Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 21 hours ago
44,573 skills
- pulumi-neo-handoffpulumi/agent-skillsHand off the current thread to a new Pulumi Neo task as a one-way transfer. Use when the user explicitly asks to hand off, send, transfer, or continue current work in Pulumi Neo (e.g. "hand this to Neo", "continue in Neo", "/neo-handoff"). Do not load when the user only mentions Neo, asks what Neo can do, asks for an AI-written PR or preview explanation, or hands off to a different agent.OfficialWritingNo warnings★ 78↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.EngineeringNo warnings★ 4.1K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignNo warnings★ 4.1K↓ —
- godot-exportgamedev-skills/awesome-gamedev-agent-skillsExport and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.OtherNo warnings★ 4.1K↓ —
- ulw-loopcode-yeongyu/oh-my-openagentA goal-like loop that decomposes work into systematic, evidence-bound ultrawork steps. Use when the user wants a goal loop or durable, checkpointed execution.OtherNo warnings★ 70.3K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignNo warnings★ 4.1K↓ —
- hyperframesheygen-com/hyperframesRead first to make, edit, animate or render any video with HyperFrames (HTML rendered to video), including launch films, explainers, music videos, charts, maps, vertical clips, title cards, captions and overlays. Holds the render contract, the work loop and what each kind of video needs.OfficialMediaNo warnings★ 71.8K↓ —
- unreal-enhanced-inputgamedev-skills/awesome-gamedev-agent-skillsSet up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. Use when wiring movement/look/jump input, creating IA_/IMC_ assets, binding in C++ or Blueprints, or when the user mentions Enhanced Input, Input Mapping Context, Input Action, IA_/IMC_, or ETriggerEvent.ProductivityNo warnings★ 4.1K↓ —
- adjudicate-regressiontrailofbits/skillsUse when deciding whether source and live reproduction evidence establish a new regression or an exclusion.OtherNo warnings★ 7.8K↓ —
- pulumi-escpulumi/agent-skillsGuidance for working with Pulumi ESC (Environments, Secrets, and Configuration). Use when users ask about managing secrets, configuration, environments, short-term credentials, configuring OIDC for AWS, Azure, GCP, integrating with secret stores (AWS Secrets Manager, Azure Key Vault, HashiCorp Vault, 1Password), or using ESC with Pulumi stacks.OfficialDevOpsNo warnings★ 78↓ —
- conversion-value-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "set up conversion values so tROAS optimizes profit not orders", "map margin onto my purchase value", "build value rules for lead / phone / signup conversions", or "stop bidding to revenue when I care about profit"; defines and QAs the conversion VALUE model — per-conversion values, margin/net-value adjustment, static-vs-dynamic value rules, proxy values for non-revenue actions, and a value-vs-count sanity check — as a value-model spec plus a pre-launch value QA sheet. Not for whether the tag fires or UTMs are clean — use conversion-signal-qa; not for cross-platform double-count de-dup — use attribution-reconciler; not for scoring R1/R2 — that is a scored veto in ad-account-auditor. 付费广告转化价值建模/利润出价/价值规则QAMarketingNo warnings★ 3K↓ —
- solve-challengeljagiello/ctf-skillsSolves CTF challenges by performing first-pass triage, identifying the dominant category, and routing execution to the right specialized ctf-* skill. Use when the user gives you a challenge bundle, a remote service, a suspicious file, or only a vague challenge description and you must determine where to start. Do not use it when the category is already clear and a specialized skill can be invoked directly; this is the dispatcher and recon entrypoint, not the deepest reference for category-specific techniques.PlanningNo warnings★ 3.5K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignNo warnings★ 4.1K↓ —
