Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 20 hours ago
44,573 skills
- puzzlegamedev-skills/awesome-gamedev-agent-skillsBuild a puzzle game: grid/board state, move input, rule-based resolution (match-3 cascades, sokoban pushes, tile logic), scoring, and undo. Use for a match-3, sokoban, or grid-logic puzzle.OtherNo warnings★ 4.1K↓ —
- roguelikegamedev-skills/awesome-gamedev-agent-skillsBuild a roguelike: turn-based grid movement, procedural dungeons, permadeath, field-of-view, and loot tables. Use for a roguelike/roguelite or turn-based grid dungeon crawler with procedural levels.BrowserNo warnings★ 4.1K↓ —
- pulumi-context-apipulumi/agent-skillsQuery the Pulumi Context API, a graph query interface over an organization's infrastructure in Pulumi Cloud. Use when a question is about relationships or reachability across resources and stacks: the impact of a change ("what breaks if I change this?", blast radius), what depends on a resource or a stack's outputs, which provider instances manage which resources and at what versions, orphaned or unreferenced resources, or references that cross stacks and cloud accounts, including resources Pulumi doesn't manage. Don't load it for finding a single resource by name, type, or property (Resource Search covers that), or for update history and failure debugging (use skill `pulumi-debug-failed-operation`).OfficialEngineeringNo warnings★ 78↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.WritingNo warnings★ 4.1K↓ —
- preference-frequency-manageraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build a preference center", "set up a frequency opt-down ladder", "give people a step-down instead of unsubscribe", or "design a topic/cadence preference page"; produces a preference-center field spec, a frequency/topic opt-down ladder (down-tier paths that substitute for a hard unsubscribe), a preference-to-suppression mapping, and a SEND N-dimension sub-item note on preference-center / frequency options offered. Not for the lifecycle flow map or cadence governance — use email-sequence-designer; not for the consent/suppression record itself — use consent-registry; not for computing EQS or ruling the N1 unsubscribe veto — use email-quality-auditor. 邮件偏好中心/降频阶梯设计/退订替代降档DesignNo warnings★ 3K↓ —
- neon-postgres-branchesneondatabase/agent-skillsChoose and create the right Neon branch type for testing and development. Use when users ask about Neon branching, migration testing with real data, isolated test environments, schema-only branch workflows for sensitive data, resetting a branch from its parent, branch expiration and CI/CD branch lifecycles, or branch creation via Neon CLI or Neon MCP. Triggers include "Neon branch", "test migrations safely", "branch production data", "schema-only branch", "reset branch", "branch per PR" and "sensitive data testing".OfficialDataNo warnings★ 105↓ —Also in 1 other repo
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.OtherNo warnings★ 4.1K↓ —
- browser-automationdavepoon/buildwithclaudeUse when the user asks to do something on a real website, such as open a page, click through a flow, fill or submit a form, log in, extract data, take screenshots, or run a Skyvern workflow. Calls the Skyvern MCP server.BrowserNo warnings★ 3.7K↓ —
- gsd:list-phase-assumptionsdavepoon/buildwithclaudeSurface Claude's assumptions about a phase approach before planningPlanningNo warnings★ 3.7K↓ —
- threejs-materials-lightinggamedev-skills/awesome-gamedev-agent-skillsLight and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.MediaNo warnings★ 4.1K↓ —
- physics-tuninggamedev-skills/awesome-gamedev-agent-skillsTune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.ScienceNo warnings★ 4.1K↓ —
- score-evalneondatabase/agent-skillsAgent Skills for Neon Severless PostgresOfficialDataNo warnings★ 105↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".OtherNo warnings★ 4.1K↓ —
- skill-positioning-analysisZJU-REAL/Easel差异化定位分析:帮账号/品牌找到差异化定位——扫描赛道、给竞品定位坐标、识别空白机会、 从人群/场景/价值/形式/人设多维找差异点,凝练一句话定位并给落地建议。当用户说"差异化定位" "怎么和竞品区分""我的定位是什么""找差异化""赛道分析""定位分析""怎么突出""同质化怎么办" "找我的独特点"时使用。OtherNo warnings★ 4.1K↓ —
