Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 20 hours ago
44,573 skills
- replay-regressiontrailofbits/skillsUse when independently verifying a supplied PoC against fresh live before/after deployments.DevOpsNo warnings★ 7.8K↓ —
- mutation-testingtrailofbits/skillsConfigures mewt or muton campaigns, analyzes surviving mutants, and investigates bugs exposed by testing gaps. Use when setting up mutation testing, reviewing campaign results, identifying equivalent mutants, or finding bugs from surviving mutations.TestingNo warnings★ 7.8K↓ —
- hunt-regressionstrailofbits/skillsUse when discovering possible regressions from a pinned change and its callers before reproduction.OtherNo warnings★ 7.8K↓ —
- ossfuzztrailofbits/skillsEnrolls a project in OSS-Fuzz, Google's free continuous fuzzing service for open source, and drives it locally. Covers project.yaml, Dockerfile and build.sh setup, the helper scripts, reproducing OSS-Fuzz crash reports, and the acceptance criteria. Use when setting up continuous fuzzing for an open-source project, reproducing an OSS-Fuzz bug report, or testing an OSS-Fuzz build before submitting it.TestingNo warnings★ 7.8K↓ —
- technical-seo-checkeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "check technical SEO"; audits crawlability, indexing, Core Web Vitals, robots.txt, sitemaps, canonicals, redirects, and migrations. Not for on-page tags or content — use on-page-seo-checker. 技术SEO/网站速度MarketingNo warnings★ 3K↓ —
- trailmark-structuraltrailofbits/skillsRuns full Trailmark structural analysis by building a graph, running `preanalysis()`, and reporting hotspots, taint, blast radius, privilege boundaries, attack surface, and version-gated Trailmark 0.4+/0.5+ data such as proxy counts, subgraph edges, type/reference summaries, and entrypoint attributes. Use when vivisect needs detailed structural data for a target. Triggers: structural analysis, blast radius, taint analysis, complexity hotspots, proxy nodes, type references.ProductivityNo warnings★ 7.8K↓ —
- figmaheygen-com/hyperframesBring Figma into a HyperFrames video - rendered assets, brand tokens, components, storyboard frames as reconstructed motion (frames read as states, not slides), shaders and connector-assisted motion. Use when the person pastes a figma.com link or asks to use a Figma design, frame, logo or brand.OfficialDesignNo warnings★ 71.8K↓ —
- cuboid-carouselheygen-com/hyperframesA chain of bevelled cuboids rides a travelling wave as a content carousel. HyperFrames block, 1920×1080, 6.666666666666667s, 40 variables.OfficialOtherNo warnings★ 71.8K↓ —
- aflpptrailofbits/skillsSets up and runs AFL++ for multi-core fuzzing of C/C++ projects built with afl-clang-fast or afl-gcc-fast. Covers instrumentation modes, parallel main and secondary campaigns, persistent mode, corpus minimization, and crash triage. Use when scaling fuzzing across cores, fuzzing a mature C/C++ codebase, reading the afl-fuzz status screen, or moving on after libFuzzer has plateaued.OtherNo warnings★ 7.8K↓ —
- prepare-regressiontrailofbits/skillsUse when pinning before/after sources and collecting PR or commit context for a regression investigation.FinanceNo warnings★ 7.8K↓ —
- x-searchcode-yeongyu/oh-my-openagentMUST read before searching X/Twitter with the x_search tool. When xAI is connected: date-bound every time-sensitive query (from_date >= yesterday, widen to 7 days), scope trusted accounts with allowed_x_handles, phrase queries as latest/recent with since:/from:/filter: operators, split into 2-3 searches by account and by keyword, and reconcile against web_search. Triggers: X search, Twitter search, tweets, posts on X, what people are saying on X, x_search, social signal.OtherNo warnings★ 70.3K↓ —
- modern-cpptrailofbits/skillsGuides C++ code toward modern idioms (C++20/23/26). Use when writing new C++ code, modernizing legacy patterns, or working on security-critical C++. Replaces raw pointers with smart pointers, SFINAE with concepts, printf with std::print, error codes with std::expected.SecurityNo warnings★ 7.8K↓ —
- trailmarktrailofbits/skillsBuilds and queries multi-language source and binary code graphs for security analysis. Includes pre-analysis passes for blast radius, taint propagation, privilege boundaries, entry point enumeration, proxy/unresolved-call tracking, type/reference queries, structural traversal, graph diffs, audit augmentation, declared cross-language/FFI/external links via `.trailmark/links.toml`, and SQL schema graphs. Use when analyzing call paths, mapping attack surface, finding complexity hotspots, enumerating entry points, tracing taint propagation, measuring blast radius, importing SARIF/weAudit/binary findings, linking source graphs across language or RPC boundaries, or building a code graph for audit prioritization. Feature-gate version-specific Trailmark APIs before using them; prefer `trailmark.parse.detect_languages()` or `--language auto` when the target language is unknown or polyglot.SecurityNo warnings★ 7.8K↓ —
