Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 22 hours ago
44,573 skills
- speckit-tasksforyourhealth111-pixel/Vibe-SkillsBreak down implementation plans into actionable task lists. Use after planning to create a structured task breakdown. Generates tasks.md with ordered, dependency-aware tasks.PlanningNo warnings★ 3.8K↓ —
- media-useheygen-com/hyperframesGet or make any media for a HyperFrames video - music, sound effects, images, icons, logos, voiceover, avatar and generated video, transcripts, cutouts, colour grades and looks - with HeyGen or free local tools, and mix placed audio. Also for footage that looks dark, flat or dull, or should be stylized or hidden.OfficialMediaNo warnings★ 71.8K↓ —
- golang-structs-interfacessamber/cc-skills-golangGolang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.DesignNo warnings★ 3.6K↓ —
- version-bumpthedotmack/claude-memAutomated semantic versioning and release workflow for Claude Code plugins. Handles version increments across package.json, marketplace.json, plugin.json manifests, build verification, git tagging, GitHub releases, and changelog generation. Ends with the agent running npm publish itself using the maintainer's npm token.EngineeringNo warnings★ 103K↓ —
- golang-stay-updatedsamber/cc-skills-golangGolang ecosystem watch list — official sources (go.dev/blog, pkg.go.dev, tour.golang.org, golang-nuts), newsletters (Golang Weekly, Awesome Go Newsletter), communities (r/golang, gophers.slack.com, Go Forum, go.dev/wiki), blogs (Dave Cheney, Ardan Labs, Rob Pike), YouTube channels (Gopher Academy, GopherCon EU/UK), conferences, and Go contributors to follow on GitHub, X and Bluesky. Use when seeking Golang learning resources, discovering new libraries or tools, finding community channels or meetups, picking Go people to follow, or keeping up with Go language changes and releases. Not for querying a specific module's versions, docs, or vulnerabilities from the CLI (→ See `samber/cc-skills-golang@golang-pkg-go-dev` skill).SecurityNo warnings★ 3.6K↓ —
- gsd:resume-atdavepoon/buildwithclaudeSchedule a future resume of work - e.g. '/gsd:resume-at 09:00', '/gsd:resume-at +2h', or '/gsd:resume-at 04:00 --cmd /gsd:execute-phase 9'OtherNo warnings★ 3.7K↓ —
- gsd:mvp-phasedavepoon/buildwithclaudePlan an MVP-mode phase — captures an "As a / I want to / So that" user story, runs SPIDR splitting, then delegates to plan-phasePlanningNo warnings★ 3.7K↓ —
- gsd:from-gsd2davepoon/buildwithclaudeImport a GSD-2 (.gsd/) project back to GSD v1 (.planning/) formatPlanningNo warnings★ 3.7K↓ —
- gsd:forensicsdavepoon/buildwithclaudePost-mortem investigation for failed GSD workflows — analyzes git history, artifacts, and state to diagnose what went wrongSecurityNo warnings★ 3.7K↓ —
- gsd:add-testsdavepoon/buildwithclaudeGenerate tests for a completed phase based on UAT criteria and implementationTestingNo warnings★ 3.7K↓ —
- gsd:add-phasedavepoon/buildwithclaudeAdd phase to end of current milestone in roadmapPlanningNo warnings★ 3.7K↓ —
- checkdavepoon/buildwithclaudeRun CIAgent regression checks after changing an AI agent's code, prompts, or knowledge base in a repo that has agentci_spec.yaml, and interpret the results. Use after editing agent logic, before committing agent changes, or when the user asks whether the agent still works.WritingNo warnings★ 3.7K↓ —
- gsd:settingsdavepoon/buildwithclaudeConfigure GSD workflow toggles and model profileProductivityNo warnings★ 3.7K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.WritingNo warnings★ 4.1K↓ —
- readdavepoon/buildwithclaudePreview a distilled wiki page from inside Claude Code. Prints title, summary, source count, and the local md path. Full body lives on disk — open with the user's editor. Invoked as `/read <title_or_id>`.WritingNo warnings★ 3.7K↓ —
- veida-imageNewdavepoon/buildwithclaudeGenerate an image from a text prompt with no API key, no account and no cost, using the free anonymous tier of Veida (veida.ai). Use when the user asks for a picture, an illustration, a blog cover, a mockup or an avatar and no image provider is configured. Two HTTP calls; returns a hosted image URL.MediaNo warnings★ 3.7K↓ —
- memory-bridgeAr9av/obsidian-wikiBrowse or compare wiki knowledge by originating AI tool. Use for cross-tool memory questions, tool-specific knowledge, or gap/diff analysis between Codex, Claude, Hermes, and other agents.ProductivityNo warnings★ 3.6K↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaNo warnings★ 4.1K↓ —
- brainstormingforyourhealth111-pixel/Vibe-SkillsYou MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.PlanningNo warnings★ 3.8K↓ —Also in 1 other repo
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.OtherNo warnings★ 4.1K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignNo warnings★ 4.1K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ScienceNo warnings★ 4.1K↓ —
- llm-wikiAr9av/obsidian-wikiExplain and apply the foundational LLM Wiki architecture and knowledge-management strategy. Use for setup, architecture, schema, or organization decisions; operational ingest/query/lint work uses dedicated skills.PlanningNo warnings★ 3.6K↓ —
- metabolomics-workbench-databaseforyourhealth111-pixel/Vibe-SkillsAccess NIH Metabolomics Workbench via REST API (4,200+ studies). Query metabolites, RefMet nomenclature, MS/NMR data, m/z searches, study metadata, for metabolomics and biomarker discovery.DataNo warnings★ 3.8K↓ —
golang-uber-fx
samber/cc-skills-golang
From the author
Golang application framework using uber-go/fx — fx.New, fx.Provide, fx.Invoke, fx.Module, fx.Lifecycle hooks, fx.Annotate (name/group/As), fx.Decorate, fx.Supply, fx.Replace, fx.WithLogger, and signal-aware Run(). Apply when using or adopting uber-go/fx, when the codebase imports `go.uber.org/fx`, or when wiring services with fx.New. For raw DI without lifecycle, see `samber/cc-skills-golang@golang-uber-dig` skill.
Install
npx skills add samber/cc-skills-golang --skill golang-uber-fx -a claude-code
Installs to .claude/skills/golang-uber-fx/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (5)
- SKILL.md
- evals/evals.json
- references/advanced.md
- references/recipes.md
- references/testing.md