Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 17 hours ago
44,573 skills
- nemo-relay-plugin-buildNVIDIA/skillsUse this skill when building or packaging reusable NeMo Relay runtime behavior as an embedded configuration component or a manifest-backed `rust_dynamic` native or `worker` gRPC plugin, with deterministic validation and rollback-safe registration.OtherNo warnings★ 3.7K↓ —
- provider-ephemeral-resourceshashicorp/agent-skillsImplement Terraform provider ephemeral resources with the Plugin Framework: the Open/Renew/Close lifecycle, ephemeral schema design, registration via EphemeralResources, renewal for expiring credentials, and how ephemeral values flow into write-only attributes and provider configuration. Use when adding an ephemeral resource, exposing secrets/tokens/certificates that must never persist in state or plan, deciding between an ephemeral resource and a data source, or wiring short-lived credentials from one provider into another.OfficialDevOpsNo warnings★ 907↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 4.1K↓ —
- doca-gpunetioNVIDIA/skillsUse this skill when the user is doing hands-on DOCA GPUNetIO programming — wiring a CUDA kernel on an NVIDIA GPU to a doca-eth queue via doca_gpu_eth_rxq / doca_gpu_eth_txq, standing up the per-CUDA-device doca_gpu context, designing the persistent CUDA kernel that drains the GPU-visible queue, running the dual capability check (DOCA cap-query plus cudaGetDeviceProperties), registering cudaMalloc pools via doca_buf_arr_create_*, or debugging DOCA_ERROR_* returns from the GPUNetIO API. Trigger even when the user does not explicitly mention "DOCA GPUNetIO" or "persistent kernel" — typical implicit phrasings include "CUDA kernel reading packets directly from the NIC", "GPU-initiated networking on BlueField", "DOCA_ERROR_DRIVER on doca_gpu_create", "nvidia_peermem not loaded", "kernel-per-packet is too slow", or "which GPU supports GPU-side packet I/O". Refuse and route elsewhere for general CUDA programming, DOCA Ethernet queue bring-up, DOCA DPA, or DOCA install — those belong to other skills.EngineeringNo warnings★ 3.7K↓ —
- gsd:validate-phasedavepoon/buildwithclaudeRetroactively audit and fill Nyquist validation gaps for a completed phaseOtherNo warnings★ 3.7K↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 4.1K↓ —
- sympyforyourhealth111-pixel/Vibe-SkillsUse this skill when working with symbolic mathematics in Python. This skill should be used for symbolic computation tasks including solving equations algebraically, performing calculus operations (derivatives, integrals, limits), manipulating algebraic expressions, working with matrices symbolically, physics calculations, number theory problems, geometry computations, and generating executable code from mathematical expressions. Apply this skill when the user needs exact symbolic results rather than numerical approximations, or when working with mathematical formulas that contain variables and parameters.ScienceNo warnings★ 3.8K↓ —Also in 1 other repo
- hyperplancode-yeongyu/oh-my-openagentAdversarial multi-agent planning skill. Self-orchestrates 5 hostile category members (unspecified-low, unspecified-high, deep, ultrabrain, artistry) via team-mode for ruthless cross-critique debate, distills only the defensible insights, then MANDATORILY hands the distilled insight bundle to the `plan` agent for executable plan formalization. Use when planning needs maximum rigor and surfacing of weak assumptions, blind spots, and over-engineering. Triggers: 'hyperplan', 'hpp', '/hyperplan', 'adversarial plan', 'hostile planning', 'cross-critique plan', '하이퍼플랜', '적대적 계획', '교차 비평'.PlanningNo warnings★ 70.3K↓ —
- kiro-discoverygotalab/cc-sddEntry point for new work. Determines the best action path or work decomposition (update existing spec, create new spec, mixed decomposition, or no spec needed) and refines ideas through structured dialogue.PlanningNo warnings★ 3.7K↓ —
- ctf-reverseljagiello/ctf-skillsProvides reverse engineering techniques for CTF challenges. Use when the main job is to understand how a compiled, obfuscated, packed, or virtualized target works before exploiting or solving it, including binaries, APKs, WASM, firmware, custom VMs, bytecode, game clients, malware-like loaders, and anti-debug or anti-analysis logic. Do not use it when the vulnerability is already understood and the remaining task is exploitation; use pwn instead. Do not use it for pure web workflows, log or disk forensics, or standalone crypto problems unless reversing the implementation is the real blocker.SecurityNo warnings★ 3.5K↓ —
- game-jamgamedev-skills/awesome-gamedev-agent-skillsPlan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time. Use for a game jam (Ludum Dare, GMTK Jam, Global Game Jam), a 48-hour or weekend build, or scoping and submitting a jam entry.PlanningNo warnings★ 4.1K↓ —
