Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 20 hours ago
44,573 skills
- hreflang-internationalnowork-studio/notfair-pluginInternational / multilingual SEO audit focused on hreflang correctness: missing or broken return tags, wrong language/region codes, missing x-default, self-referencing errors, hreflang vs canonical conflicts, and inconsistent signals across HTML head, HTTP headers and XML sitemap. Also reviews URL structure (ccTLD vs subdirectory vs subdomain), language targeting and geo signals. Use whenever the user runs a multi-language or multi-region site and asks about hreflang, international or multilingual SEO, the wrong-language page showing in search, or duplicate content across country versions. Trigger on: "hreflang", "international SEO", "multilingual SEO", "multi-region", "wrong language in Google", "x-default", "ccTLD vs subdirectory", "geo targeting", "language targeting", "my English page shows for Thai users", "th/en page ranking in the wrong country", or any cross-language/cross-country ranking question. For full-site audits use /seo-analysis; for a single URL use /seo-page.MarketingNo warnings★ 4.1K↓ —
- golang-samber-mosamber/cc-skills-golangMonadic types for Golang using samber/mo — Option, Result, Either, Future, IO, Task, and State types for type-safe nullable values, error handling, and functional composition with pipeline sub-packages. Apply when using or adopting samber/mo, when the codebase imports `github.com/samber/mo`, or when considering functional programming patterns as a safety design for Golang. Not for nil-safety and zero-value design without this library (→ See `samber/cc-skills-golang@golang-safety` skill), nor for native error wrapping with fmt.Errorf, errors.Is and errors.As (→ See `samber/cc-skills-golang@golang-error-handling` skill).DesignNo warnings★ 3.6K↓ —
- kiro-steering-customgotalab/cc-sddCreate custom steering documents for specialized project contextsPlanningNo warnings★ 3.7K↓ —Also in 6 other repos
- gsd:resume-workdavepoon/buildwithclaudeResume work from previous session with full context restorationProductivityNo warnings★ 3.7K↓ —
- kiro-validate-designgotalab/cc-sddInteractive technical design quality review and validationDesignNo warnings★ 3.7K↓ —
- wiki-updateAr9av/obsidian-wikiSync knowledge from the current project into the Obsidian wiki. Use when work already in the current project should be distilled into the vault; named-vault routing includes @work update wiki. wiki-capture saves the current conversation and wiki-ingest handles external/new sources.ProductivityNo warnings★ 3.6K↓ —
- outlook-automationdavepoon/buildwithclaudeAutomate Outlook tasks via Rube MCP (Composio): emails, calendar, contacts, folders, attachments. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- sympyforyourhealth111-pixel/Vibe-SkillsUse this skill when working with symbolic mathematics in Python. This skill should be used for symbolic computation tasks including solving equations algebraically, performing calculus operations (derivatives, integrals, limits), manipulating algebraic expressions, working with matrices symbolically, physics calculations, number theory problems, geometry computations, and generating executable code from mathematical expressions. Apply this skill when the user needs exact symbolic results rather than numerical approximations, or when working with mathematical formulas that contain variables and parameters.ScienceNo warnings★ 3.8K↓ —Also in 1 other repo
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 4.1K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 4.1K↓ —
- kiro-steeringgotalab/cc-sddMaintain {{KIRO_DIR}}/steering/ as persistent project memory (bootstrap/sync). Use when initializing or updating steering documents.ProductivityNo warnings★ 3.7K↓ —
- closedavepoon/buildwithclaudeCommit the session to durable vault memory and prepare a clean resume pointEngineeringNo warnings★ 3.7K↓ —
- capturedavepoon/buildwithclaudeSave a memory to Origin in flow. Active capture verb — use proactively when the user states a preference, makes a decision, corrects you, or shares a durable fact. Invoked as `/capture <content>`.ProductivityNo warnings★ 3.7K↓ —
- roblox-networkinggamedev-skills/awesome-gamedev-agent-skillsDesign and harden Roblox client/server networking with RemoteEvent, RemoteFunction, and UnreliableRemoteEvent; server authority, argument and Instance validation, rate limits, proximity/ownership checks, targeted replication, streaming, lifecycle, prediction, and reconciliation. Use for Roblox remotes, exploits, request spam, multiplayer replication, network ownership, high-frequency cosmetic updates, or server/client desynchronization.DesignNo warnings★ 4.1K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivityNo warnings★ 4.1K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 4.1K↓ —
- oiloil-ui-ux-guidedavepoon/buildwithclaudeModern, clean UI/UX guidance + review skill. Use when you need actionable UX/UI recommendations, design principles, or a design review checklist for new features or existing systems (web/app). Focus on CRAP (Contrast/Repetition/Alignment/Proximity) plus task-first UX, information architecture, feedback & system status, consistency, affordances, error prevention/recovery, and cognitive load. Enforce a modern minimal style (clean, spacious, typography-led), reduce unnecessary copy, forbid emoji as icons, and recommend intuitive refined icons from a consistent icon set.DesignNo warnings★ 3.7K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md sequentially by dependency wave in Cascade.PlanningNo warnings★ 3.7K↓ —
- kiro-spec-statusgotalab/cc-sddShow specification status and progressPlanningNo warnings★ 3.7K↓ —
- google-ads-assetsnowork-studio/notfair-pluginPlan, validate, and safely publish Google Ads assets, including sitelinks, callouts, structured snippets, image assets, and Performance Max asset briefs. Use when asked for Google Ads assets, ad extensions, sitelinks, callouts, snippets, image assets, Performance Max assets, PMax creative, or an asset audit.MarketingNo warnings★ 4.1K↓ —
- vulndavepoon/buildwithclaudeLook up a vulnerability by ID or list all vulnerabilities for a packageSecurityNo warnings★ 3.7K↓ —
- big-pics-little-wordsplannotator/effective-htmlExplain the current subject in HTML with large visuals and minimal text while preserving key details.OtherNo warnings★ 3.8K↓ —
- figmaheygen-com/hyperframesBring Figma into a HyperFrames video - rendered assets, brand tokens, components, storyboard frames as reconstructed motion (frames read as states, not slides), shaders and connector-assisted motion. Use when the person pastes a figma.com link or asks to use a Figma design, frame, logo or brand.OfficialDesignNo warnings★ 71.8K↓ —
- exploits-searchdavepoon/buildwithclaudeSearch for exploits across all vulnerabilities with filtering by ecosystem, severity, source, and EPSSSecurityNo warnings★ 3.7K↓ —
golang-modernize
samber/cc-skills-golang
From the author
Modernize Golang code to use recent language features, standard library improvements, and idiomatic patterns. Use when reviewing Go code with old-style patterns, when encountering a deprecation warning, or when the user asks for modernization, a Go version upgrade (e.g. to Go 1.27), or a CI/tooling refresh. Not for structural refactors, extracting functions, or moving code between packages (→ See `samber/cc-skills-golang@golang-refactoring` skill).
Install
npx skills add samber/cc-skills-golang --skill golang-modernize -a claude-code
Installs to .claude/skills/golang-modernize/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
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Why 90
Files (4)
- SKILL.md
- evals/evals.json
- references/tooling.md
- references/versions.md