Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 22 hours ago
44,573 skills
- routergamedev-skills/awesome-gamedev-agent-skillsRoutes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.DesignNo warnings★ 4.1K↓ —
- golang-design-patternssamber/cc-skills-golangIdiomatic Golang design patterns — functional options, constructor APIs, `init()` and global-state avoidance, enums, panic vs error decisions, resource management and lifecycle, graceful shutdown, timeouts and retries, streaming and iterators, and architecture styles (clean, hexagonal, DDD, flat). Apply when choosing between architectural patterns, implementing functional options, designing constructor APIs, setting up graceful shutdown, applying resilience patterns, or asking which idiomatic Go pattern fits a specific problem. Not for wiring a DI container or comparing DI libraries (→ See `samber/cc-skills-golang@golang-dependency-injection` skill), nor for error wrapping, `errors.Is`/`As`, or logging mechanics (→ See `samber/cc-skills-golang@golang-error-handling` skill).DesignNo warnings★ 3.6K↓ —
- golang-data-structuressamber/cc-skills-golangGolang data structures — slices (internals, capacity growth, preallocation, slices package), maps (internals, hash buckets, maps package), arrays, container/list/heap/ring, strings.Builder vs bytes.Buffer, generic collections, pointers (unsafe.Pointer, weak.Pointer), and copy semantics. Use when choosing or optimizing Go data structures, implementing generic containers, using container/ packages, unsafe or weak pointers, or questioning slice/map internals. Not for applying optimization patterns once profiling has identified a bottleneck (→ See `samber/cc-skills-golang@golang-performance` skill).MarketingNo warnings★ 3.6K↓ —
- kiro-validate-designgotalab/cc-sddInteractive technical design quality review and validationDesignNo warnings★ 3.7K↓ —Also in 5 other repos
- testing-handbook-generatortrailofbits/skillsGenerates Claude Code skills from the Trail of Bits Testing Handbook (appsec.guide), analyzing handbook pages and emitting SKILL.md files with the structure each skill type requires. Use when creating or refreshing a skill from handbook content, or when the user names the testing handbook or appsec.guide. Not for answering security testing questions — the generated skills cover those.TestingNo warnings★ 7.8K↓ —
- golang-project-layoutsamber/cc-skills-golangGolang project layout and workspace setup — cmd/internal/pkg directory conventions, module and package naming, go.work workspaces, and essential configuration files. Use when starting a new Go project, organizing an existing codebase, setting up a monorepo with multiple packages, creating CLI tools with multiple main packages, or discussing package restructuring, package splits, or module splits. Not for restructuring existing code without a layout change (→ See `samber/cc-skills-golang@golang-refactoring` skill).EngineeringNo warnings★ 3.6K↓ —
- story-bank-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build a story bank", "collect our origin and customer stories", or "assemble reusable proof stories for the message"; assembles reusable narrative units — origin, founder, customer, transformation, and proof stories — each tagged to a claims-ledger ID and a message-house pillar, with every proof labeled Measured / User-provided / [needs source]. Not for authoring the message house or pillars — use message-system-architect; not for brand voice or naming rules — use brand-language-codifier; not for finished long-form prose — use content-writer; not for adjudicating whether a proof is true — use offer-claims-registry. 品牌故事库/起源客户转化/证据故事单元WritingNo warnings★ 3K↓ —
- version-bumpthedotmack/claude-memAutomated semantic versioning and release workflow for Claude Code plugins. Handles version increments across package.json, marketplace.json, plugin.json manifests, build verification, git tagging, GitHub releases, and changelog generation. Ends with the agent running npm publish itself using the maintainer's npm token.EngineeringNo warnings★ 103K↓ —
- skill-kuaishou-uploadZJU-REAL/Easel快手视频发布:把竖版短视频发布到快手创作者中心。当用户说"发快手""上传快手""快手投稿" "发布到快手""快手视频发布"时使用。基于通用浏览器发布框架(Playwright + 登录态持久化)。TestingNo warnings★ 4.1K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel sub-agent dispatch by dependency wave.PlanningNo warnings★ 3.7K↓ —
- skill-channels-uploadZJU-REAL/Easel微信视频号发布:把竖版短视频发布到微信视频号(channels.weixin.qq.com)。当用户说 "发视频号""上传视频号""视频号发布""发到微信视频号""视频号投稿"时使用。基于通用浏览器 发布框架(Playwright + 登录态持久化),微信扫码登录。TestingNo warnings★ 4.1K↓ —
- skill-content-matrixZJU-REAL/Easel将内容支柱与多种格式交叉,生成选题矩阵,每个格子产出一个可直接执行的选题。 当用户说"选题矩阵""批量选题""选题池""内容矩阵""一次多个选题""支柱×格式""选题规划表"时使用。 和 skill-topic-evaluator 的区别:本 SKILL 批量生成选题池;topic-evaluator 评估单个选题是否值得做。OtherNo warnings★ 4.1K↓ —
