Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 18 hours ago
44,573 skills
- speckit-constitutionforyourhealth111-pixel/Vibe-SkillsCreate or update project governing principles and development guidelines. Use at project start to establish code quality, testing standards, and architectural constraints that guide all development.PlanningNo warnings★ 3.8K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.OtherNo warnings★ 4.1K↓ —
- search-term-mineraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "mine my search terms", "find new keywords from converting queries", "build a negative-keyword list", or "cut wasted paid spend"; harvests converting queries into new keywords/ad-groups, builds a standing negative-keyword list and an n-gram waste report from the search-terms export, and delivers a maintenance diff (add / negate / move). Not for account structure — use campaign-architect; not for budget split — use budget-optimizer; not for computing the final RQS — use ad-account-auditor. 付费广告搜索词挖掘/否定关键词/浪费词清单MarketingNo warnings★ 3K↓ —
- skill-lookupforyourhealth111-pixel/Vibe-SkillsActivates when the user asks about Agent Skills, wants to find reusable AI capabilities, needs to install skills, or mentions skills for Claude. Use for discovering, retrieving, and installing skills.OtherNo warnings★ 3.8K↓ —
- tao-train-centerposeNVIDIA/skillsCenterPose for keypoint / pose estimation. Detects object centers and regresses keypoint locations for 6-DoF object pose estimation. Use when training, evaluating, exporting, or running inference for a TAO CenterPose model. Trigger phrases include "train CenterPose", "6-DoF object pose", "keypoint estimation", "object pose regression".OtherNo warnings★ 3.7K↓ —
- ctf-reverseljagiello/ctf-skillsProvides reverse engineering techniques for CTF challenges. Use when the main job is to understand how a compiled, obfuscated, packed, or virtualized target works before exploiting or solving it, including binaries, APKs, WASM, firmware, custom VMs, bytecode, game clients, malware-like loaders, and anti-debug or anti-analysis logic. Do not use it when the vulnerability is already understood and the remaining task is exploitation; use pwn instead. Do not use it for pure web workflows, log or disk forensics, or standalone crypto problems unless reversing the implementation is the real blocker.SecurityNo warnings★ 3.5K↓ —
- auto-subtitleZJU-REAL/Easel自动字幕 / 语音转字幕:把音频或视频里的语音识别成字幕文件(SRT/ASS/TXT/JSON),可选把字幕烧录进视频。当用户说自动字幕、语音转字幕、视频加字幕、上字幕、转录、听写、字幕文件、生成字幕、烧字幕时使用。OtherNo warnings★ 4.1K↓ —
- doca-compressNVIDIA/skillsHardware compression offload with DOCA Compress on a BlueField DPU, ConnectX NIC, or host: DEFLATE compress and decompress, plus LZ4 decompress (stream and block; LZ4 encode is NOT supported), instead of CPU zlib / zstd. Trigger on "offload this gzip", "decompress incoming network data on the NIC", "compress task returns INVALID_VALUE on alloc_init", "submitted a task but no completion arrives", or "decompress LZ4 on the BlueField", even without naming DOCA Compress. Covers enabling compress-deflate, decompress-deflate, decompress-lz4-stream and decompress-lz4-block tasks on a doca_compress context, sizing source / destination doca_buf against the per-task cap query, mmap permissions, offload vs CPU decisions, a round-trip smoke, and DOCA_ERROR_* from Compress calls. Refuse and route elsewhere for zstd / Snappy / brotli, LZ4 encode (a CPU LZ4 library), pure mmap-to-mmap copies (doca-dma), or DOCA Core lifecycle internals.ProductivityNo warnings★ 3.7K↓ —
- doca-gpunetio-ib-write-latNVIDIA/skillsUse this skill when the user characterizes RDMA WRITE round-trip time posted from a CUDA kernel via GPUNetIO — compiling `gpunetio_ib_write_lat` under `doca/tools/`, verifying GPU–NIC affinity, and interpreting the half-iteration / full-iteration / nanosecond columns for median / p99 / tail-jitter analysis of a real-time control loop. Also load it for implied asks like "p99 WRITE time on H100 + ConnectX", "tail delay versus batching", or "device-originated versus upstream ib_write_lat". Refuse and route to the proper owner for throughput runs (doca-gpunetio-ib-write-bw), the GPI channel API (doca-gpi), GPUNetIO API work (doca-gpunetio), or SDK setup.WritingNo warnings★ 3.7K↓ —
- solve-challengeljagiello/ctf-skillsSolves CTF challenges by performing first-pass triage, identifying the dominant category, and routing execution to the right specialized ctf-* skill. Use when the user gives you a challenge bundle, a remote service, a suspicious file, or only a vague challenge description and you must determine where to start. Do not use it when the category is already clear and a specialized skill can be invoked directly; this is the dispatcher and recon entrypoint, not the deepest reference for category-specific techniques.PlanningNo warnings★ 3.5K↓ —
