Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 20 hours ago
44,573 skills
- harness-writingtrailofbits/skillsDesigns and improves fuzzing harnesses for C/C++ and Rust. Covers mapping raw bytes onto a target API, generating structured inputs, avoiding non-determinism and false crashes, and deciding what to fuzz together. Use when writing a first LLVMFuzzerTestOneInput or fuzz_target! harness, when a campaign finds nothing or reports crashes that will not reproduce, or when the target API needs structured rather than raw input.WritingNo warnings★ 7.8K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.OtherNo warnings★ 4.1K↓ —
- holoscan-install-sourceNVIDIA/skillsBuild and verify Holoscan SDK 5.x from an explicit source ref with the repository run wrapper; use for Early Access or SDK development.OtherNo warnings★ 3.7K↓ —
- edgartoolsforyourhealth111-pixel/Vibe-SkillsPython library for accessing, analyzing, and extracting data from SEC EDGAR filings. Use when working with SEC filings, financial statements (income statement, balance sheet, cash flow), XBRL financial data, insider trading (Form 4), institutional holdings (13F), company financials, annual/quarterly reports (10-K, 10-Q), proxy statements (DEF 14A), 8-K current events, company screening by ticker/CIK/industry, multi-period financial analysis, or any SEC regulatory filings.FinanceNo warnings★ 3.8K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.OtherNo warnings★ 4.1K↓ —
- invoice-organizerdavepoon/buildwithclaudeAutomatically organizes invoices and receipts for tax preparation by reading messy files, extracting key information, renaming them consistently, and sorting them into logical folders. Turns hours of manual bookkeeping into minutes of automated organization.FinanceNo warnings★ 3.7K↓ —
- game-ui-uxgamedev-skills/awesome-gamedev-agent-skillsDesign and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.DesignNo warnings★ 4.1K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaNo warnings★ 4.1K↓ —
- dnanexus-integrationforyourhealth111-pixel/Vibe-SkillsDNAnexus cloud genomics platform. Build apps/applets, manage data (upload/download), dxpy Python SDK, run workflows, FASTQ/BAM/VCF, for genomics pipeline development and execution.ScienceNo warnings★ 3.8K↓ —Also in 1 other repo
- doca-comm-channel-adminNVIDIA/skillsUse this skill to enumerate host↔DPU DOCA comch (formerly Comm Channel) servers and connections via the shipped doca_comm_channel_admin binary — listing comch-capable devices and decoding the per-device server / connection table (server name, PID, in-use / max, PCIe address). The shipped binary is a SINGLE-SHOT SCAN-AND-PRINT tool with no registered arguments — NO list / inspect / drain / restart subcommands; one inventory pass over every comch-capable doca_dev on this side. Channel reset / drain / restart go to doca-comch (program side), doca-setup / doca-hardware-safety (driver reload), or BFB / RShim — NOT to this binary. Trigger on phrasings like "list comch servers", "which channels are active on this BlueField", or "verify admin tool sees same channel as program." Refuse and route elsewhere for the comch programming API, library install, protocol design, channel reset, or general orientation.DesignNo warnings★ 3.7K↓ —
- webflow-automationdavepoon/buildwithclaudeAutomate Webflow CMS collections, site publishing, page management, asset uploads, and ecommerce orders via Rube MCP (Composio). Always search tools first for current schemas.OtherNo warnings★ 3.7K↓ —
- narrative-baseline-mapperaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "map what our surfaces say today", "inventory our current messaging", or "find the gap between what we say and what we mean"; produces the narrative baseline — a surface-by-surface inventory of what every owned touchpoint (homepage, pricing, docs, decks, social bios, email footers) claims RIGHT NOW, each line labeled Measured / User-provided / Estimated, plus a per-surface gap read vs the intended message and the drift-baseline snapshot the Evaluate phase measures future drift against. Not for authoring the canon — use message-system-architect; not for scoring the surfaces or running the vetoes — use narrative-quality-auditor. 现状叙事盘点/各触点口径/意图差距/漂移基线PlanningNo warnings★ 3K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ScienceNo warnings★ 4.1K↓ —
- complexa-targetNVIDIA/skillsAdd, edit, inspect, or validate Proteina-Complexa target definitions for protein binders, ligand binders, and AME motif scaffolding. Use for target registries, chain/residue selectors, hotspots, ligand fields, and incomplete motif inputs. Covers direct YAML edits and complexa target/validate target commands; running a campaign with an already registered target belongs to complexa-design.DesignNo warnings★ 3.7K↓ —
- tao-train-pointpillarsNVIDIA/skillsPointPillars for 3D object detection from LiDAR point clouds. Encodes point clouds into a pseudo-image via a pillar-based representation, then applies 2D detection — used in autonomous driving and robotics. Use when training, evaluating, exporting, pruning, retraining, or running inference for a TAO PointPillars model. Trigger phrases include "train PointPillars", "LiDAR 3D detection", "point-cloud object detection", "pillar-based 3D detector".MediaNo warnings★ 3.7K↓ —
