Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 19 hours ago
44,573 skills
- audio-designgamedev-skills/awesome-gamedev-agent-skillsImplement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. Engine-neutral. Use when the user mentions audio mixing, audio buses, adaptive/dynamic music, ducking, SFX variation, music layers, or syncing gameplay to the beat.DesignNo warnings★ 4.1K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.WritingNo warnings★ 4.1K↓ —
- release-checkdavepoon/buildwithclaudePre-release verification checklist. Validates features, tests, docs, security, and quality gates before shipping. Delegates to the Centinela (QA) agent.SecurityNo warnings★ 3.7K↓ —
- visualization-best-practicesforyourhealth111-pixel/Vibe-SkillsReview chart choice, labeling, accessibility, and storytelling quality for existing visualizations. Use as an explicit/manual helper for critique and cleanup, not as the main owner for scientific figure production or general chart generation.ScienceNo warnings★ 3.8K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.OtherNo warnings★ 4.1K↓ —
- ops-yolodavepoon/buildwithclaudeYOLO mode. Spawns 4 parallel C-suite agents (CEO, CTO, CFO, COO). Each analyzes the business from their perspective using ALL available data. Produces unfiltered Hard Truths report. After user types YOLO, autonomously runs the business for a day using /loop.OtherNo warnings★ 3.7K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.OtherNo warnings★ 4.1K↓ —
- spec-to-code-compliancetrailofbits/skillsCheck code against the documentation that specifies it - which requirements hold, which the code contradicts, which are absent, and what the code does that no document mentions. Use when comparing an implementation against a whitepaper, protocol spec, or design document.LegalNo warnings★ 7.8K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.WritingNo warnings★ 4.1K↓ —
- validate-bugtrailofbits/skillsUse when a bug PoC package needs an independent rerun and judgment before patching.OtherNo warnings★ 7.8K↓ —
- unreal-blueprintsgamedev-skills/awesome-gamedev-agent-skillsBuild Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.OtherNo warnings★ 4.1K↓ —
- context-hunterforyourhealth111-pixel/Vibe-SkillsDiscover codebase patterns, conventions, and unwritten rules before making changes. Use when implementing features, fixing bugs, or refactoring code.ProductivityNo warnings★ 3.8K↓ —
- prove-patchtrailofbits/skillsUse when a local security patch commit needs independent scoped and three-arm proof.SecurityNo warnings★ 7.8K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.OtherNo warnings★ 4.1K↓ —
- dwarf-experttrailofbits/skillsAnalyzes DWARF debug information in compiled binaries. Use when inspecting .debug_* sections, DIE trees, or DW_TAG_/DW_AT_ entries with dwarfdump/llvm-dwarfdump or readelf, verifying debug info with llvm-dwarfdump --verify, answering DWARF standard questions, or writing code that parses DWARF (libdwarf, pyelftools, gimli).WritingNo warnings★ 7.8K↓ —
- participation-warmup-planneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan the participation ramp before we promote", "how much account history or karma do we need in this community", or "design entry incentives and member lifecycle for our own Discord"; produces the per-community pre-promotion warming plan — account-history/tenure expectations (Estimated, named sources), a give-before-ask ledger spec, a per-community etiquette + rule digest with last-verified dates, and the warming → active graduation criteria that channel-registry requires as state-transition evidence — plus the owned-community variant (entry paths + member lifecycle for your own Discord/Slack/forum/企业微信私域). Not for launch-day submissions or T-0 threads — use community-launch-runner. 社区预热/先给后取/账号养成/毕业标准PlanningNo warnings★ 3K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ScienceNo warnings★ 4.1K↓ —
- dexpaprika-apidavepoon/buildwithclaudeAccess DeFi data from DexPaprika: token prices, liquidity pools, OHLCV, transactions across 34+ blockchains and 30M+ pools. Free, no API key needed. Install MCP: add https://mcp.dexpaprika.com/sse as SSE server, or install plugin: /plugin marketplace add coinpaprika/claude-marketplaceEngineeringNo warnings★ 3.7K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.OtherNo warnings★ 4.1K↓ —
- doca-flow-perfNVIDIA/skillsUse this skill when the user measures control-plane insertion throughput of DOCA Flow with the doca_flow_perf binary on x86 host or Arm cores — selecting a configs/ JSON policy, weighing the DPDK-versus-DOCA backend, running the smoke iteration then the eval loop, interpreting CPU cycles plus num_pushed / num_failed, or capturing the four-tuple (DOCA release, firmware, JSON policy, worker config) that makes an insertion figure defensible. Also load it for implied asks like "5-tuple hairpin insert figure", "flow-perf result mismatches release notes", "DPDK-vs-DOCA comparison", or "install variance too high". Refuse and route to the proper owner for live-app optimization (doca-flow-tune), DPA-side measurement (doca-flow-dpa-perf), wire throughput or latency, or library-internal pipe semantics.PlanningNo warnings★ 3.7K↓ —
- stop-that-shitlennney/stop-that-shitComplete requested work while preventing speculative defenses and scope creep. Use when considering extra hardening, reviewing possible overengineering, resolving repeated verification loops, following explicit task boundaries, or when the user invokes Stop That Shit. Ordinary use of validation, retries, or dependencies alone is not a trigger.PlanningNo warnings★ 3.1K↓ —
- rust-reviewtrailofbits/skillsPerforms comprehensive Rust security review for safe/unsafe boundary issues, memory safety in unsafe blocks, concurrency hazards, panic-induced DoS, FFI safety, and async runtime mistakes. Use when auditing Rust crates, services, or libraries — particularly those with `unsafe`, FFI, or concurrent code.EngineeringNo warnings★ 7.8K↓ —
- modern-pythontrailofbits/skillsConfigures Python projects with modern tooling (uv, ruff, ty). Use when creating projects, writing standalone scripts, or migrating from pip/Poetry/mypy/black.EngineeringNo warnings★ 7.8K↓ —
- obsidian-basesdavepoon/buildwithclaudeCreate and edit Obsidian Bases (.base files) with views, filters, formulas, and summaries. Use when working with .base files, creating database-like views of notes, or when the user mentions Bases, table views, card views, filters, or formulas in Obsidian.ProductivityNo warnings★ 3.7K↓ —
video-intro-outro
ZJU-REAL/Easel
From the author
视频片头 / 片尾:生成带标题、副标题、logo、关注引导的片头卡片和片尾卡片,并拼接到主视频(硬切或淡入淡出转场)。当用户说 片头、片尾、加片头片尾、开场卡片、结尾卡片、标题卡、关注引导页、订阅引导、视频开头加标题、结尾加点赞关注、intro、outro、片头动画 时使用。基于 shared/scripts/intro_outro.py 确定性 ffmpeg 封装。与 poster-hero 区别:poster-hero 出静态封面图,本 SKILL 出可拼接的视频卡片片段。
Install
npx skills add ZJU-REAL/Easel --skill video-intro-outro -a claude-code
Installs to .claude/skills/video-intro-outro/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (1)
- SKILL.md