Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 19 hours ago
44,573 skills
- dexpaprika-apidavepoon/buildwithclaudeAccess DeFi data from DexPaprika: token prices, liquidity pools, OHLCV, transactions across 34+ blockchains and 30M+ pools. Free, no API key needed. Install MCP: add https://mcp.dexpaprika.com/sse as SSE server, or install plugin: /plugin marketplace add coinpaprika/claude-marketplaceEngineeringNo warnings★ 3.7K↓ —
- pulumi-terraform-to-pulumipulumi/agent-skillsMigrate Terraform/OpenTofu projects to Pulumi, including translating HCL source code and/or importing Terraform state into a Pulumi stack. Use when a user wants to convert Terraform to Pulumi, migrate from HCL, or import tfstate into Pulumi. Do NOT trigger for general Terraform-vs-Pulumi comparisons or questions about using both tools side-by-side.OfficialDevOpsNo warnings★ 78↓ —
- libfuzzertrailofbits/skillsSets up and runs libFuzzer, the coverage-guided fuzzer built into LLVM, on C/C++ code that compiles with Clang. Covers harness structure, -fsanitize=fuzzer builds, corpus and dictionary management, sanitizer integration, and campaign triage. Use when writing or debugging an LLVMFuzzerTestOneInput harness, starting fuzzing on a C/C++ library, choosing between libFuzzer and AFL++, or working out why a libFuzzer run finds nothing.MarketingNo warnings★ 7.8K↓ —
- pulumi-automation-apipulumi/agent-skillsLoad this skill when a user asks how to run Pulumi programmatically, embed Pulumi in an application, orchestrate multiple stacks in code, build a self-service infrastructure portal, replace pulumi CLI shell scripts with code, or use the Pulumi Automation API (LocalWorkspace, createOrSelectStack, inline programs). Also load for questions about multi-stack sequencing, parallel deployments, or passing outputs between stacks via code.OfficialEngineeringNo warnings★ 78↓ —
- cloudformation-to-pulumipulumi/agent-skillsConvert, migrate, or import AWS CloudFormation stacks or templates into Pulumi programs. Load this skill whenever a user wants to move from CloudFormation to Pulumi, convert a CFN template, import existing CloudFormation-managed resources into Pulumi, or asks about CloudFormation-to-Pulumi migration in any form. Also load when the user mentions cdk-importer in a migration context.OfficialDevOpsNo warnings★ 78↓ —
- offensive-wpa-enterpriseSnailSploit/Claude-RedWPA/WPA2/WPA3-Enterprise (802.1X / EAP) attack methodology — EAP method identification (PEAP-MSCHAPv2, EAP-TTLS, EAP-TLS, EAP-GTC, EAP-PWD, EAP-FAST), evil-twin RADIUS attacks with eaphammer for credential capture, MSCHAPv2 challenge-response cracking, EAP-TLS client certificate theft paths (DPAPI, NDES, AD CS auto-enrollment), supplicant validation bypass (missing server cert validation, missing CN pinning, BYOD misconfigurations), and post-capture pivots into AD via cracked domain credentials. Use for corporate Wi-Fi engagements where the network is 802.1X authenticated.MarketingNo warnings★ 9K↓ —
- pulumi-best-practicespulumi/agent-skillsLoad when the user is writing, reviewing, or debugging Pulumi TypeScript/Python programs; asks about Output<T> or apply() usage; wants to create ComponentResource classes; needs to refactor resources without destroying them (aliases); is setting up secrets or config; or is configuring a pulumi preview/up CI workflow. Also load for questions about resource dependency order, parent/child resource relationships, or pulumi.interpolate.OfficialWritingNo warnings★ 78↓ —
- godot-multiplayergamedev-skills/awesome-gamedev-agent-skillsBuild networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.WritingNo warnings★ 4.1K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.WritingNo warnings★ 4.1K↓ —
