Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 20 hours ago
44,573 skills
- golang-samber-hotsamber/cc-skills-golangIn-memory caching in Golang using samber/hot — eviction algorithms (LRU, LFU, TinyLFU, W-TinyLFU, S3FIFO, ARC, TwoQueue, SIEVE, FIFO), TTL, cache loaders, sharding, stale-while-revalidate, missing key caching, and Prometheus metrics. Apply when using or adopting samber/hot, when the codebase imports github.com/samber/hot, or when the project repeatedly loads the same medium-to-low cardinality resources at high frequency and needs to reduce latency or backend pressure.ProductivityNo warnings★ 3.6K↓ —
- tiktok-automationdavepoon/buildwithclaudeAutomate TikTok tasks via Rube MCP (Composio): upload/publish videos, post photos, manage content, and view user profiles/stats. Always search tools first for current schemas.MediaNo warnings★ 3.7K↓ —
- story-bank-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build a story bank", "collect our origin and customer stories", or "assemble reusable proof stories for the message"; assembles reusable narrative units — origin, founder, customer, transformation, and proof stories — each tagged to a claims-ledger ID and a message-house pillar, with every proof labeled Measured / User-provided / [needs source]. Not for authoring the message house or pillars — use message-system-architect; not for brand voice or naming rules — use brand-language-codifier; not for finished long-form prose — use content-writer; not for adjudicating whether a proof is true — use offer-claims-registry. 品牌故事库/起源客户转化/证据故事单元WritingNo warnings★ 3K↓ —
- pitch-narrative-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build our pitch deck narrative", "write a fundraising story", or "structure the sales pitch narrative"; derives from the narrative canon a company pitch/deck narrative — problem → the undeniable shift → product-as-hero → proof → the ask — as a slide-beat outline (one narrative beat per slide, with the claim ID each proof beat rests on), for both a sales pitch and a fundraising deck. Every proof beat is labeled Measured / User-provided / '[needs source]' and unverified ones route to the claims candidates. Not for the launch-window battle cards and talk track — use sales-enablement-kit; not for the durable message hierarchy or the arc itself — use message-system-architect / strategic-narrative-designer; not for finished deck visual design — out of scope; not for claim adjudication — use offer-claims-registry. 路演叙事/融资故事/销售 pitch/幻灯节拍DocumentsNo warnings★ 3K↓ —
- deslopforyourhealth111-pixel/Vibe-SkillsIntelligent Skill routing and workflow orchestration for AI agents — +21.12 pp reward, −29.6% tokens on SkillsBench with DeepSeekV4Flash-VE.ProductivityNo warnings★ 3.8K↓ —
- offensive-lateral-movementSnailSploit/Claude-RedComprehensive lateral movement tradecraft for authorized red team engagements covering credential-based movement (pass-the-hash, pass-the-ticket, overpass-the-hash), NTLM relay attacks (ntlmrelayx with PetitPotam, DFSCoerce, PrinterBug coercion), remote execution protocols (WMI, WinRM, DCOM, PsExec and alternatives), RDP session hijacking, and network pivoting through tunneling tools (chisel, ligolo-ng, SSH tunnels, SOCKS proxies). Provides operator-ready command sequences for mimikatz, crackmapexec/netexec, impacket suite, and evil-winrm with emphasis on OPSEC considerations, SMB signing bypass, and detection evasion. Maps to MITRE ATT&CK T1021 (Remote Services), T1550 (Use Alternate Authentication Material), and sub-techniques. Includes defender-perspective detection guidance for blue team awareness and a rapid engagement cheatsheet for common lateral movement scenarios encountered during internal penetration tests and assumed-breach exercises.TestingNo warnings★ 9K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.OtherNo warnings★ 4.1K↓ —
- wiki-captureAr9av/obsidian-wikiTurn the current conversation or finding into a structured permanent wiki note. Use for save/capture/preserve requests; QUICK MODE writes a fast _raw/ note. Supports named-vault routing such as @research save this. This captures current discussion, not external source ingestion.ScienceNo warnings★ 3.6K↓ —
- performance-optimizationgamedev-skills/awesome-gamedev-agent-skillsFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".OtherNo warnings★ 4.1K↓ —
- phaser-coregamedev-skills/awesome-gamedev-agent-skillsSet up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.ScienceNo warnings★ 4.1K↓ —
- trello-automationdavepoon/buildwithclaudeAutomate Trello boards, cards, and workflows via Rube MCP (Composio). Create cards, manage lists, assign members, and search across boards programmatically.OtherNo warnings★ 3.7K↓ —
- designing-experimentsforyourhealth111-pixel/Vibe-SkillsDesign experiments and quasi-experiments before analysis. Use when choosing study design, treatment/control structure, outcomes, assumptions, validation plans after scientific experiment failure, or which of DiD, ITS, synthetic control, or regression discontinuity fits the research question. For fitting models or estimating effects on existing data, use performing-causal-analysis instead.DesignNo warnings★ 3.8K↓ —
- godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skillsBuild event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and call_group. Use when wiring node communication in a Godot project, replacing tight references with signals, emitting/connecting events, or porting 3.x connect("sig", self, "method") code.EngineeringNo warnings★ 4.1K↓ —
- roblox-luaugamedev-skills/awesome-gamedev-agent-skillsScript a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.EngineeringNo warnings★ 4.1K↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.EngineeringNo warnings★ 4.1K↓ —
- seo-analysisnowork-studio/notfair-pluginFull SEO audit combining Google Search Console, URL Inspection API, PageSpeed Insights, a technical crawl, keyword research, and metadata, schema, search intent and Core Web Vitals checks. Surfaces quick wins, diagnoses traffic drops and content gaps, and produces an actionable 30-day plan. Use whenever the user asks about SEO, search rankings, organic traffic, Google Search Console, keyword performance, search visibility, technical SEO, URL indexing, or LCP, INP, CLS or Lighthouse scores. Also trigger on: "why is my traffic down", "what keywords am I ranking for", "improve my rankings", "check my search console", "SEO audit", "analyze my SEO", "technical SEO", "meta tags", "indexing issues", "crawl errors", "content strategy", "keyword cannibalization", "search intent", "schema markup", "structured data", "URL inspection", "page speed", "performance score", "core web vitals", "lighthouse", or any organic search question. If in doubt, trigger.MarketingNo warnings★ 4.1K↓ —
- pricing-packaging-planneraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "plan launch pricing", "design pricing tiers / packaging", or "set up a launch discount / early-bird offer"; produces a launch pricing and packaging plan — tier structure and naming, a value-to-price map aligned to the message house, a launch-offer ladder with a true deadline reason, beta / early-adopter pricing with a post-launch graduation path, and guarantee / refund terms — with every price claim and offer term submitted to memory/events/claims.ndjson. Not for the canonical offer / claim record — use offer-claims-registry; not for paid-newsletter subscription economics — use newsletter-monetization-planner; not for ad bidding — use bid-strategy-planner. 发布定价/梯度打包/早鸟优惠/保证设计PlanningNo warnings★ 3K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.OtherNo warnings★ 4.1K↓ —
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignNo warnings★ 4.1K↓ —
- offensive-bluetooth-classicSnailSploit/Claude-RedBluetooth Classic (BR/EDR) attack methodology — device discovery, service enumeration via SDP, LMP/L2CAP layer attacks, legacy PIN cracking (BlueBorne / KNOB), Bluetooth file-transfer abuse (BlueSnarfing legacy), unauthenticated profile abuse (HSP, HFP, OPP), and modern relevance against older industrial / automotive / accessory targets. Use when in-scope devices use Bluetooth Classic (Bluetooth ≤ 4.0 BR/EDR) — common in legacy car kits, industrial sensors, older medical devices, and audio accessories.MediaNo warnings★ 9K↓ —
- terraform-style-guidehashicorp/agent-skillsGenerate Terraform HCL code following HashiCorp's official style conventions and best practices. Use when writing, reviewing, or generating Terraform configurations.OfficialDevOpsNo warnings★ 907↓ —
- you-web-searchdavepoon/buildwithclaudeSearch the live web and read URLs through the You.com MCP server. Use when you need current information beyond training data: recent releases, docs, pricing, news, or any question where facts may have changed. Two endpoints: keyless basic search at https://api.you.com/mcp?profile=free, or full tools with an API key from https://you.com/platform/api-keys.EngineeringNo warnings★ 3.7K↓ —
- vaexforyourhealth111-pixel/Vibe-SkillsUse this skill for processing and analyzing large tabular datasets (billions of rows) that exceed available RAM. Vaex excels at out-of-core DataFrame operations, lazy evaluation, fast aggregations, efficient visualization of big data, and machine learning on large datasets. Apply when users need to work with large CSV/HDF5/Arrow/Parquet files, perform fast statistics on massive datasets, create visualizations of big data, or build ML pipelines that do not fit in memory.DataNo warnings★ 3.8K↓ —Also in 1 other repo
- unreal-packaginggamedev-skills/awesome-gamedev-agent-skillsPackage and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map, and command-line builds with RunUAT BuildCookRun. Use when packaging a build, making a shipping build, cooking content, configuring packaging settings, or when the user mentions package Unreal, cook content, shipping build, or BuildCookRun.OtherNo warnings★ 4.1K↓ —
gsd:audit-uat
davepoon/buildwithclaude
OtherUpdated yesterday
From the author
Cross-phase audit of all outstanding UAT and verification items
Install
npx skills add davepoon/buildwithclaude --skill gsd:audit-uat -a claude-code
Installs to .claude/skills/gsd-audit-uat/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: MIT
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- SKILL.md