Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 22 hours ago
44,573 skills
- nemo-mbridge-resiliencyNVIDIA/skillsResiliency features in Megatron Bridge including fault tolerance, straggler detection, in-process restart, preemption, and re-run state machine.OtherNo warnings★ 3.7K↓ —
- tao-run-dinov3-ssl-deftNVIDIA/skillsRun iterative DINOv3 SSL DEFT data selection and retraining from an unlabeled pool, using GRIT or multi-task weakness and fixed-encoder retrieval. Use for active-learning-style DINOv3 mining, not plain pretraining/fine-tuning (tao-train-dinov3) or AOI/PAS DEFT.ProductivityNo warnings★ 3.7K↓ —
- gsd:reapply-patchesdavepoon/buildwithclaudeReapply local modifications after a GSD updateOtherNo warnings★ 3.7K↓ —
- golang-securitysamber/cc-skills-golangSecurity best practices and vulnerability prevention for Golang — injection (SQL, command, XSS), cryptography, path traversal, SSRF and HTTP security headers, cookies, secrets management, memory safety, PII in logs, STRIDE/DREAD threat modeling, plus `gosec` SAST, race detection, and fuzz testing. Apply when writing, reviewing, or auditing Go code for security, or when touching crypto, file or network I/O, secrets, user input, or authentication. Not for non-exploitable defensive bugs such as nil panics or slice aliasing (→ See `samber/cc-skills-golang@golang-safety` skill), dependency vulnerability scanning with govulncheck (→ See `samber/cc-skills-golang@golang-dependency-management` skill), or wiring security scanners into CI pipelines (→ See `samber/cc-skills-golang@golang-continuous-integration` skill).SecurityNo warnings★ 3.6K↓ —
- tao-finetune-video-clipNVIDIA/skillsInternVideo2-CLIP L14 (TAO video_clip) for video-text retrieval, zero-shot classification, embedding extraction, LoRA fine-tuning, ONNX export, and TensorRT deployment. Use when the user asks to "fine-tune IV2CLIP", "run video_clip train/evaluate/inference/export", "build a Video-CLIP TensorRT engine", "InternVideo2-CLIP on KPI chunks", or "TAO video_clip on vadr1_chunks JSON".MediaNo warnings★ 3.7K↓ —
- chrome-mcp-troubleshootingtrailofbits/skillsDiagnose and fix Claude in Chrome MCP extension connectivity issues. Use when mcp__claude-in-chrome__* tools fail, return "Browser extension is not connected", or behave erratically.BrowserNo warnings★ 7.8K↓ —
- coinpaprika-apidavepoon/buildwithclaudeAccess cryptocurrency market data from CoinPaprika: prices, tickers, OHLCV, exchanges, contract lookups for 12,000+ coins and 350+ exchanges. Free tier, no API key needed. Install MCP: add https://mcp.coinpaprika.com/sse as SSE server, or install plugin: /plugin marketplace add coinpaprika/claude-marketplaceEngineeringNo warnings★ 3.7K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.OtherNo warnings★ 4.1K↓ —
- designing-experimentsforyourhealth111-pixel/Vibe-SkillsDesign experiments and quasi-experiments before analysis. Use when choosing study design, treatment/control structure, outcomes, assumptions, validation plans after scientific experiment failure, or which of DiD, ITS, synthetic control, or regression discontinuity fits the research question. For fitting models or estimating effects on existing data, use performing-causal-analysis instead.DesignNo warnings★ 3.8K↓ —
- jetson-print-device-infoNVIDIA/skillsUse when you need to print Jetson device info (module model, L4T version, kernel, OS version, current power mode) from a running Jetson target. This is an example skill.OtherNo warnings★ 3.7K↓ —
- searchtaishi-i/awesome-ChatGPT-repositoriesSearch 2500+ curated ChatGPT and LLM open-source repositories. Use when the user asks to find tools, libraries, or repos related to ChatGPT, LLMs, RAG, agents, langchain, NLP, AI development, or any open-source AI tooling.OtherNo warnings★ 3.3K↓ —
- prototype-fastgamedev-skills/awesome-gamedev-agent-skillsBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.OtherNo warnings★ 4.1K↓ —
