Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 23 hours ago
44,573 skills
- segment-automationdavepoon/buildwithclaudeAutomate Segment tasks via Rube MCP (Composio): track events, identify users, manage groups, page views, aliases, batch operations. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- clerk-testingclerk/skillsE2E testing for Clerk apps. Use with Playwright or Cypress for auth flow tests.OfficialTestingNo warnings★ 89↓ —
- clerk-expoclerk/skillsAdd Clerk authentication to Expo and React Native apps using @clerk/expo. Use for Expo setup, prebuilt native components (AuthView, UserButton), custom sign-in/sign-up flows (email, password, SMS/phone OTP, MFA), OAuth/SSO, native Google/Apple sign-in, Expo Router protected routes, biometrics, and push notifications. Do not use for native Swift/iOS, native Android/Kotlin, or web-only framework projects.OfficialEngineeringNo warnings★ 89↓ —
- second-opiniontrailofbits/skillsGets independent code reviews from Codex or Antigravity for uncommitted changes, branch diffs, and commits. Use when the user requests an external review, a second opinion on code, a codex review, a gemini review, an antigravity review, or /second-opinion.EngineeringNo warnings★ 7.8K↓ —
- wycheprooftrailofbits/skillsValidates cryptographic implementations against Project Wycheproof's test vectors, which encode known attacks and edge cases across AES, RSA, ECDSA, ECDH, and more. Covers loading test vectors, mapping result flags onto pass and fail expectations, and reading a failure. Use when testing a crypto implementation against known attacks, checking a library against standard test vectors, or investigating why two implementations disagree on the same input.TestingNo warnings★ 7.8K↓ —
- trailmark-variant-neighborhoodtrailofbits/skillsExpands one confirmed or suspected vulnerability into a Trailmark graph neighborhood of variant candidates by finding sibling functions, shared callers and callees, common sensitive sinks, common entrypoint paths, interface implementations, override relationships, type/reference neighbors, and structurally similar nodes. Use after one issue is found to seed variant-analysis, semgrep-rule-creator, static-analysis, or manual review with graph-derived candidate locations.SecurityNo warnings★ 7.8K↓ —
- ruzzytrailofbits/skillsSets up and runs Ruzzy, Trail of Bits' coverage-guided Ruby fuzzer and the only production-ready one for the language. Covers harness structure, fuzzing pure Ruby and the native C extensions in gems, and sanitizer builds. Use when fuzzing a Ruby library or gem, testing a Ruby C extension for memory safety, or asking how to fuzz Ruby at all.TestingNo warnings★ 7.8K↓ —
- competitor-pagesnowork-studio/notfair-pluginCompetitor page gap analysis — take a query you want to win and the pages currently outranking you, and produce a concrete brief on what to add or change to compete. Compares content depth and coverage (subtopics they cover that you don't), structure (headings, format, tables, media), search-intent match, E-E-A-T signals, schema/rich-result eligibility, internal linking, and on-page optimization — across your page vs. the top-ranking competitors. Use this skill whenever the user wants to know why a competitor outranks them on a specific query, what a top-ranking page does better, a content-gap analysis against specific competitor URLs, or a brief to beat a specific SERP. Trigger on: "why does competitor X outrank me", "content gap analysis", "competitor page analysis", "what does the top result have that I don't", "how do I beat this page", "analyze competitor pages", "SERP gap", "compete for [keyword]". For seed keyword discovery use /keyword-research; for a content calendar use /content-planner.ScienceNo warnings★ 4.1K↓ —
- feature-specdavepoon/buildwithclaudeCreates a complete product feature specification with acceptance criteria, scope, dependencies, and risks. Delegates to the Prometeo (PM) agent.PlanningNo warnings★ 3.7K↓ —
- hubspot-automationdavepoon/buildwithclaudeAutomate HubSpot CRM operations (contacts, companies, deals, tickets, properties) via Rube MCP using Composio integration.OtherNo warnings★ 3.7K↓ —
- hsb-ip-packetizerNVIDIA/skillsChoose or explain HSB Sensor RX packetizer fields for HOLOLINK_def.svh. Do not use for full defs, validation, or runtime APB programming.OtherNo warnings★ 3.7K↓ —
