Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 18 hours ago
44,573 skills
- skill-persona-checkZJU-REAL/Easel人设一致性检查与品牌调性检查:对比内容与创作者画像的账号定位、内容赛道、形式、受众、 风格和偏好, 输出一致性评分和具体偏离点。当用户说"符合我的人设吗"、"一致性检查"、"风格对不对"、 "像我写的吗"、"品牌一致"、"调性检查"、"这是我的风格吗"、"人设偏了没"、 "语气对不对"、"品牌声音检查"时触发。 必须有 Profile 才能工作;无 Profile 时提示先创建。OtherNo warnings★ 4.1K↓ —
- youtube-automationdavepoon/buildwithclaudeAutomate YouTube tasks via Rube MCP (Composio): upload videos, manage playlists, search content, get analytics, and handle comments. Always search tools first for current schemas.DataNo warnings★ 3.7K↓ —
- unity-navmeshgamedev-skills/awesome-gamedev-agent-skillsAdd AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.OtherNo warnings★ 4.1K↓ —
- report-generatorforyourhealth111-pixel/Vibe-Skills高级报告生成专家,支持多格式输出、数据可视化和交互式报告生成。OtherNo warnings★ 3.8K↓ —
- zarr-pythonforyourhealth111-pixel/Vibe-SkillsChunked N-D arrays for cloud storage. Compressed arrays, parallel I/O, S3/GCS integration, NumPy/Dask/Xarray compatible, for large-scale scientific computing pipelines.EngineeringNo warnings★ 3.8K↓ —
- five-whyswesammustafa/Claude-Code-Everything-You-Need-to-KnowFinds the root cause of a bug, failure or recurring problem by asking "why" until the answer is a cause you can fix. Use when the user asks why something keeps happening, or wants the root cause rather than a quick fix.OtherNo warnings★ 3.5K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.WritingNo warnings★ 4.1K↓ —
- prisma-client-apiprisma/skillsPrisma Client API reference covering model queries, filters, operators, and client methods. Use when writing database queries, using CRUD operations, filtering data, or configuring Prisma Client. Triggers on "prisma query", "findMany", "create", "update", "delete", "$transaction".OfficialEngineeringNo warnings★ 76↓ —
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).WritingNo warnings★ 4.1K↓ —
- meetingdavepoon/buildwithclaudeConvene a meeting of AI personas (3 to 10 participants) who debate a subject and reach a synthesis. Teams adapt to the theme (dev, design, product, business, life). The user can mix teams, add custom personas on the fly, and size the meeting up or down. Full debate written to a markdown file in the current directory, only the Boss's final synthesis is shown in the console.DesignNo warnings★ 3.7K↓ —
- paid-ads-launchnowork-studio/notfair-pluginPlan and prepare a new paid-media campaign or cross-channel test before it can spend. Use when asked to create, launch, start, set up, or allocate budget to an advertising campaign on any supported platform.MarketingNo warnings★ 4.1K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.OtherNo warnings★ 4.1K↓ —
- pulumi-componentpulumi/agent-skillsGuide for authoring Pulumi ComponentResource classes. Use when creating reusable infrastructure components, designing component interfaces, setting up multi-language support, or distributing component packages.OfficialDevOpsNo warnings★ 78↓ —
- platformergamedev-skills/awesome-gamedev-agent-skillsBuild a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.OtherNo warnings★ 4.1K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ScienceNo warnings★ 4.1K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.OtherNo warnings★ 4.1K↓ —
- tower-defensegamedev-skills/awesome-gamedev-agent-skillsBuild a tower defense: enemies pathing along lanes, wave spawning, towers that auto-target and fire, an economy, and lives. Use for a tower-defense/wave-defense game, or balancing waves and economy.OtherNo warnings★ 4.1K↓ —
- skill-audience-profilerZJU-REAL/Easel构建目标受众画像:分析粉丝人群特征、痛点需求、内容偏好和触达渠道,输出可执行的受众画像卡。 当用户说"受众画像""粉丝画像""我的用户是谁""目标人群""用户痛点""受众分析""谁在看我"时使用。 构建的是受众/粉丝画像,创作者自己的声音画像用 skill-voice-builder。OtherNo warnings★ 4.1K↓ —
- spenddavepoon/buildwithclaudeShow current Claude Code spend by project and branch via BudgetClawEngineeringNo warnings★ 3.7K↓ —
- speckit-specifyforyourhealth111-pixel/Vibe-SkillsCreate or update feature specifications from natural language descriptions. Use when starting new features or refining requirements. Generates spec.md with user stories, functional requirements, and acceptance criteria following spec-driven development methodology.PlanningNo warnings★ 3.8K↓ —
- manuscript-as-codeforyourhealth111-pixel/Vibe-SkillsTreat manuscripts as software: version control, reproducible builds, figure pipelines, CI, and structured repo layout. Helps teams avoid 'final_v7' chaos and ensures submission-ready artifacts.EngineeringNo warnings★ 3.8K↓ —
- hive-mind-advancedforyourhealth111-pixel/Vibe-SkillsAdvanced Hive Mind collective intelligence system for queen-led multi-agent coordination with consensus mechanisms and persistent memoryProductivityNo warnings★ 3.8K↓ —
- chinese-git-workflowjnMetaCode/superpowers-zh国内 Git 平台配置参考——Gitee、Coding.net、极狐 GitLab、CNB 的 SSH/HTTPS/凭据/CI 接入差异与镜像同步配置。仅在用户显式 /chinese-git-workflow 时调用,不要根据上下文自动触发。EngineeringNo warnings★ 8.4K↓ —
- gsd:settingsdavepoon/buildwithclaudeConfigure GSD workflow toggles and model profileProductivityNo warnings★ 3.7K↓ —
nemo-relay-plugin-build
NVIDIA/skills
From the author
Use this skill when building or packaging reusable NeMo Relay runtime behavior as an embedded configuration component or a manifest-backed `rust_dynamic` native or `worker` gRPC plugin, with deterministic validation and rollback-safe registration.
Install
npx skills add NVIDIA/skills --skill nemo-relay-plugin-build -a claude-code
Installs to .claude/skills/nemo-relay-plugin-build/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (5)
- BENCHMARK.md
- SKILL.md
- evals/evals.json
- skill-card.md
- skill.oms.sig