Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 23 hours ago
44,573 skills
- gsd:check-todosdavepoon/buildwithclaudeList pending todos and select one to work onOtherNo warnings★ 3.7K↓ —
- copilot-history-ingestAr9av/obsidian-wikiIngest GitHub Copilot CLI/session history into Obsidian as distilled knowledge. Use for importing or mining Copilot history; not for general Copilot help, simple session search, or backup.EngineeringNo warnings★ 3.6K↓ —
- testingdavepoon/buildwithclaudeTesting strategies and methodologies including TDD, E2E testing, and multi-framework supportTestingNo warnings★ 3.7K↓ —
- gsd:eval-reviewdavepoon/buildwithclaudeRetroactively audit an executed AI phase's evaluation coverage — scores each eval dimension as COVERED/PARTIAL/MISSING and produces an actionable EVAL-REVIEW.md with remediation planEngineeringNo warnings★ 3.7K↓ —
- gsd:docs-updatedavepoon/buildwithclaudeGenerate or update project documentation verified against the codebaseOtherNo warnings★ 3.7K↓ —
- closedavepoon/buildwithclaudeCommit the session to durable vault memory and prepare a clean resume pointEngineeringNo warnings★ 3.7K↓ —
- threejs-scene-setupgamedev-skills/awesome-gamedev-agent-skillsStand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, OrbitControls, and opting into WebGPURenderer. Use when starting or debugging a three.js app — when the user mentions three.js, THREE.Scene, WebGLRenderer, WebGPURenderer, PerspectiveCamera, the render loop, resizing, or OrbitControls. For models use threejs-gltf-loading; for materials/lights use threejs-materials-lighting.MediaNo warnings★ 4.1K↓ —
- distilldavepoon/buildwithclaudeSynthesize wiki pages from related memories. One endpoint, one flow: daemon clusters and synthesizes what it can; agent finishes whatever the daemon couldn't (no LLM or cluster too big). Invoked as `/distill [target]`.OtherNo warnings★ 3.7K↓ —
- replay-regressiontrailofbits/skillsUse when independently verifying a supplied PoC against fresh live before/after deployments.DevOpsNo warnings★ 7.8K↓ —
- gsd:set-profiledavepoon/buildwithclaudeSwitch model profile for GSD agents (quality/balanced/budget/inherit)OtherNo warnings★ 3.7K↓ —
- libfuzzertrailofbits/skillsSets up and runs libFuzzer, the coverage-guided fuzzer built into LLVM, on C/C++ code that compiles with Clang. Covers harness structure, -fsanitize=fuzzer builds, corpus and dictionary management, sanitizer integration, and campaign triage. Use when writing or debugging an LLVMFuzzerTestOneInput harness, starting fuzzing on a C/C++ library, choosing between libFuzzer and AFL++, or working out why a libFuzzer run finds nothing.MarketingNo warnings★ 7.8K↓ —
- opsdavepoon/buildwithclaudeBusiness operations command center. Routes to the right ops command based on what you need — briefing, inbox, fires, projects, comms, triage, linear, revenue, deploy, or yolo mode.DevOpsNo warnings★ 3.7K↓ —
- paid-ads-redditnowork-studio/notfair-pluginAudit, diagnose, and safely operate connected Reddit Ads accounts through the NotFair MCP. Use for Reddit advertising, Reddit Ads performance, campaign or ad-group analysis, spend, conversions, targeting, audiences, pixels, budgets, bids, creative, campaign setup, or approved Reddit Ads changes.MarketingNo warnings★ 4.1K↓ —
- gsd:verify-workdavepoon/buildwithclaudeValidate built features through conversational UATOtherNo warnings★ 3.7K↓ —
- opendavepoon/buildwithclaudeBoot the session, load context from the vault, and surface what mattersProductivityNo warnings★ 3.7K↓ —
- recalldavepoon/buildwithclaudeSearch Origin's local memory by query. Targeted lookup, not orientation. Invoked as `/recall <query>`. Use when the user asks "do you remember", "what do you know about", "look up".ProductivityNo warnings★ 3.7K↓ —
- github-automationdavepoon/buildwithclaudeAutomate GitHub repositories, issues, pull requests, branches, CI/CD, and permissions via Rube MCP (Composio). Manage code workflows, review PRs, search code, and handle deployments programmatically.DevOpsNo warnings★ 3.7K↓ —
- hunt-regressionstrailofbits/skillsUse when discovering possible regressions from a pinned change and its callers before reproduction.OtherNo warnings★ 7.8K↓ —
- holoscan-install-sourceNVIDIA/skillsBuild and verify Holoscan SDK 5.x from an explicit source ref with the repository run wrapper; use for Early Access or SDK development.OtherNo warnings★ 3.7K↓ —
- threejs-gltf-loadinggamedev-skills/awesome-gamedev-agent-skillsLoad glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. Use when importing 3D models into three.js — when the user mentions glTF, GLB, GLTFLoader, AnimationMixer, animation clips, DRACOLoader, or "load a 3D model". For scene/camera/renderer setup use threejs-scene-setup; for materials and lights use threejs-materials-lighting.MediaNo warnings★ 4.1K↓ —
- input-systemsgamedev-skills/awesome-gamedev-agent-skillsArchitect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and persistence, multi-device support (keyboard, gamepad, touch), analog deadzones, and feel features like input buffering and coyote time, plus accessibility. Engine-neutral. Use when the user mentions input mapping, rebind controls, gamepad support, deadzone, input buffering, coyote time, or accessible controls.PlanningNo warnings★ 4.1K↓ —
- gsd:resume-workdavepoon/buildwithclaudeResume work from previous session with full context restorationProductivityNo warnings★ 3.7K↓ —
- gsd:new-projectdavepoon/buildwithclaudeInitialize a new project with deep context gathering and PROJECT.mdProductivityNo warnings★ 3.7K↓ —
- doca-sha-offload-engineNVIDIA/skillsUse this skill when wiring the DOCA SHA Offload Engine (an OpenSSL ENGINE) into an existing OpenSSL pipeline to offload one-shot SHA-1, SHA-256, or SHA-512 (EVP_Digest) onto DOCA SHA hardware without rewriting against doca-sha. Covers engine load mechanics (`openssl engine dynamic`, `set_pci_addr` ctrl, `-engine_impl`), the SHA-224 negative test that proves offload engaged, the message-size window where offload beats CPU SHA, and engine-vs-library selection. Trigger even when the user does not say "DOCA SHA Offload Engine" or "OpenSSL ENGINE" — typical implicit phrasings: "speed up openssl SHA on BlueField", "offload SHA without code changes", "is openssl using the accelerator or falling back to software", "prove DOCA SHA actually ran", "openssl dgst hashed but I'm not sure it was offloaded". Refuse and route elsewhere for new SHA pipelines (use doca-sha), MD5 / SHA-3 / SHA-224 / HMAC-SHA offload, incremental hashing via chained `EVP_DigestUpdate`, or OpenSSL PROVIDER authoring.TestingNo warnings★ 3.7K↓ —
kiro-validate-impl
gotalab/cc-sdd
TestingUpdated 4 days ago
From the author
Validate feature-level integration after all tasks are implemented. Checks cross-task consistency, full test suite, and overall spec coverage.
Install
npx skills add gotalab/cc-sdd --skill kiro-validate-impl -a claude-code
Installs to .claude/skills/kiro-validate-impl/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: MIT
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (2)
- SKILL.md
- agents/openai.yaml