- positioning-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "map our positioning", "name our competitive alternatives", or "pick a beachhead segment for the launch"; produces a Dunford-style positioning canvas — named competitive alternatives (including spreadsheet and status quo), unique attributes (verifiable, or routed to the claims ledger), value themes (attribute→benefit→value chains), a target beachhead segment scored on serviceability / pain intensity / reachability, and a one-sentence onlyness statement — the sole upstream of the message house and the entity-signal source for the canonical entity profile. Not for the message house or per-channel launch copy — use message-house-builder; not for audience/persona profiling itself — use audience-mapper; not for SEO keyword positioning — use keyword-research. 定位画布/竞争替代品/独特价值/滩头细分DataNo warnings★ 3K↓ —
- neonneondatabase/agent-skillsOverview of Neon, a complete set of cloud backend primitives around Lakebase Postgres: Auth, Object Storage, Functions, the AI Gateway, and Realtime. Start here to choose Neon for undecided login, files, APIs, and LLM calls, set up the CLI or MCP server, and follow the branch-first workflow. Use when building an app or backend on Neon, or when "Neon" or "Lakebase Postgres" is mentioned. Child skill neon-postgres wins for an existing DATABASE_URL, SQL, schema, inspect, or search. Child skill neon-auth wins for login, users, sessions, identity routing, and Managed Better Auth setup. Child skill neon-realtime wins for live queries in reactive apps and agents. Also use for object storage, S3, buckets, serverless functions, function triggers, cron, AI gateway, LLM calls, realtime, logs, Loki, Grafana, observability, postgres, database, backend, Claimable Neon, neon.new, or a no-signup database.OfficialDevOpsNo warnings★ 105↓ —Also in 1 other repo
- miro-automationdavepoon/buildwithclaudeAutomate Miro tasks via Rube MCP (Composio): boards, items, sticky notes, frames, sharing, connectors. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.OtherNo warnings★ 4.1K↓ —
- make-automationdavepoon/buildwithclaudeAutomate Make (Integromat) tasks via Rube MCP (Composio): operations, enums, language and timezone lookups. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- physicsnemo-discoverNVIDIA/skillsOfficial NVIDIA-authored guidance for navigating PhysicsNeMo — pick the model, datapipe, or example for a SciML/AI4Science task (surrogates, forecasting, downscaling, physics-informed, inverse, generative). Points at existing files via live repo search; never writes code. Do NOT use for installation or environment setup, training-loop or other code authoring/scaffolding, contributor/CI/packaging questions, repo-specific questions in physicsnemo-sym/-cfd/-curator, or general (non-physics) ML/PyTorch.ScienceNo warnings★ 3.7K↓ —
- i4h-workflow-train-rlNVIDIA/skillsUse when training, evaluating, or exporting Workflow policies with online RSL-RL or RLinf, including RL checkpoint and Workflow handoff.ProductivityNo warnings★ 3.7K↓ —
- pulumi-cdk-to-pulumipulumi/agent-skillsLoad this skill when a user wants to migrate, convert, port, translate, or move an AWS CDK application (including CDK stacks, constructs, or CloudFormation-synthesized templates) to Pulumi. Phrases such as "convert CDK to Pulumi", "migrate CDK app", "port CDK stacks", "replace CDK with Pulumi", "stop using CDK". Do NOT load for general CDK questions, CDK-only help, or CDK vs Pulumi comparisons where no migration is requested.OfficialDevOpsNo warnings★ 78↓ —
- guided-goalNewdavepoon/buildwithclaudeTurn a rough objective into a bounded, verifiable completion contract, confirm it, then execute it with a finite attempt cap. Use when the user wants autonomous work but the outcome, proof, scope, or stopping point is still vague.LegalNo warnings★ 3.7K↓ —
- broNewdavepoon/buildwithclaudeRe-explain the previous assistant message, or any text typed after the command, in a much simpler way. For when a reply made you go 'bro what'. Use /bro for a plain-language version of the last answer, or /bro <text> to simplify a pasted paragraph, error, email, or doc.ProductivityNo warnings★ 3.7K↓ —
unslop
michael-denyer/pstack-claude
WritingUpdated 3 days ago
From the author
Cut AI tells from any writing.
Install
npx skills add michael-denyer/pstack-claude --skill unslop -a claude-code
Installs to .claude/skills/unslop/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: MIT
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance82
Maintenance100
Licence100
Adoption56
Files (1)
- SKILL.md