Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 19 hours ago
44,573 skills
- pulumi-upgrade-providerpulumi/agent-skillsAutomate Pulumi provider repo upgrades with the `upgrade-provider` tool. Use when upgrading a pulumi provider repository to a new upstream version, running `upgrade-provider`, and addressing its common failure modes like patch conflicts or missing module mappings.OfficialOtherNo warnings★ 78↓ —
- pulumi-debug-failed-operationpulumi/agent-skillsDebug a Pulumi update or preview that failed: read the failure Pulumi already recorded, find what caused it, and fix it. Load this skill when the user asks to debug, diagnose, or fix a failed update or preview, or points at a failing `pulumi up` or `pulumi preview`. Don't load it for authoring new infrastructure, migrations, or provider upgrades; those have their own skills.OfficialEngineeringNo warnings★ 78↓ —
- dnanexus-integrationforyourhealth111-pixel/Vibe-SkillsDNAnexus cloud genomics platform. Build apps/applets, manage data (upload/download), dxpy Python SDK, run workflows, FASTQ/BAM/VCF, for genomics pipeline development and execution.ScienceNo warnings★ 3.8K↓ —Also in 1 other repo
- prisma-computeprisma/skillsDeploy and operate apps on Prisma Compute with the Prisma 8 CLI. Use whenever the user mentions Prisma Compute, deploying or hosting a Prisma app, `prisma deploy`, `prisma dev module.ts`, Prisma Composer apps (`module.ts`, `compute()`, the `composer` section of `prisma.config.ts`), preview stages, deploy on push (`prisma git connect`, `prisma/cloud-deploy-action`), `prisma service` logs, versions, rollback, or custom domains, `project env`, `PRISMA_SERVICE_TOKEN`, regions, 504s, sleeping instances, or `waitUntil`; also when a project still uses the removed `@prisma/cli app deploy`, `prisma.compute.ts`, `defineComputeConfig`, `compute:deploy`, or `build logs` surface.OfficialDevOpsNo warnings★ 76↓ —
- scientific-writingforyourhealth111-pixel/Vibe-SkillsUse when writing or revising scientific manuscript prose: IMRAD sections, abstracts, figure/table captions, citation-integrated paragraphs, reporting-guideline language, terminology, clarity, and journal-submission text.ScienceNo warnings★ 3.8K↓ —
- image-enhancerdavepoon/buildwithclaudeImproves the quality of images, especially screenshots, by enhancing resolution, sharpness, and clarity. Perfect for preparing images for presentations, documentation, or social media posts.MediaNo warnings★ 3.7K↓ —
- ui-animationnexu-io/open-designImplement, review, and measure UI motion. Reconstruct easing, springs and gestures from a recording using bundled frame extraction, tracking and curve-fitting tools when available.DesignNo warnings★ 103.9K↓ —
- game-aigamedev-skills/awesome-gamedev-agent-skillsDesign NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.DesignNo warnings★ 4.1K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 4.1K↓ —
- manuscript-as-codeforyourhealth111-pixel/Vibe-SkillsTreat manuscripts as software: version control, reproducible builds, figure pipelines, CI, and structured repo layout. Helps teams avoid 'final_v7' chaos and ensures submission-ready artifacts.EngineeringNo warnings★ 3.8K↓ —
- idea-refineaddyosmani/agent-skillsRefines raw ideas into sharp, actionable concepts through structured divergent and convergent thinking. Use when an idea is still vague, when you need to stress-test assumptions before committing to a plan, or when you want to expand options before converging on one. Triggers on "ideate", "refine this idea", or "stress-test my plan".TestingNo warnings★ 110.3K↓ —
- changelog-videoheygen-com/hyperframesTurn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill.OfficialMediaNo warnings★ 71.8K↓ —Also in 1 other repo
- context-hunterforyourhealth111-pixel/Vibe-SkillsDiscover codebase patterns, conventions, and unwritten rules before making changes. Use when implementing features, fixing bugs, or refactoring code.ProductivityNo warnings★ 3.8K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.WritingNo warnings★ 4.1K↓ —
- frost-sequence-camera-orbitheygen-com/hyperframesAn orbiting camera follows an ice logo as it breaks apart, reforms into two text moments, and fades. HyperFrames block, 1920×1080, 22.5s, 216 variables.OfficialOtherNo warnings★ 71.8K↓ —
- godot-resourcesgamedev-skills/awesome-gamedev-agent-skillsDesign data-driven Godot 4.7 games with custom Resource classes: define typed data with class_name + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with ResourceLoader (incl. threaded loading). Use when modeling items/stats/configs as data in a Godot project, creating .tres resources, or working with custom Resource subclasses and ResourceLoader/ResourceSaver.DesignNo warnings★ 4.1K↓ —
- hive-mind-advancedforyourhealth111-pixel/Vibe-SkillsAdvanced Hive Mind collective intelligence system for queen-led multi-agent coordination with consensus mechanisms and persistent memoryProductivityNo warnings★ 3.8K↓ —
- performance-testingforyourhealth111-pixel/Vibe-SkillsBenchmark indicator performance with BenchmarkDotNet. Use for Series/Buffer/Stream benchmarks, regression detection, and optimization patterns. Target 1.5x Series for StreamHub, 1.2x for BufferList.TestingNo warnings★ 3.8K↓ —
- rpggamedev-skills/awesome-gamedev-agent-skillsBuild an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.OtherNo warnings★ 4.1K↓ —
- gsd:scandavepoon/buildwithclaudeRapid codebase assessment — lightweight alternative to /gsd:map-codebaseOtherNo warnings★ 3.7K↓ —
- speckit-checklistforyourhealth111-pixel/Vibe-SkillsGenerate custom quality checklists for validating requirements completeness and clarity. Use to create unit tests for English that ensure spec quality before implementation.PlanningNo warnings★ 3.8K↓ —
- security-reviewerforyourhealth111-pixel/Vibe-SkillsDedicated security-audit route for OWASP-style risks, secret leaks, auth flaws, injection, unsafe input handling, SSRF/XSS, and sensitive-data exposure. Use instead of code-reviewer when the prompt explicitly asks for security, vulnerability, threat, auth, or OWASP review.SecurityNo warnings★ 3.8K↓ —
- evals-contextforyourhealth111-pixel/Vibe-SkillsProvides context about the Roo Code evals system structure in this monorepo. Use when tasks mention "evals", "evaluation", "eval runs", "eval exercises", or working with the evals infrastructure. Helps distinguish between the evals execution system (packages/evals, apps/web-evals) and the public website evals display page (apps/web-roo-code/src/app/evals).ProductivityNo warnings★ 3.8K↓ —
- umap-learnforyourhealth111-pixel/Vibe-SkillsUMAP dimensionality reduction. Fast nonlinear manifold learning for 2D/3D visualization, clustering preprocessing (HDBSCAN), supervised/parametric UMAP, for high-dimensional data.OtherNo warnings★ 3.8K↓ —Also in 1 other repo
prove-patch
trailofbits/skills
SecurityUpdated 2 days ago
From the author
Use when a local security patch commit needs independent scoped and three-arm proof.
Install
npx skills add trailofbits/skills --skill prove-patch -a claude-code
Installs to .claude/skills/prove-patch/ · Each command fetches the skill straight from GitHub with the open skills CLI.
No download: this skill’s licence (CC-BY-SA-4.0) does not let us redistribute its files. The install commands fetch them from GitHub instead.
What it can touch
Instructions onlyNo network use seenLicence: CC-BY-SA-4.0
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance87
Maintenance100
Licence80
Adoption61
Files (1)
- SKILL.md