- principle-exhaust-the-design-spacemichael-denyer/pstack-claudeApply when facing a novel UI interaction or architectural decision with no precedent in the codebase. Build 2-3 competing prototypes and compare side by side before committing.DesignNo warnings★ 3.4K↓ —
- strategic-narrative-designeraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "design our change narrative", "build the old-world-to-new-game story arc", or "frame the shift our category is undergoing"; produces a Raskin-style strategic narrative arc — old world → the undeniable shift → winners vs losers under the new rules → the promised land → proof the promised land is real — derived from the positioning truth set and the belief/objection map, feeding the TALE Architecture arc sub-item. Every proof beat is labeled Measured / User-provided / [needs source] and this skill never adjudicates a claim. Not for the message house hierarchy — use message-system-architect; not for the pitch deck narrative — use pitch-narrative-builder; not for claim substantiation — use offer-claims-registry. 变革叙事弧/旧世界/应许之地/战略叙事结构DocumentsNo warnings★ 3K↓ —
- love2d-coregamedev-skills/awesome-gamedev-agent-skillsStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).EngineeringNo warnings★ 4.1K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.OtherNo warnings★ 4.1K↓ —
- golang-uber-digsamber/cc-skills-golangImplements dependency injection in Golang using uber-go/dig — reflection-based container, Provide/Invoke, dig.In/dig.Out parameter and result objects, named values, value groups, optional dependencies, scopes, and Decorate. Apply when using or adopting uber-go/dig, when the codebase imports `go.uber.org/dig`, or when wiring an application graph at startup. For higher-level lifecycle and modules, see `samber/cc-skills-golang@golang-uber-fx` skill.OtherNo warnings★ 3.6K↓ —
- vaexforyourhealth111-pixel/Vibe-SkillsUse this skill for processing and analyzing large tabular datasets (billions of rows) that exceed available RAM. Vaex excels at out-of-core DataFrame operations, lazy evaluation, fast aggregations, efficient visualization of big data, and machine learning on large datasets. Apply when users need to work with large CSV/HDF5/Arrow/Parquet files, perform fast statistics on massive datasets, create visualizations of big data, or build ML pipelines that do not fit in memory.DataNo warnings★ 3.8K↓ —Also in 1 other repo
- ulw-researchcode-yeongyu/oh-my-openagentRuns maximum-saturation research with a cooperating team, claim-graph gating, and a cited, QA'd deliverable. Use when the user explicitly asks for research or a deep investigation, including any 'ulw' research wording.ScienceNo warnings★ 70.3K↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.EngineeringNo warnings★ 4.1K↓ —
- visualizecode-yeongyu/oh-my-openagentBuilds a self-contained HTML page (chart, table, diagram, dashboard) to show inline in a thread. Use before calling show_html_page, html_preview or html_render, or whenever an answer reads better as a page than as prose.WritingNo warnings★ 70.3K↓ —
- rtvi-vlm-customize-modelNVIDIA/skillsHow to swap the VLM in the VSS Alerts Blueprint — covers RTVI-VLM microservice deployment methods, all three VLM consumers (rtvi-vlm, vlm-as-verifier, vss-agent), and health checks.DevOpsNo warnings★ 3.7K↓ —
- speckit-implementforyourhealth111-pixel/Vibe-SkillsExecute all tasks from the task breakdown to build the feature. Use after task generation to systematically implement the planned solution following TDD approach where applicable.PlanningNo warnings★ 3.8K↓ —
- gsd:list-workspacesdavepoon/buildwithclaudeList active GSD workspaces and their statusOtherNo warnings★ 3.7K↓ —
data-artist
foryourhealth111-pixel/Vibe-Skills
DesignUpdated 24 hours ago
From the author
Create beautiful data visualizations with mathematical elegance, color theory, and narrative design - the "Data is Beautiful" aesthetic.
Install
npx skills add foryourhealth111-pixel/Vibe-Skills --skill data-artist -a claude-code
Installs to .claude/skills/data-artist/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: APACHE-2.0
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (1)
- SKILL.md