- paid-ads-xnowork-studio/notfair-pluginAudit, diagnose, and safely operate connected X Ads (Twitter Ads) accounts through the NotFair MCP. Use for X Ads performance, campaign or line-item analysis, spend, conversions, targeting, promoted posts, audiences, budgets, bids, creative, campaign setup, or approved X Ads changes.MarketingNo warnings★ 4.1K↓ —
- gsd:inboxdavepoon/buildwithclaudeTriage and review all open GitHub issues and PRs against project templates and contribution guidelinesEngineeringNo warnings★ 3.7K↓ —
- pulumi-overviewpulumi/agent-skillsUse this skill for any task that creates, modifies, inspects, or destroys cloud infrastructure or SaaS configuration, from one-off CLI operations to full multi-resource projects, across providers in the Pulumi ecosystem. A typical project spans many providers (AWS or Azure or GCP, Kubernetes, Cloudflare, Auth0, Datadog, Vercel, and others), and Pulumi drives them through one CLI, one state model, and one credential layer. Trigger even when the user does not name Pulumi; phrasings like "deploy this app," "provision a database," "stand up a VPC," "configure Auth0," "set up Datadog monitoring," or "tear down staging" qualify. Also trigger for tasks that migrate, port, or convert existing infrastructure code (Terraform, CloudFormation, CDK, Bicep, ARM) to Pulumi. Do not trigger for application runtime code that reads or writes data via cloud SDKs; that is application code, not infrastructure.OfficialDevOpsNo warnings★ 78↓ —
- doca-telemetryNVIDIA/skillsUse this skill to read DOCA hardware-counter events from a `doca_dev` through the per-domain Telemetry reader libraries: `doca_telemetry_pcc`, `_dpa`, `_diag`, `_adp_retx`, `_phy`, and `_pci`. It covers capability checks, context creation, startup, and per-domain reads or samples. Trigger for implicit requests such as "read PCC counters from my BlueField app", "sample DPA counter exports", or "expose PHY, PCI, or DIAG counters from this doca_dev". This is the counter-reader surface, not a NetFlow, IPFIX, or local-socket collector. Route publishing and export to `doca-telemetry-exporter`; route the deployed DOCA Telemetry Service to `doca-dts`, and collectors and plain stdout logging elsewhere.DevOpsNo warnings★ 3.7K↓ —
- veida-imageNewdavepoon/buildwithclaudeGenerate an image from a text prompt with no API key, no account and no cost, using the free anonymous tier of Veida (veida.ai). Use when the user asks for a picture, an illustration, a blog cover, a mockup or an avatar and no image provider is configured. Two HTTP calls; returns a hosted image URL.MediaNo warnings★ 3.7K↓ —
- provider-ephemeral-resourceshashicorp/agent-skillsImplement Terraform provider ephemeral resources with the Plugin Framework: the Open/Renew/Close lifecycle, ephemeral schema design, registration via EphemeralResources, renewal for expiring credentials, and how ephemeral values flow into write-only attributes and provider configuration. Use when adding an ephemeral resource, exposing secrets/tokens/certificates that must never persist in state or plan, deciding between an ephemeral resource and a data source, or wiring short-lived credentials from one provider into another.OfficialDevOpsNo warnings★ 907↓ —
- godot-animationgamedev-skills/awesome-gamedev-agent-skillsAnimate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. Call Method tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.MediaNo warnings★ 4.1K↓ —
- doca-capsNVIDIA/skillsUse this skill when the user wants to invoke the read-only doca_caps CLI to ask what DOCA sees on this host — listing DOCA devices and PCIe addresses, listing representor devices, asking which DOCA libraries are available on the current OS, checking per-device per-library capabilities, scoping output to a specific PCIe address, or capturing a side-effect-free capability snapshot for debug or install smoke-test. Trigger even when the user does not explicitly mention "doca_caps" or "capabilities print tool" — typical implicit phrasings include "what does DOCA actually see on this box", "is my BlueField PF visible to DOCA", "is Flow available on my RHEL host", "enumerate VF representors for pf0", "doca_caps: command not found", or "empty output for RDMA, is the tool broken". Refuse and route elsewhere for DOCA installation (doca-setup owns it; never walk the steps), library-internal capability matrices (Flow pipe creation, RDMA verbs features), streaming telemetry / DTS, or modifying the shipped binary.TestingNo warnings★ 3.7K↓ —