- sepa-strategyhimself65/finance-skillsAnalyze stocks with Mark Minervini's SEPA (Specific Entry Point Analysis) methodology: stage analysis, the 8-condition trend template, fundamentals, VCP and other base patterns, pivot-point entries, market environment, and risk-based position sizing. Use this skill whenever the user mentions SEPA, Minervini, superperformance, the trend template, VCP (volatility contraction pattern), Stage 2, pivot or breakout entries, moving-average stacking (price above the 50/150/200-day MAs), breakout volume, position sizing from risk percentage, growth-stock screening or swing-trade entry criteria, or bases such as cup-with-handle, flat base, bull flag, or high tight flag. Also use it when the user asks "should I buy this stock" or "is this a good setup" about a growth or momentum name, or shares a chart for pattern analysis.FinanceNo warnings★ 3.5K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.OtherNo warnings★ 4.1K↓ —
- principle-never-block-on-the-humanmichael-denyer/pstack-claudeApply when tempted to ask 'should I do X?' on reversible work.OtherNo warnings★ 3.4K↓ —
- prisma-orm-setupprisma/skillsSet up Prisma ORM in an application, connect its database, or troubleshoot the connection of an existing Prisma 6, 7, or 8 app. Defaults new applications to Prisma ORM 8 and loads the package-owned prisma-8 skill; keeps existing Prisma 6/7 apps on their version with provider references for PostgreSQL, MySQL, SQLite, SQL Server, CockroachDB, MongoDB, and Prisma Postgres.OfficialDataNo warnings★ 76↓ —
- writing-lean-proofstrailofbits/skillsWrites and reviews structured Lean 4 proofs and designs Lean libraries following Mathlib conventions. Use when proving theorems in Lean, formalizing mathematics or specifications in Lean 4, defining new types or definitions in a Lean library, reviewing Lean proofs for readability and maintainability, refactoring long tactic proofs into lemmas, filling in sorry placeholders in a Lean development, setting up CI or linters for a Lean project, diagnosing slow proofs or maxHeartbeats timeouts, or writing custom tactics, macros, or linters.WritingNo warnings★ 7.8K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ScienceNo warnings★ 4.1K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.WritingNo warnings★ 4.1K↓ —
- obsidian-markdowndavepoon/buildwithclaudeCreate and edit Obsidian Flavored Markdown with wikilinks, embeds, callouts, properties, and other Obsidian-specific syntax. Use when working with .md files in Obsidian, or when the user mentions wikilinks, callouts, frontmatter, tags, embeds, or Obsidian notes.ProductivityNo warnings★ 3.7K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaNo warnings★ 4.1K↓ —
- fintel-datahimself65/finance-skillsQuery Fintel (fintel.io) institutional market data through its REST API or official MCP server. Use this skill whenever the user mentions Fintel or asks about short interest, short interest ratio or days to cover, short squeeze data, borrow rate or cost to borrow, shares available to borrow, daily short volume, fails-to-deliver (FTD), 13F institutional owners ("who owns X"), insider buying or selling from SEC Form 3/4/5, analyst price targets, ratings and forecasts, dividend or earnings history and calendars, EOD or last prices, security lookup by ticker, CUSIP, ISIN, or FIGI, Fintel leaderboards, or their Fintel watchlists and alerts. Read-only: GET endpoints only.SecurityNo warnings★ 3.5K↓ —
- skill-creatorhimself65/finance-skillsCreate, improve, and evaluate agent skills (SKILL.md plus reference files). Use this skill whenever the user wants to build, scaffold, or design a new skill, improve or fix an existing skill that isn't working well, score or benchmark a skill's quality or run evals on it, or turn a repeated manual workflow into a skill ("I keep doing X manually", "can you remember how to do X", "turn this into a skill").DesignNo warnings★ 3.5K↓ —
coding-agent-pm
davepoon/buildwithclaude
EngineeringUpdated yesterday
From the author
Plan, delegate, review, and recover coding-agent implementation work with tight scope control, acceptance criteria, and validation.
Install
npx skills add davepoon/buildwithclaude --skill coding-agent-pm -a claude-code
Installs to .claude/skills/coding-agent-pm/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: MIT
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (1)
- SKILL.md