Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 18 hours ago
44,573 skills
- platformergamedev-skills/awesome-gamedev-agent-skillsBuild a 2D platformer: run/jump control with coyote time, jump buffering, and variable jump height, plus tiled levels and hazards. Use for a platformer or Mario/Celeste-like, or tuning jump feel.OtherNo warnings★ 4.1K↓ —
- humanize-pptnexu-io/open-designA presentation system for agent-made PPTs — born for the talk, not just the template. It turns raw material into an AST (audience-state-transfer) outline with per-page visual-enhancement decisions (image / SVG diagram / video), hands a production brief to a downstream renderer (HTML-PPT skills or native PPTX), then runs a capped 3-round presentation checkup (演讲体检) on the rendered deck. It never renders slides itself. Use before generating PPT/HTML slides from raw material, and after rendering when the user says things like "给这份 deck 做演讲体检" or "PPT 渲染质检". If all you want is one beautiful template page with no outline and no checkup, a rendering skill alone is enough.WritingNo warnings★ 103.9K↓ —
- gsd:insert-phasedavepoon/buildwithclaudeInsert urgent work as decimal phase (e.g., 72.1) between existing phasesOtherNo warnings★ 3.7K↓ —
- offensive-wifi-reconSnailSploit/Claude-RedWi-Fi reconnaissance methodology — adapter selection, monitor mode and packet injection setup, regulatory domain handling, multi-band airspace mapping, hidden SSID discovery, BSSID/ESSID/channel/PMF/encryption fingerprinting, client probe analysis, vendor OUI lookup, war-driving with Kismet/airodump-ng/Wigle, and structured airspace data capture for downstream attacks. Use at the start of any wireless engagement to build the target map before active attacks; covers 2.4 GHz, 5 GHz, and 6 GHz (Wi-Fi 6E) bands and adapter compatibility for each.LegalNo warnings★ 9K↓ —
- segment-automationdavepoon/buildwithclaudeAutomate Segment tasks via Rube MCP (Composio): track events, identify users, manage groups, page views, aliases, batch operations. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- aflpptrailofbits/skillsSets up and runs AFL++ for multi-core fuzzing of C/C++ projects built with afl-clang-fast or afl-gcc-fast. Covers instrumentation modes, parallel main and secondary campaigns, persistent mode, corpus minimization, and crash triage. Use when scaling fuzzing across cores, fuzzing a mature C/C++ codebase, reading the afl-fuzz status screen, or moving on after libFuzzer has plateaued.OtherNo warnings★ 7.8K↓ —
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignNo warnings★ 4.1K↓ —
- tao-train-deformable-detrNVIDIA/skillsDeformable DETR for 2D object detection. Uses deformable attention for efficient multi-scale feature processing, lighter than DINO with competitive accuracy. Use when training, evaluating, exporting, quantizing, or running inference for a TAO Deformable-DETR model. Trigger phrases include "train deformable-detr", "Deformable DETR object detection", "lightweight DETR detector".OtherNo warnings★ 3.7K↓ —
- prisma-postgres-setupprisma/skillsObtain or reuse a Prisma Postgres database and connect an application. Use when the user needs a database and has none configured ("I need a database", "add a Postgres database", "set up a database for this app"), runs or mentions `create-db` or `npx create-db`, or asks to set up or connect Prisma Postgres, including in v0 and the Vercel Marketplace. Hands Prisma ORM configuration to prisma-orm-setup; reuses an existing connection first and honors an explicit provider, driver, alternative ORM, or database-only choice.OfficialDataNo warnings★ 76↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumentsNo warnings★ 4.1K↓ —
- spenddavepoon/buildwithclaudeShow current Claude Code spend by project and branch via BudgetClawEngineeringNo warnings★ 3.7K↓ —
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.WritingNo warnings★ 4.1K↓ —
- windows-hook-debuggingforyourhealth111-pixel/Vibe-SkillsWindows环境下Claude Code插件Hook执行错误的诊断与修复。当遇到hook error、cannot execute binary file、.sh regex误匹配、WSL/Git Bash冲突时使用。EngineeringNo warnings★ 3.8K↓ —
- data-storytellingforyourhealth111-pixel/Vibe-SkillsTransform data into compelling narratives using visualization, context, and persuasive structure. Use when presenting analytics to stakeholders, creating data reports, or building executive presentations.DataNo warnings★ 3.8K↓ —
- tao-run-inference-serviceNVIDIA/skillsStart, query, and stop a network-specific TAO inference microservice ({network_arch}-inference-microservice) by delegating container execution to the appropriate platform skill. Handles container image resolution, job-payload JSON construction, and the service registry. Use when the user wants to run inference on a TAO model checkpoint using a microservice container, deploy a TAO inference endpoint, or stop a running inference container.DevOpsNo warnings★ 3.7K↓ —
