Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 21 hours ago
44,573 skills
- godot-gdscriptgamedev-skills/awesome-gamedev-agent-skillsWrite idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (_ready/_process/_physics_process), @export/@onready/@tool annotations, signals, and await for asynchronous flow. Use when editing .gd scripts in a Godot project (project.godot), writing or debugging GDScript, or porting 3.x GDScript to 4.x (function signatures, yield to await, export to @export).WritingNo warnings★ 4.1K↓ —
- unity-physicsgamedev-skills/awesome-gamedev-agent-skillsSet up 3D physics in Unity 6.3 LTS: Rigidbody movement and forces, colliders, triggers vs collisions, layer-based collision, raycasts, and joints. Use when adding a Rigidbody, handling OnCollisionEnter/OnTriggerEnter, tuning collision layers, casting rays, or when the user mentions Unity physics, AddForce, isKinematic, or linearVelocity.ScienceNo warnings★ 4.1K↓ —
- prisma-client-apiprisma/skillsPrisma Client API reference covering model queries, filters, operators, and client methods. Use when writing database queries, using CRUD operations, filtering data, or configuring Prisma Client. Triggers on "prisma query", "findMany", "create", "update", "delete", "$transaction".OfficialEngineeringNo warnings★ 76↓ —
- omomomocode-yeongyu/oh-my-openagentEaster egg command - about oh-my-opencode. Triggers: omomomo, about, easter egg.OtherNo warnings★ 70.3K↓ —
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignNo warnings★ 4.1K↓ —
- skill-seo-qualityZJU-REAL/Easel平台原生搜索流量优化:把内容做成能被平台搜索到的样子。 校验并优化标题/正文关键词布局、话题标签搜索权重、封面/首帧文字关键词、 搜索流量 vs 推荐流量的取舍。覆盖小红书、抖音、知乎、公众号、B站、微博。 当用户说"SEO 检查"、"搜索优化"、"关键词布局"、"搜不到我的内容"、 "怎么被搜到"、"话题标签怎么选"、"搜一搜优化"、"发布前校验"时使用。 网页/博客的 Meta/OG/Slug/E-E-A-T 校验作为可选模式保留(见 references)。MarketingNo warnings★ 4.1K↓ —
- pathmlforyourhealth111-pixel/Vibe-SkillsComputational pathology toolkit for analyzing whole-slide images (WSI) and multiparametric imaging data. Use this skill when working with histopathology slides, H&E stained images, multiplex immunofluorescence (CODEX, Vectra), spatial proteomics, nucleus detection/segmentation, tissue graph construction, or training ML models on pathology data. Supports 160+ slide formats including Aperio SVS, NDPI, DICOM, OME-TIFF for digital pathology workflows.DocumentsNo warnings★ 3.8K↓ —
- principle-prove-it-worksmichael-denyer/pstack-claudeApply after completing a task, before declaring done. Verify against the real artifact (run the feature, read the actual value, inspect the diff), not a proxy, self-report, or 'it compiles.'ProductivityNo warnings★ 3.4K↓ —
- make-pr-easy-to-reviewmichael-denyer/pstack-claudePrepare PRs for review by cleaning noisy history, improving PR descriptions, and adding reviewer guidance without changing code behavior. Use for "make this easy to review", "tidy this PR", "clean up commits", or "annotate the diff".EngineeringNo warnings★ 3.4K↓ —
- principle-fix-root-causesmichael-denyer/pstack-claudeApply when debugging. Trace each symptom back to the first place the system went wrong and fix it there. A guard is a fix only when the state it handles is legitimate.EngineeringNo warnings★ 3.4K↓ —
- skill-trend-riderZJU-REAL/Easel给定一个热点事件或话题,结合创作者账号定位,输出蹭热点的具体内容方案。 包含切入角度、内容形式、标题建议、风险提醒。 当用户说"这个热点怎么蹭"、"蹭热点"、"怎么结合"、"热点和我有关吗"、 "追热点"、"热点方案"、"借势"、"怎么追这个热点"、"热点怎么切"时触发。 和 skill-trending-topics 的区别:trending-topics 发现和筛选热点, trend-rider 拿到一个具体热点后规划怎么蹭、怎么切内容。OtherNo warnings★ 4.1K↓ —
- bromichael-denyer/pstack-claudeRestate the last message in plain human language, with no jargon. Use for /bro or when asked to say it plainly.OtherNo warnings★ 3.4K↓ —
- benchmark-checklistmichael-denyer/pstack-claudeVet a perf measurement (limiter, tuning, limits, errors, repeatability, relevance, and whether the work happened) before you report or act on it. Use when you run a benchmark or report a speedup or regression you measured.OtherNo warnings★ 3.4K↓ —
- kiro-spec-tasksgotalab/cc-sddGenerate implementation tasks for a specificationPlanningNo warnings★ 3.7K↓ —
