warnings★ 1.3K↓ —Also in 1 other repo
- story-pitchmohitagw15856/pm-claude-skillsPitch a news or feature story to an editor — the angle, why now, and how you'll report it. Use when a reporter or freelancer needs to pitch a story, sell an editor on an angle, or write a query letter to a publication. Produces a tight pitch: the hook and angle, why it matters and why now, the reporting plan and sources, your access/credibility, and the format/length fit. Distinct from media-pitch (PR pitching a story TO journalists).WritingNo warnings★ 1.5K↓ —
- knowledge-consolidationhuytieu/COG-second-brainBuild frameworks from scattered insights across all braindumps and notesProductivityNo warnings★ 1.3K↓ —Also in 1 other repo
- unity-agent-workflowshashgraph-online/awesome-codex-pluginsUse for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.DesignNo warnings★ 1.5K↓ —
- review-cockpithuytieu/COG-second-brainSelf-evolving second brain with 35 AI skills, 10 agents, and people CRM. Closed-loop harness: a V-model verification lifecycle where the worker never grades its own homework. Plus paired anti-slop design skills for marketing and product UI. Works with Claude Code, Cursor, Kiro, Gemini CLI, Codex.EngineeringNo warnings★ 1.3K↓ —
- loop-engineeringhuytieu/COG-second-brainShared loop-engineering reference for COG skills - the agent loop, deterministic verifiers, termination conditions, in-loop context management, and named patterns. Invoke when designing or debugging a skill that iterates (search-verify-retry, scan-until-dry, fetch-retry-gate).EngineeringNo warnings★ 1.3K↓ —
- video-transcriptZeroPointRepo/youtube-skillsUse when video content needs to be extracted as text: pasted YouTube links or IDs, requests to transcribe, summarize, quote, translate, convert video to text, or extract information from video content. Also use when a user shares a video URL without explanation and wants to know what it says. Not for uploads or account management.MediaNo warnings★ 1.2K↓ —
- blog-publishhuytieu/COG-second-brainSelf-evolving second brain with 35 AI skills, 10 agents, and people CRM. Closed-loop harness: a V-model verification lifecycle where the worker never grades its own homework. Plus paired anti-slop design skills for marketing and product UI. Works with Claude Code, Cursor, Kiro, Gemini CLI, Codex.WritingNo warnings★ 1.3K↓ —
- partshashgraph-online/awesome-codex-pluginsStudios build on each other with parts from games, apps, music and video that their owners choose to share or sell (a creature, a level generator, a chase camera, a bot brain, a pickup mechanic, an audio pack). Use this when planning or making games, apps, music or video (look for pieces before writing one from scratch), when the person asks what parts exist, says "use the X from that game", "make this reusable" or "share this", and before a game that uses parts goes online.MediaNo warnings★ 1.5K↓ —
- mcp-maintainerhoangsonww/Claude-Code-Agent-MonitorOperate and maintain the local MCP server for this repository. Use for MCP tool updates, policy-guard changes, host configuration, and MCP runtime troubleshooting.OtherNo warnings★ 1.1K↓ —Also in 1 other repo
- labhashgraph-online/awesome-codex-pluginsBuild a Game Lab for one mechanic of a studio's game (the jump, a hit, a dash, a drift, a landing) and iterate on how it FEELS with the creator, side by side. The lab plays one short take in two builds at once, New (the working tree) and Today (the last commit), on one clock with the same seed and presses, slowed to a tenth or stepped a frame at a time, with a timeline of named phases, graphs of tracked values New against Today, the game's own onion skins and arcs, preset views, a phone-size view, and live sliders that write kept values back into the game's tunables.json. Use when someone says "iterate on the jump", "make the hit feel punchier", "tune the drift", "the dash feels floaty", "the landing is stiff", "add juice", "hit-stop", "squash and stretch", "screen shake", or asks for an animation or feel editor for their game.MediaNo warnings★ 1.5K↓ —
- vector-coverhuytieu/COG-second-brainFlat vector editorial cover illustrations in HTML and SVG, rendered to a 2400x960 PNG with headless ChromeBrowserNo warnings★ 1.3K↓ —
- social-media-kithuytieu/COG-second-brainAttach native media (teaser video, GIF, card images) to every social post, with per-platform upload stepsMarketingNo warnings★ 1.3K↓ —
- onboardhashgraph-online/awesome-codex-pluginsUse when taking over an existing codebase that has no living document. Produces a factual record of what already exists.OtherNo warnings★ 1.5K↓ —
- slop-gatehuytieu/COG-second-brainSelf-evolving second brain with 35 AI skills, 10 agents, and people CRM. Closed-loop harness: a V-model verification lifecycle where the worker never grades its own homework. Plus paired anti-slop design skills for marketing and product UI. Works with Claude Code, Cursor, Kiro, Gemini CLI, Codex.DesignNo warnings★ 1.3K↓ —
spend-forecast
hoangsonww/Claude-Code-Agent-Monitor
From the author
Forecast Claude Code spend to the end of the week or month from the daily session trend on the Agent Monitor dashboard — moving average of daily spend × days remaining, added to spend-to-date. Uses /api/analytics daily_sessions, /api/pricing/cost, and /api/sessions for a per-day cost curve. Use when projecting cost or asking "where will my spend land".
Install
npx skills add hoangsonww/Claude-Code-Agent-Monitor --skill spend-forecast -a claude-code
Installs to .claude/skills/spend-forecast/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 88
Files (2)
- SKILL.md
- agents/openai.yaml