- nemo-fabric-integrateNVIDIA/skillsUse this skill when integrating NVIDIA NeMo Fabric into a consumer application, service, evaluation harness, or platform through the typed Python SDK — translating the consumer's own application, job, or deployment config into an in-memory FabricConfig, choosing the single-invocation convenience API or an explicitly started runtime, validating with plan and doctor, and consuming normalized results, artifacts, and telemetry.DevOpsNo warnings★ 3.7K↓ —
- changelog-generatordavepoon/buildwithclaudeAutomatically creates user-facing changelogs from git commits by analyzing commit history, categorizing changes, and transforming technical commits into clear, customer-friendly release notes. Turns hours of manual changelog writing into minutes of automated generation.WritingNo warnings★ 3.7K↓ —
- solve-challengeljagiello/ctf-skillsSolves CTF challenges by performing first-pass triage, identifying the dominant category, and routing execution to the right specialized ctf-* skill. Use when the user gives you a challenge bundle, a remote service, a suspicious file, or only a vague challenge description and you must determine where to start. Do not use it when the category is already clear and a specialized skill can be invoked directly; this is the dispatcher and recon entrypoint, not the deepest reference for category-specific techniques.PlanningNo warnings★ 3.5K↓ —
- terraform-testhashicorp/agent-skillsComprehensive guide for writing and running Terraform tests. Use when creating test files (.tftest.hcl), writing test scenarios with run blocks, validating infrastructure behavior with assertions, mocking providers and data sources, testing module outputs and resource configurations, or troubleshooting Terraform test syntax and execution.OfficialTestingNo warnings★ 907↓ —
- godot-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.ScienceNo warnings★ 4.1K↓ —
- comprehensive-research-agentforyourhealth111-pixel/Vibe-SkillsEnsure thorough validation, error recovery, and transparent reasoning in research tasks with multiple tool callsScienceNo warnings★ 3.8K↓ —
- doca-flow-dpa-providerNVIDIA/skillsUse this skill when the user is doing hands-on DOCA Flow DPA Provider work — exporting a `doca-flow` pipe or external resource (index-selector/memory) into BlueField DPA address space so a DPACC-built kernel can read counters, mutate hash-pipe entries, and update/read memory or index-selector resources inline with Flow. Covers per-port `doca_flow_dpa_ctx`, three queue types (general/resources-write/resources-read), the order-sensitive export handshake (`_export_prepare` → add entries → `_export` → `_get_device_addr`), and DPA-side device API. Trigger even when the user does not say "DOCA Flow DPA Provider" — implicit phrasings include "DPA kernel never sees entries in the exported pipe", "BAD_STATE from `_pipe_export`", "how do I disable a hash entry from a DPA kernel", "DPA memory read returns no value", or "DPA-side post keeps returning AGAIN". Refuse and route elsewhere for `doca-flow` pipe construction, generic host-side DPA (`doca-dpa`), or DPA-side kernel-writing — those belong to other skills.WritingNo warnings★ 3.7K↓ —
- doca-gpunetio-ib-write-bwNVIDIA/skillsUse this skill when the user is building or interpreting the doca/tools/gpunetio_ib_write_bw tool pair — a CUDA kernel posts RDMA WRITE work requests through the doca-gpunetio device-side surface to measure sustained GPU-driven WRITE BW on a GPU+IB-device pair. Trigger even without the tool name — typical phrasings: "measure WRITE BW when the GPU posts the WRs", "BW swings run to run on the same flags", "is the NIC saturated or am I bound on the CUDA kernel", "meson compile fails for the GPUNetIO bw tool", "nvidia_peermem isn't picking up my GPU buffer", or "GPU-posted WRITE BW vs the CPU path". Refuse and route elsewhere for general doca-gpunetio library work, DOCA setup, the GPU-posted WRITE latency analog, CPU-posted RDMA benchmarking (doca-perftest), and app-level end-to-end rates.WritingNo warnings★ 3.7K↓ —
- drill-medavepoon/buildwithclaudeTeach the user a topic as an adaptive tutor — retrieval practice, spaced repetition with decay, and persistent memory in ~/.drill-me/. Use when the user wants to learn or be drilled on something, says "drill me on X", "teach me X", or wants to study a topic, a codebase, or a document.ProductivityNo warnings★ 3.7K↓ —
jetson-generate-kb
NVIDIA/skills
MediaUpdated 2 days ago
From the author
Build a per-target knowledge-base markdown next to the active profile by walking the BSP root and source tree. Use after init-image / init-source; not for editing profile fields.
Install
npx skills add NVIDIA/skills --skill jetson-generate-kb -a claude-code
Installs to .claude/skills/jetson-generate-kb/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: APACHE-2.0
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (5)
- BENCHMARK.md
- SKILL.md
- evals/evals.json
- skill-card.md
- skill.oms.sig