- tao-train-nvpanoptix3dNVIDIA/skillsNVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images. Produces 3D panoptic segmentation (semantic, instance, and panoptic masks) with occupancy completion. Built on a VGGT backbone with a Mask2Former-style head and 3D frustum reconstruction. Use when training, evaluating, exporting, or running inference for a TAO NVPanoptix3D model. Trigger phrases include "train NVPanoptix3D", "panoptic 3D reconstruction", "3D scene segmentation", "occupancy completion".OtherNo warnings★ 3.7K↓ —
- doca-rdmaNVIDIA/skillsRDMA data movement on NVIDIA BlueField/ConnectX NICs (RoCE/InfiniBand) with DOCA RDMA, instead of hand-written libibverbs/rdma_cm. Use when the user moves data between processes or hosts over the NIC, or hits "one-sided read returns permission denied", "completions never arrive after submit", "connection callback never fires", atomic compare-and-swap over RoCE, or DOCA_ERROR_FULL on the send queue under burst, even without naming DOCA RDMA. Covers bringing up an RDMA context on a doca_dev, connection methods (RDMA CM, bridge/OOB, or gRPC exchange of doca_rdma_export()), the eleven task types (Send/Receive/Send-Imm, Read/Write/Write-Imm, Atomic CmpSwap/FetchAdd, Get/Set/Add Remote Sync Event), matching mmap + RDMA permissions, queue and connection sizing, doca_rdma_cap_* queries, and DOCA_ERROR_* from RDMA calls. Raw QP/verbs control belongs to doca-verbs. Refuse and route elsewhere for general RDMA / ibverbs theory (queue pairs, MRs, RoCE vs IB), installing DOCA itself, or non-RDMA DOCA libraries.WritingNo warnings★ 3.7K↓ —
- nemo-rl-session-memoryNVIDIA/skillsManage durable working-session memory for coding agents. Use when a user asks to preserve or recover agent context across disconnects, VS Code restarts, long-running work, handoffs, or any session where important state should be written periodically under the repo's session directory. Do NOT use for: simple questions, short tasks, one-off commands, linting, or code review.ProductivityNo warnings★ 3.7K↓ —
- brand-language-codifieraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "codify our brand voice", "define naming rules for our products and tiers", or "write the tone-of-voice guide with banned phrases"; produces the brand-level voice canon (register, tone spectrum, banned-phrase list, few-shot examples drawn only from the brand's own published material) and the naming tax (product / feature / tier naming rules plus approved and banned terms) that seeds the narrative-registry canon and that every channel's voice adaptation points up to. Not for per-platform voice adaptation — use channel-registry's voice-dossier; not for finished copy or blog posts — use content-writer; not for the message hierarchy itself — use message-system-architect; not for claim adjudication — use offer-claims-registry. 品牌语气/词汇表/命名税/禁用词/品牌语言规范FinanceNo warnings★ 3K↓ —
- kermt-monitorNVIDIA/skillsCheck progress for a detached KERMT run (pretrain, finetune, or any kermt_run_detached invocation). Reads run.json, queries docker for container state, tails the pretrain/finetune log, and parses progress lines (epoch, step, val loss).DevOpsNo warnings★ 3.7K↓ —
- szamlazz-invoicingdavepoon/buildwithclaudeIssue, cancel, and fetch Hungarian invoices via the szamlazz.hu Agent API. Handles VAT calculation, NAV taxpayer lookup, partner caching, and PDF generation. Use when the user mentions számla, számlázás, invoice, sztornó, díjbekérő, proforma, or wants to bill a customer.DocumentsNo warnings★ 3.7K↓ —
- offsite-signal-analyzeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "analyze backlinks", "analyze my off-site signals", or "track AI traffic / ChatGPT / Perplexity referrals"; profiles referring domains, anchor-text mix, toxic links, and disavow candidates (backlinks mode) or isolates AI-assistant referral sessions in GA4/GSC/logs and reports their trend, landing pages, and AI-vs-organic conversion (ai-referrals mode). Not for internal links — use site-structure-optimizer; not for keyword positions — use rank-tracker; not for multi-metric stakeholder reports — use performance-monitor. 外链分析/反向链接/AI流量/AI引荐/ChatGPT流量/AI转化MarketingNo warnings★ 3K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.WritingNo warnings★ 4.1K↓ —
- semgrep-rule-creatortrailofbits/skillsCreates custom Semgrep rules for detecting security vulnerabilities, bug patterns, and code patterns. Use when writing Semgrep rules or building custom static analysis detections.SecurityNo warnings★ 7.8K↓ —
golang-concurrency
samber/cc-skills-golang
From the author
Golang concurrency design — goroutine lifecycle and leak prevention, channels and `select`, channel ownership and direction, `sync.Mutex`/`RWMutex`/`sync.Map`/`sync.Once`/atomics, `errgroup`, `singleflight`, worker pools, and fan-out/fan-in pipelines. Use when writing or reviewing concurrent Go code, when choosing between channels and mutexes, when protecting a shared map or counter, or when a goroutine has no clear exit. Not for defensive coding unrelated to concurrency such as nil panics, slice aliasing, or numeric overflow (→ See `samber/cc-skills-golang@golang-safety` skill), and not for debugging a specific hung, crashing, or racing program after the fact (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).
Install
npx skills add samber/cc-skills-golang --skill golang-concurrency -a claude-code
Installs to .claude/skills/golang-concurrency/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (5)
- SKILL.md
- evals/evals.json
- references/channels-and-select.md
- references/pipelines.md
- references/sync-primitives.md