- terraform-style-guidehashicorp/agent-skillsGenerate Terraform HCL code following HashiCorp's official style conventions and best practices. Use when writing, reviewing, or generating Terraform configurations.OfficialDevOpsNo warnings★ 907↓ —
- glass-shard-titleheygen-com/hyperframesGlass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables.OfficialOtherNo warnings★ 71.8K↓ —
- big-pics-little-wordsplannotator/effective-htmlExplain the current subject in HTML with large visuals and minimal text while preserving key details.OtherNo warnings★ 3.8K↓ —
- campaign-architectaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan my paid account structure", "pick Search vs PMax", "lay out ad groups / asset groups", or "audit paid-vs-organic cannibalization"; designs campaign-type selection, ad-group/asset-group layout, targeting + match types, negative/exclusion hygiene, and a paid↔organic overlap audit, and scores the ROAS A (Audience) dimension + structure. Not for computing the final RQS — use ad-account-auditor; not for budget split — use budget-optimizer; not for organic site architecture — use site-structure-optimizer. 付费广告账户结构/广告系列规划/否定关键词MarketingNo warnings★ 3K↓ —
- thermo-nuclear-reviewmichael-denyer/pstack-claudeComprehensive security and correctness audit of a branch's changes. Use for thermo nuclear, thermonuclear, or deep review requests, or branch/PR diff audits focused on bugs, breaking changes, security issues, devex regressions, and feature-gate leaks.EngineeringNo warnings★ 3.4K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ScienceNo warnings★ 4.1K↓ —
- visual-novelgamedev-skills/awesome-gamedev-agent-skillsBuild a visual novel: a branching script, character and background display, a text box with choices, save/load, backlog, and skip/auto. Use for a VN, dating sim, or branching story game.OtherNo warnings★ 4.1K↓ —
- cuopt-installNVIDIA/skillsInstall cuOpt for Python, C, or server via pip, conda, or Docker; verify the install. For building cuOpt from source, see cuopt-developer.DevOpsNo warnings★ 3.7K↓ —
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivityNo warnings★ 4.1K↓ —
- narrative-resonance-monitoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "measure how our narrative is landing", "track echo rate against our canon lexicon", or "check how AI answer engines describe our brand"; produces a resonance report — echo rate (overlap of market language with the narrative-registry canon lexicon, method declared), AI-answer perception via tavily.py --answer (proxy-labeled), share-of-voice on a locked competitor panel (reusing share-of-voice-tracker), and resonance signals from bluesky.py / gdelt.py / pageviews.py — every number labeled Measured / proxy / User-provided, feeding the TALE E dimension and the upstream of the E1 evidence-integrity veto. Not for rebuilding share-of-voice machinery — use share-of-voice-tracker; not for own-site GA4/GSC analytics — use performance-monitor; not for scoring TALE profile result — use narrative-quality-auditor; not for adjudicating claims — use offer-claims-registry. 回声率/AI回答感知/份额之声/共鸣信号DataNo warnings★ 3K↓ —
- jetson-generate-kbNVIDIA/skillsBuild a per-target knowledge-base markdown next to the active profile by walking the BSP root and source tree. Use after init-image / init-source; not for editing profile fields.MediaNo warnings★ 3.7K↓ —
- skyverndavepoon/buildwithclaudeAI-powered browser automation — navigate sites, fill forms, extract structured data, log in with stored credentials, and build reusable multi-step workflows using natural language. Install: pip install skyvern && skyvern setupBrowserNo warnings★ 3.7K↓ —
- kiro-discoverygotalab/cc-sddEntry point for new work. Determines the best action path or work decomposition (update existing spec, create new spec, mixed decomposition, or no spec needed) and refines ideas through structured dialogue.PlanningNo warnings★ 3.7K↓ —
doca-bench
NVIDIA/skills
From the author
Run `doca_bench` (DOCA 2.7.0 or newer) to measure throughput, bulk latency, precision latency, or maximum bandwidth for RDMA, Compress, AES-GCM, SHA, DMA, EC, Ethernet, Comch, or GPUNetIO on a host or BlueField Arm. Use it to discover enabled benchmark libraries, capture a reproducible command/version/device/environment baseline, compare stable runs against a declared tolerance, or diagnose configuration, device-binding, workload-precondition, and measurement failures. Trigger for requests such as measuring BlueField compression speed, NIC RDMA throughput, crypto latency, or a pre-upgrade baseline. Do not use for application end-to-end timing, custom benchmark code, DOCA installation, or binary patches.
Install
npx skills add NVIDIA/skills --skill doca-bench -a claude-code
Installs to .claude/skills/doca-bench/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
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Why 90
Files (8)
- BENCHMARK.md
- CAPABILITIES.md
- SKILL.md
- SKILLCARD.yaml
- TASKS.md
- evals/evals.json
- skill-card.md
- skill.oms.sig