- list-hygiene-monitoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "watch my list health over time", "flag decaying / unengaged subscribers on a schedule", "why is my open rate drifting down / bounces creeping up", or "build me a re-permission and prune worklist"; runs the scheduled SEND list-decay + suppression-drift watch — an engagement-recency cohort read (30/90/180/365-day), hard-bounce and spam-complaint trend vs benchmark, suppression-list growth/leakage check, and a segmented re-permission / sunset / prune worklist tied to SEND S (list hygiene) and E (engagement-decay) sub-items. Not for the one-time pre-send authentication pre-flight — use deliverability-qa; not for the consent/suppression record itself — use consent-registry; not for computing the EQS or enforcing vetoes — use email-quality-auditor. 邮件列表健康度监控/退订漂移/沉睡用户清理TestingNo warnings★ 3K↓ —
- etf-premiumhimself65/finance-skillsCalculate an ETF's premium or discount to NAV from Yahoo Finance data (yfinance), compare or screen ETFs by premium, explain why a gap exists, and decompose a sudden ETF move into NAV-driven vs structural components (dealer gamma exposure, blocked AP arbitrage, sentiment). Use this skill whenever the user asks whether an ETF trades above or below NAV, compares ETF premiums or discounts, screens for the biggest ones, asks about ETF arbitrage or premium convergence, or wants to know why an ETF jumped or diverged from its holdings — including gamma squeezes, dealer gamma exposure (GEX), and blocked creation/redemption. Especially relevant for leveraged, inverse, international, bond, commodity, and crypto ETFs (IBIT, BITO, HYG, KWEB).FinanceNo warnings★ 3.5K↓ —
- offensive-data-exfiltrationSnailSploit/Claude-RedDense methodology covering DNS exfiltration (dnscat2, iodine, dns2tcp), HTTPS tunneling (domain fronting, CDN abuse, legitimate service channels), ICMP tunneling (icmpsh, ptunnel-ng), cloud storage dead drops (S3 presigned URLs, Azure Blob SAS tokens, GCS signed URLs), email-based exfil (SMTP, EWS, draft method), steganography (image, audio, document metadata), encoding/encryption (base64 chunking, XOR, AES), covert channels (custom protocol tunneling, HTTP header encoding, timing channels), and data staging (compression, splitting, encryption). Tools: dnscat2, iodine, dns2tcp, PacketWhisper, chisel, stunnel, icmpsh, ptunnel-ng, steghide, zsteg, OpenStego. MITRE ATT&CK: T1048 (Exfiltration Over Alternative Protocol), T1041 (Exfiltration Over C2 Channel), T1567 (Exfiltration Over Web Service), T1029 (Scheduled Transfer), T1030 (Data Transfer Size Limits), T1132 (Data Encoding), T1001 (Data Obfuscation). Use when planning or executing data exfiltration during authorized red team engagements or post-exploitationDevOpsNo warnings★ 9K↓ —
- pymc-bayesian-modelingforyourhealth111-pixel/Vibe-SkillsCompatibility alias for the descriptive PyMC skill name. Delegate to the canonical local `pymc` payload while preserving route and README compatibility.OtherNo warnings★ 3.8K↓ —
- feedbackNewdavepoon/buildwithclaudeTurn post-task feedback—even blunt or angry feedback—into an evidence-based, approval-gated improvement plan for the agent/user workflow. Use after agent work goes wrong, misses expectations, creates friction, or should improve in future. Never mutate during the feedback turn.PlanningNo warnings★ 3.7K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.WritingNo warnings★ 4.1K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.WritingNo warnings★ 4.1K↓ —
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.WritingNo warnings★ 4.1K↓ —
- godot-audiogamedev-skills/awesome-gamedev-agent-skillsPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.MediaNo warnings★ 4.1K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignNo warnings★ 4.1K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumentsNo warnings★ 4.1K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ScienceNo warnings★ 4.1K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignNo warnings★ 4.1K↓ —
golang-documentation
samber/cc-skills-golang
From the author
Comprehensive documentation guide for Golang projects, covering godoc comments, README, CONTRIBUTING, CHANGELOG, Go Playground, Example tests, API docs, and llms.txt. Use when writing or reviewing doc comments, documentation, adding code examples, setting up doc sites, or discussing documentation best practices. Triggers for both libraries and applications/CLIs.
Install
npx skills add samber/cc-skills-golang --skill golang-documentation -a claude-code
Installs to .claude/skills/golang-documentation/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (10)
- SKILL.md
- assets/templates/CHANGELOG.md
- assets/templates/CONTRIBUTING.md
- assets/templates/README.md
- assets/templates/llms.txt
- evals/evals.json
- references/application.md
- references/code-comments.md
- references/library.md
- references/project-docs.md