- godot-tilemapgamedev-skills/awesome-gamedev-agent-skillsBuild and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from code (set_cell, get_cell_tile_data, local_to_map). Use when working with TileMapLayer nodes, .tres TileSets, autotiling, or migrating a deprecated TileMap node to TileMapLayer.WritingNo warnings★ 4.1K↓ —
- biopythonforyourhealth111-pixel/Vibe-SkillsPrimary retained Python toolkit for molecular biology sequence work. Preferred for sequence manipulation, FASTA/FASTQ/GenBank parsing, Bio.Entrez, BLAST workflows, alignments, structures, and phylogenetics. For biological database evidence lookup, use bio-database-evidence. For single-cell workflows use scanpy. For direct literature REST API, use pubmed-database.DataNo warnings★ 3.8K↓ —
- tao-train-ocdnetNVIDIA/skillsOCDNet for scene text detection. Detects arbitrary-oriented text regions in natural images using a differentiable binarization approach. Use when training, evaluating, exporting, pruning, quantizing, retraining, or running inference for a TAO OCDNet model. Trigger phrases include "train OCDNet", "scene text detection", "arbitrary-oriented text boxes", "differentiable binarization detector".OtherNo warnings★ 3.7K↓ —
- fps-shootergamedev-skills/awesome-gamedev-agent-skillsBuild a first-person shooter: move+mouse-look controller, hitscan or projectile shooting, weapons, health, and enemy AI. Use for an FPS, or tuning aim feel, time-to-kill, recoil, or spread.OtherNo warnings★ 4.1K↓ —
- godot-csharpgamedev-skills/awesome-gamedev-agent-skillsUse C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.WritingNo warnings★ 4.1K↓ —
- godot-audiogamedev-skills/awesome-gamedev-agent-skillsPlay and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.MediaNo warnings★ 4.1K↓ —
- card-gamegamedev-skills/awesome-gamedev-agent-skillsBuild a card game: card data, deck/hand/discard zones, draw/shuffle/reshuffle, a turn structure, costs, and effect resolution. Use for a deckbuilder, TCG/CCG, or roguelike deckbuilder.DocumentsNo warnings★ 4.1K↓ —
golang-gopls
samber/cc-skills-golang
From the author
Golang semantic code intelligence via `gopls`, the official Go language server — go-to-definition, find references, call/implementation hierarchy, workspace symbol search, package API discovery, diagnostics, safe rename, refactors (extract/inline/fill/rewrite code actions), formatting, and generated tests. Reaches an agent via gopls's own MCP server (`go_*` tools), Claude Code's native `LSP` tool, or the `gopls` CLI. Use when navigating or refactoring Go code — jumping to a definition, finding call sites before a rename, understanding a file's or package's dependencies, running diagnostics after an edit, or extracting/inlining/renaming. Not for the published ecosystem — packages not in your `go.mod`, versions, licenses, importers — → See `samber/cc-skills-golang@golang-pkg-go-dev` skill (`godig`). Not for a whole-tree vulnerability audit → See `samber/cc-skills-golang@golang-security` skill (`govulncheck`).
Install
npx skills add samber/cc-skills-golang --skill golang-gopls -a claude-code
Installs to .claude/skills/golang-gopls/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
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Why 90
Files (6)
- SKILL.md
- references/cli.md
- references/features.md
- references/matrix.md
- references/mcp.md
- references/settings.md