Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 20 hours ago
44,573 skills
- teachmichael-denyer/pstack-claudeExplain a body of work plainly so a person actually understands it. Runs the `how` and `why` skills and weaves what they find into one clear explanation. Use for 'teach me this', 'help me really understand X', 'explain this change or subsystem to me'.OtherNo warnings★ 3.4K↓ —
- envelope-teamdavepoon/buildwithclaudeDesign and generate .envelope.json AI agent team definitions — the open standard for multi-agent teams with hierarchy, access policies, human-in-the-loop gates, and cron schedules.DesignNo warnings★ 3.7K↓ —Also in 1 other repo
- remove-bgZJU-REAL/Easel图片去背景 / 抠图 / 换背景:用 AI 语义分割把主体从背景抠出,输出透明 PNG,或直接换成纯色(电商白底)/ 新场景背景。无需绿幕。当用户说 去背景、抠图、抠图换背景、去掉背景、透明背景、白底图、换背景、抠人像、抠产品、扣图、KO图、商品白底 时使用。基于 shared/scripts/remove_bg.py(rembg u2net)。与 green-screen 区别:green-screen 处理绿幕视频,本 SKILL 处理任意图片;与 ecom-details-image 区别:那个出电商视觉方案,本 SKILL 只做抠图。MediaNo warnings★ 4.1K↓ —
- unslopmichael-denyer/pstack-claudeCut AI tells from any writing.WritingNo warnings★ 3.4K↓ —
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivityNo warnings★ 4.1K↓ —
- vercel-automationdavepoon/buildwithclaudeAutomate Vercel tasks via Rube MCP (Composio): manage deployments, domains, DNS, env vars, projects, and teams. Always search tools first for current schemas.DevOpsNo warnings★ 3.7K↓ —
- doca-compressNVIDIA/skillsHardware compression offload with DOCA Compress on a BlueField DPU, ConnectX NIC, or host: DEFLATE compress and decompress, plus LZ4 decompress (stream and block; LZ4 encode is NOT supported), instead of CPU zlib / zstd. Trigger on "offload this gzip", "decompress incoming network data on the NIC", "compress task returns INVALID_VALUE on alloc_init", "submitted a task but no completion arrives", or "decompress LZ4 on the BlueField", even without naming DOCA Compress. Covers enabling compress-deflate, decompress-deflate, decompress-lz4-stream and decompress-lz4-block tasks on a doca_compress context, sizing source / destination doca_buf against the per-task cap query, mmap permissions, offload vs CPU decisions, a round-trip smoke, and DOCA_ERROR_* from Compress calls. Refuse and route elsewhere for zstd / Snappy / brotli, LZ4 encode (a CPU LZ4 library), pure mmap-to-mmap copies (doca-dma), or DOCA Core lifecycle internals.ProductivityNo warnings★ 3.7K↓ —
- sharpenmichael-denyer/pstack-claudeSharpen a task before starting: the expert approach, what the user is really after, and the right level of specification. Use for /sharpen.PlanningNo warnings★ 3.4K↓ —
- x-twitter-scraperdavepoon/buildwithclaudeX (Twitter) data extraction and monitoring via Xquik: tweet search, user lookup, follower extraction, giveaway draws, trending topics, account monitoring with webhooks, reply/retweet/quote extraction, community and Space data, follow checks. 22 MCP tools + REST API.BrowserNo warnings★ 3.7K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.OtherNo warnings★ 4.1K↓ —
- lobsterdomainsdavepoon/buildwithclaudeRegister ICANN domains with crypto payments (USDC/USDT/ETH/BTC) via API — built for AI agentsFinanceNo warnings★ 3.7K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.WritingNo warnings★ 4.1K↓ —
- thermosmichael-denyer/pstack-claudeLaunch both thermo-nuclear review subagents in parallel, then synthesize their findings. Use for thermos, double thermo review, or combined bug/security and code-quality branch audits.SecurityNo warnings★ 3.4K↓ —
- principle-never-block-on-the-humanmichael-denyer/pstack-claudeApply when tempted to ask 'should I do X?' on reversible work.OtherNo warnings★ 3.4K↓ —
- automate-memichael-denyer/pstack-claudeUse for "automate me", "create/update/refresh my -mode skill", "turn/capture my preferences or working style into a skill", or wanting agents to follow how the user works. Drafts or revises a personal -mode skill via plugin-dev:skill-development + unslop, optionally pulling fresh evidence from recent transcripts.OtherNo warnings★ 3.4K↓ —
- principle-encode-lessons-in-structuremichael-denyer/pstack-claudeApply when you catch yourself writing the same instruction a second time, or notice a recurring correction. Encode the rule as a lint, metadata flag, runtime check, or script instead of more text.WritingNo warnings★ 3.4K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".OtherNo warnings★ 4.1K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.WritingNo warnings★ 4.1K↓ —
- genotoxictrailofbits/skillsGraph-informed mutation testing triage. Parses codebases with Trailmark, runs mutation testing and necessist, then uses survived mutants, unnecessary test statements, and call graph data to identify false positives, missing test coverage, and fuzzing targets. Use when triaging survived mutants, analyzing mutation testing results, identifying test gaps, finding fuzzing targets from weak tests, running mutation frameworks (including circomvent and cairo-mutants), or using necessist.TestingNo warnings★ 7.8K↓ —
- trailmarktrailofbits/skillsBuilds and queries multi-language source and binary code graphs for security analysis. Includes pre-analysis passes for blast radius, taint propagation, privilege boundaries, entry point enumeration, proxy/unresolved-call tracking, type/reference queries, structural traversal, graph diffs, audit augmentation, declared cross-language/FFI/external links via `.trailmark/links.toml`, and SQL schema graphs. Use when analyzing call paths, mapping attack surface, finding complexity hotspots, enumerating entry points, tracing taint propagation, measuring blast radius, importing SARIF/weAudit/binary findings, linking source graphs across language or RPC boundaries, or building a code graph for audit prioritization. Feature-gate version-specific Trailmark APIs before using them; prefer `trailmark.parse.detect_languages()` or `--language auto` when the target language is unknown or polyglot.SecurityNo warnings★ 7.8K↓ —
- principle-make-operations-idempotentmichael-denyer/pstack-claudeApply when designing commands, lifecycle steps, or processing loops that run amid crashes, restarts, and retries. Converge to the same end state regardless of partial prior runs.OtherNo warnings★ 3.4K↓ —
- architectmichael-denyer/pstack-claudeSketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.PlanningNo warnings★ 3.4K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.OtherNo warnings★ 4.1K↓ —
- ops-voicedavepoon/buildwithclaudeVoice operations — make phone calls (Bland AI), text-to-speech (ElevenLabs), transcribe audio (Whisper/Groq). Replace OpenClaw voice capabilities.MediaNo warnings★ 3.7K↓ —
godot-ui-control
gamedev-skills/awesome-gamedev-agent-skills
From the author
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.
Install
npx skills add gamedev-skills/awesome-gamedev-agent-skills --skill godot-ui-control -a claude-code
Installs to .claude/skills/godot-ui-control/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
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Why 90
Files (2)
- SKILL.md
- references/layout-and-theming.md