- thermo-nuclear-reviewmichael-denyer/pstack-claudeComprehensive security and correctness audit of a branch's changes. Use for thermo nuclear, thermonuclear, or deep review requests, or branch/PR diff audits focused on bugs, breaking changes, security issues, devex regressions, and feature-gate leaks.EngineeringNo warnings★ 3.4K↓ —
- plotlyforyourhealth111-pixel/Vibe-SkillsInteractive scientific and statistical data visualization library for Python. Use when creating charts, plots, or visualizations including scatter plots, line charts, bar charts, heatmaps, 3D plots, geographic maps, statistical distributions, financial charts, and dashboards. Supports both quick visualizations (Plotly Express) and fine-grained customization (graph objects). Outputs interactive HTML or static images (PNG, PDF, SVG).DocumentsNo warnings★ 3.8K↓ —Also in 2 other repos
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaNo warnings★ 4.1K↓ —
- gsd:debugdavepoon/buildwithclaudeSystematic debugging with persistent state across context resetsEngineeringNo warnings★ 3.7K↓ —
- launch-registryaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "log this launch", query a launch date/embargo, record a stage transition, or update submissions/outcomes; curates launch facts through the append-only launches event stream with optimistic revisions and derived dossier/calendar views. Not for RAMP scoring — use launch-readiness-auditor; not for planning tier/window — use launch-tier-planner. 发布台账/发布日历/阶段与禁运期记录PlanningNo warnings★ 3K↓ —
- submission-checklistforyourhealth111-pixel/Vibe-SkillsStage-based submission checklists for papers/reports: pre-submission, submission, revision/rebuttal, camera-ready. Includes templates (cover letter, rebuttal matrix) and quality gates.OtherNo warnings★ 3.8K↓ —
- testing-handbook-generatortrailofbits/skillsGenerates Claude Code skills from the Trail of Bits Testing Handbook (appsec.guide), analyzing handbook pages and emitting SKILL.md files with the structure each skill type requires. Use when creating or refreshing a skill from handbook content, or when the user names the testing handbook or appsec.guide. Not for answering security testing questions — the generated skills cover those.TestingNo warnings★ 7.8K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.WritingNo warnings★ 4.1K↓ —
- ml-data-leakage-guardforyourhealth111-pixel/Vibe-SkillsDetects and prevents data leakage in machine learning and mathematical modeling. Use after ML tasks involving data cleaning, feature engineering, data augmentation, algorithm development, normalization, missing value imputation, dimensionality reduction, feature selection, or time series modeling. Checks if features/statistics would be available at prediction time.ProductivityNo warnings★ 3.8K↓ —
- fix-merge-conflictsmichael-denyer/pstack-claudeResolve merge conflicts non-interactively, validate build and tests, and finalize conflict resolutionTestingNo warnings★ 3.4K↓ —
doca-debug
NVIDIA/skills
From the author
Use this skill when the user is debugging any DOCA symptom — a build that won't compile, a link step that can't resolve a doca_* symbol, a runtime call returning DOCA_ERROR_*, a silent service or tool, or a stack trace / valgrind / core dump — and needs the layered ladder (install → version → build → link → runtime → program → driver), verbosity controls (--sdk-log-level, DOCA_LOG_LEVEL, the doca-{lib}-trace flavor), container-debug constraints, or how to capture state for a Developer Forum post. Trigger even when the user does not say "DOCA debug" — implicit phrasings include "undefined reference to doca_*", "how do I get more logs", "packets aren't reaching the wire", "doca_caps returned nothing", or "hugepages empty in the container". Refuse and route elsewhere for library-specific debug (Flow pipe trace, RDMA QP, Comch stats), env-class pkg-config or hugepages symptoms, the DOCA_ERROR_* taxonomy and lifecycle interpretation, and performance or incident-response work — those belong to other skills.
Install
npx skills add NVIDIA/skills --skill doca-debug -a claude-code
Installs to .claude/skills/doca-debug/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (7)
- BENCHMARK.md
- CAPABILITIES.md
- SKILL.md
- TASKS.md
- evals/evals.json
- skill-card.md
- skill.oms.sig