- tag-taxonomyAr9av/obsidian-wikiApply and maintain the wiki's controlled tag vocabulary. Use for choosing, normalizing, auditing, or extending tags when creating or updating wiki pages; consult the taxonomy before assigning tags.OtherNo warnings★ 3.6K↓ —
- paperclippaperclipai/paperclipInteract with the Paperclip control plane API for task coordination and governance. Use when checking assignments, updating issue status, posting comments, delegating work, managing routines, or calling Paperclip API endpoints.PlanningNo warnings★ 107.1K↓ —
- sales-enablement-kitaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build battle cards", "prep the sales team for launch", or "write the internal launch FAQ"; produces the internal enablement kit for a sales-led launch — battle cards vs each named alternative (where we win / where they win / trap questions, every fact traceable), a sales talk track derived from the PR-FAQ spine, an objection-handling table (objection → response → evidence), internal FAQ + CS macros, and an internal launch announcement with embargo discipline. Not for the external message house — use message-house-builder; not for competitor tracking itself — use competitor-tracker or competitor-analysis; not for outbound sequences — use cold-outbound-sequencer. 销售赋能/battle card/销售叙事/异议处理/内部FAQWritingNo warnings★ 3K↓ —
- claude-md-reviewwesammustafa/Claude-Code-Everything-You-Need-to-KnowAudit a CLAUDE.md file for the patterns that actually degrade Claude Code's output — vagueness, unnamed files, stale facts, and bloat. Use when asked to review, audit, improve, shrink, or fix a CLAUDE.md, and when a project's results feel inconsistent or Claude keeps rediscovering the same context.EngineeringNo warnings★ 3.5K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaNo warnings★ 4.1K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel sub-agent dispatch by dependency wave.PlanningNo warnings★ 3.7K↓ —
- holoscan-install-containerNVIDIA/skillsInstall and verify the Holoscan SDK 5.x CUDA 13 development container after checking release availability and host compatibility.OtherNo warnings★ 3.7K↓ —
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignNo warnings★ 4.1K↓ —
- kiro-debuggotalab/cc-sddInvestigate implementation failures using root-cause-first debugging. Use when an implementer is blocked, verification fails, or repeated remediation does not converge.EngineeringNo warnings★ 3.7K↓ —
- trailmark-summarytrailofbits/skillsRuns a Trailmark summary analysis on a codebase. Returns auto-detected languages, entry point count, and dependency list. Use when vivisect or galvanize needs a quick structural overview. Triggers: trailmark summary, code summary, structural overview.ProductivityNo warnings★ 7.8K↓ —
- kiro-spec-quickgotalab/cc-sddQuick spec generation with interactive or automatic modePlanningNo warnings★ 3.7K↓ —
- pulumi-escpulumi/agent-skillsGuidance for working with Pulumi ESC (Environments, Secrets, and Configuration). Use when users ask about managing secrets, configuration, environments, short-term credentials, configuring OIDC for AWS, Azure, GCP, integrating with secret stores (AWS Secrets Manager, Azure Key Vault, HashiCorp Vault, 1Password), or using ESC with Pulumi stacks.OfficialDevOpsNo warnings★ 78↓ —
- orbit-cardheygen-com/hyperframesA single feature card orbits a dot sphere on approved Blender camera motion. HyperFrames block, 1920×1080, 10s, 4 variables.OfficialOtherNo warnings★ 71.8K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.WritingNo warnings★ 4.1K↓ —
doca-pcc
NVIDIA/skills
From the author
Use this skill when the user is doing hands-on host-side DOCA PCC work to load a CUSTOM Programmable Congestion Control algorithm onto a BlueField DPU — creating per-port `doca_pcc` contexts, loading a `dpacc`-compiled `doca_pcc_app` onto the `doca_dev` for the RoCE-bearing port, parameterizing it, walking triple-axis capability discovery (DOCA cap-query + DPA-capable BlueField + firmware custom-PCC slot enabled), or debugging `DOCA_ERROR_*` from `doca_pcc_*`. Trigger even without explicit "DOCA PCC" phrasing — implicit forms include "loading my own congestion control onto a BF port", "DOCA_ERROR_NOT_PERMITTED on algorithm load", "DOCA_ERROR_DRIVER when I attach my custom algorithm", "my custom rate-update isn't affecting RoCE traffic", or "load succeeds but no on-wire change". Refuse and route elsewhere for DPA-side algorithm-body design, the `pcc_counters` CLI, default factory PCC in ConnectX firmware, or setting up the RDMA / RoCE traffic — those belong to other skills.
Install
npx skills add NVIDIA/skills --skill doca-pcc -a claude-code
Installs to .claude/skills/doca-pcc/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (8)
- BENCHMARK.md
- CAPABILITIES.md
- SKILL.md
- SKILLCARD.yaml
- TASKS.md
- evals/evals.json
- skill-card.md
- skill.oms.sig