Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 20 hours ago
44,573 skills
- doca-shaNVIDIA/skillsUse this skill when the user needs SHA-1, SHA-256, or SHA-512 digest acceleration on BlueField-2 silicon via doca_sha (absent on BF-3) — selecting one-shot `doca_sha_task_hash` versus incremental `doca_sha_task_partial_hash` for chunked input, consulting `doca_sha_cap_*` for per-algorithm digest-size limits and input alignment, or decoding DOCA_ERROR_* statuses such as BAD_STATE on a resumed partial hash. Also load it for implied asks like "accelerate SHA-256 on the NIC", "streaming digest over chunks", "digest output size mismatch", or "is SHA-512 present on this card". Refuse and route to the proper owner for cryptographic-hash theory (collision resistance, SHA-3 selection), the AES-GCM / Compress / DMA libraries, or SDK install and BFB bring-up.FinanceNo warnings★ 3.7K↓ —
- tao-train-rtdetrNVIDIA/skillsRT-DETR (Real-Time DEtection TRansformer) for 2D object detection. Designed for real-time inference with competitive accuracy and supports distillation and quantization for deployment optimization. Use when training, evaluating, distilling, quantizing, exporting, or running inference for a TAO RT-DETR model. Trigger phrases include "train RT-DETR", "real-time DETR", "low-latency object detection", "RT-DETR distillation / quantization".DevOpsNo warnings★ 3.7K↓ —
- get-pr-commentsmichael-denyer/pstack-claudeFetch and summarize review comments from the active pull requestEngineeringNo warnings★ 3.4K↓ —
- ops-gtmdavepoon/buildwithclaudeGo-to-market strategy planner. Generates a complete GTM plan across paid, unpaid, marketing, sales, and AI-automation channels for any project — and hands executable campaigns off to /marketing.MarketingNo warnings★ 3.7K↓ —
- glass-shard-titleheygen-com/hyperframesGlass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.OfficialOtherNo warnings★ 71.8K↓ —
- jetson-generate-kbNVIDIA/skillsBuild a per-target knowledge-base markdown next to the active profile by walking the BSP root and source tree. Use after init-image / init-source; not for editing profile fields.MediaNo warnings★ 3.7K↓ —
- hermes-tweetdavepoon/buildwithclaudeUse Hermes Tweet when a Claude Code workflow needs a source-aware handoff to Hermes Agent for X/Twitter research, account context, monitoring, or approval-gated actions through the native Hermes Agent plugin.ScienceNo warnings★ 3.7K↓ —
- codex-history-ingestAr9av/obsidian-wikiIngest Codex CLI conversation/session history into Obsidian as distilled knowledge. Use for importing or mining ~/.codex sessions, rollout files, indexes, or transcript logs; use wiki-agent for targeted topic-only recall.EngineeringNo warnings★ 3.6K↓ —
- resemble-detectdavepoon/buildwithclaudeDeepfake detection and media safety — detect AI-generated audio, images, video, and text, trace synthesis sources, apply watermarks, verify speaker identity, and analyze media intelligence using Resemble AIMediaNo warnings★ 3.7K↓ —
- ulw-researchcode-yeongyu/oh-my-openagentRuns maximum-saturation research with a cooperating team, claim-graph gating, and a cited, QA'd deliverable. Use when the user explicitly asks for research or a deep investigation, including any 'ulw' research wording.ScienceNo warnings★ 70.3K↓ —
- make-automationdavepoon/buildwithclaudeAutomate Make (Integromat) tasks via Rube MCP (Composio): operations, enums, language and timezone lookups. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- session-brainAr9av/obsidian-wikiBuild or refresh a browser-viewable topic graph over Claude session history using local clustering. Use for mapping or clustering sessions, recent or stale topic analysis, or rebuilding/showing the session graph. Unlike wiki-history-ingest, it indexes raw sessions and never writes to the vault.BrowserNo warnings★ 3.6K↓ —
- visualizecode-yeongyu/oh-my-openagentBuilds a self-contained HTML page (chart, table, diagram, dashboard) to show inline in a thread. Use before calling show_html_page, html_preview or html_render, or whenever an answer reads better as a page than as prose.WritingNo warnings★ 70.3K↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.WritingNo warnings★ 4.1K↓ —
- broNewdavepoon/buildwithclaudeRe-explain the previous assistant message, or any text typed after the command, in a much simpler way. For when a reply made you go 'bro what'. Use /bro for a plain-language version of the last answer, or /bro <text> to simplify a pasted paragraph, error, email, or doc.ProductivityNo warnings★ 3.7K↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ScienceNo warnings★ 4.1K↓ —
- veida-imageNewdavepoon/buildwithclaudeGenerate an image from a text prompt with no API key, no account and no cost, using the free anonymous tier of Veida (veida.ai). Use when the user asks for a picture, an illustration, a blog cover, a mockup or an avatar and no image provider is configured. Two HTTP calls; returns a hosted image URL.MediaNo warnings★ 3.7K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.OtherNo warnings★ 4.1K↓ —
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.WritingNo warnings★ 4.1K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.WritingNo warnings★ 4.1K↓ —
- puzzlegamedev-skills/awesome-gamedev-agent-skillsBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.OtherNo warnings★ 4.1K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumentsNo warnings★ 4.1K↓ —
- speckit-clarifyforyourhealth111-pixel/Vibe-SkillsStructured clarification workflow for underspecified requirements. Use before planning to resolve ambiguities through coverage-based questioning. Records answers in spec clarifications section.PlanningNo warnings★ 3.8K↓ —
- roguelikegamedev-skills/awesome-gamedev-agent-skillsBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.BrowserNo warnings★ 4.1K↓ —
kiro-validate-impl
gotalab/cc-sdd
TestingUpdated 4 days ago
From the author
Validate feature-level integration after all tasks are implemented. Checks cross-task consistency, full test suite, and overall spec coverage.
Install
npx skills add gotalab/cc-sdd --skill kiro-validate-impl -a claude-code
Installs to .claude/skills/kiro-validate-impl/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: MIT
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (2)
- SKILL.md
- agents/openai.yaml