- stock-liquidityhimself65/finance-skillsAnalyze how liquid a stock is using Yahoo Finance data (yfinance): bid-ask spreads, volume and dollar volume (ADTV), top-of-book and options depth, square-root market impact and slippage estimates, turnover ratio, and Amihud illiquidity, rolled into a liquidity grade. Use this skill whenever the user asks about liquidity or trading costs — how easily a position can be entered or exited, what a large order would do to the price, spread or execution-cost estimates, order book depth, volume patterns, or liquidity comparisons — especially for small caps, penny stocks, and thinly traded names.FinanceNo warnings★ 3.5K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaNo warnings★ 4.1K↓ —
- company-valuationhimself65/finance-skillsEstimate a public company's intrinsic value with DCF, relative (peer multiple), and sum-of-the-parts (SOTP) methods, then blend them into an implied share price with upside/downside vs the market price, a WACC and terminal-growth sensitivity grid, and bull/base/bear scenarios. Use this skill whenever the user asks what a company or ticker is worth: fair value, intrinsic value, implied share price, a price target from fundamentals, whether it is overvalued or undervalued, building a DCF (WACC, terminal value, discounted cash flow), EV/EBITDA or P/E based targets, peer comparison valuation, or SOTP and conglomerate discounts. Run the model rather than answering valuation questions from memory.FinanceNo warnings★ 3.5K↓ —
- gh-clitrailofbits/skillsEnforces authenticated gh CLI workflows over unauthenticated curl, WebFetch, and MCP fetch patterns. Use when working with GitHub URLs, API access, pull requests, or issues.EngineeringNo warnings★ 7.8K↓ —
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivityNo warnings★ 4.1K↓ —
- roblox-physicsgamedev-skills/awesome-gamedev-agent-skillsImplement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.ScienceNo warnings★ 4.1K↓ —
- c-reviewtrailofbits/skillsPerforms comprehensive C/C++ security review for memory corruption, integer overflows, race conditions, and platform-specific vulnerabilities. Use when auditing native C/C++ applications, reviewing daemons or services for memory safety, or hunting integer overflow / use-after-free / race conditions in userspace code.EngineeringNo warnings★ 7.8K↓ —
- unity-scriptableobjectsgamedev-skills/awesome-gamedev-agent-skillsArchitect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.PlanningNo warnings★ 4.1K↓ —
- godot-2d-movementgamedev-skills/awesome-gamedev-agent-skillsImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.EngineeringNo warnings★ 4.1K↓ —
- roblox-charactersgamedev-skills/awesome-gamedev-agent-skillsBuild respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.OtherNo warnings★ 4.1K↓ —
- golang-performancesamber/cc-skills-golangGolang performance optimization patterns and methodology - if X bottleneck, then apply Y. Covers allocation reduction, CPU efficiency, memory layout, GC tuning, pooling, caching, and hot-path optimization. Use when profiling or benchmarks have identified a bottleneck and you need the right optimization pattern to fix it. Also use when performing performance code review to suggest improvements or benchmarks that could help identify quick performance gains. Not for measurement methodology (→ See `samber/cc-skills-golang@golang-benchmark` skill) or debugging workflow (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).EngineeringNo warnings★ 3.6K↓ —
Verification & Quality Assurance
foryourhealth111-pixel/Vibe-Skills
EngineeringUpdated 22 hours ago
From the author
Comprehensive truth scoring, code quality verification, and automatic rollback system with 0.95 accuracy threshold for ensuring high-quality agent outputs and codebase reliability.
Install
npx skills add foryourhealth111-pixel/Vibe-Skills --skill 'Verification & Quality Assurance' -a claude-code
Installs to .claude/skills/Verification---Quality-Assurance/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyUses the networkLicence: APACHE-2.0
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (1)
- SKILL.md