- kiro-spec-requirementsgotalab/cc-sddGenerate comprehensive requirements for a specificationPlanningNo warnings★ 3.7K↓ —
- golang-stay-updatedsamber/cc-skills-golangGolang ecosystem watch list — official sources (go.dev/blog, pkg.go.dev, tour.golang.org, golang-nuts), newsletters (Golang Weekly, Awesome Go Newsletter), communities (r/golang, gophers.slack.com, Go Forum, go.dev/wiki), blogs (Dave Cheney, Ardan Labs, Rob Pike), YouTube channels (Gopher Academy, GopherCon EU/UK), conferences, and Go contributors to follow on GitHub, X and Bluesky. Use when seeking Golang learning resources, discovering new libraries or tools, finding community channels or meetups, picking Go people to follow, or keeping up with Go language changes and releases. Not for querying a specific module's versions, docs, or vulnerabilities from the CLI (→ See `samber/cc-skills-golang@golang-pkg-go-dev` skill).SecurityNo warnings★ 3.6K↓ —
- roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skillsModify living Roblox Studio projects safely: inspect Explorer and execution locations, preserve existing structure, reuse modules/remotes, create meaningful Instances, apply Attributes and CollectionService tags, test server/client and multiple devices, inspect Output, and remove experiments/debug objects. Use when an agent edits a place or rbxl/rbxlx/Rojo project, operates in Studio, adds Scripts/LocalScripts/ModuleScripts, or must verify a Roblox change in context.ProductivityNo warnings★ 4.1K↓ —
- data-context-extractoranthropics/knowledge-work-pluginsGenerate or improve a company-specific data analysis skill by extracting tribal knowledge from analysts. BOOTSTRAP MODE - Triggers: "Create a data context skill", "Set up data analysis for our warehouse", "Help me create a skill for our database", "Generate a data skill for [company]" → Discovers schemas, asks key questions, generates initial skill with reference files ITERATION MODE - Triggers: "Add context about [domain]", "The skill needs more info about [topic]", "Update the data skill with [metrics/tables/terminology]", "Improve the [domain] reference" → Loads existing skill, asks targeted questions, appends/updates reference files Use when data analysts want Claude to understand their company's specific data warehouse, terminology, metrics definitions, and common query patterns.OfficialProductivityNo warnings★ 32.8K↓ —Also in 1 other repo
- mode-creatorthedotmack/claude-memInteractively create, install, activate, and verify custom claude-mem modes, including domain-specific observation types, concept tags, optional Telegram alerts, bot setup, worker restart, and startup-context verification. Use this whenever someone asks to customize what claude-mem remembers, create or change a mode, track domain-specific notes, add observation types or tags, or send Telegram notifications for particular memories—even if they do not use the word "mode."PlanningNo warnings★ 103K↓ —
- kiro-spec-statusgotalab/cc-sddShow specification status and progressPlanningNo warnings★ 3.7K↓ —
- tao-train-grounding-dinoNVIDIA/skillsGrounding DINO for open-set object detection. Combines DINO-style detection with a BERT text encoder for language-guided detection — detects objects described by text prompts without a fixed class vocabulary. Use when training, evaluating, exporting, quantizing, or running inference for a TAO Grounding DINO model. Trigger phrases include "train Grounding DINO", "open-vocabulary detection", "text-prompted detector", "language-guided object detection".OtherNo warnings★ 3.7K↓ —
- sales-enablement-kitaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build battle cards", "prep the sales team for launch", or "write the internal launch FAQ"; produces the internal enablement kit for a sales-led launch — battle cards vs each named alternative (where we win / where they win / trap questions, every fact traceable), a sales talk track derived from the PR-FAQ spine, an objection-handling table (objection → response → evidence), internal FAQ + CS macros, and an internal launch announcement with embargo discipline. Not for the external message house — use message-house-builder; not for competitor tracking itself — use competitor-tracker or competitor-analysis; not for outbound sequences — use cold-outbound-sequencer. 销售赋能/battle card/销售叙事/异议处理/内部FAQWritingNo warnings★ 3K↓ —
- godot-2d-movementgamedev-skills/awesome-gamedev-agent-skillsImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.EngineeringNo warnings★ 4.1K↓ —
- gsd:ui-reviewdavepoon/buildwithclaudeRetroactive 6-pillar visual audit of implemented frontend codeDesignNo warnings★ 3.7K↓ —
- wiki-switchAr9av/obsidian-wikiList, create, or switch named Obsidian wiki vault profiles under the global config directory. Use when changing the active vault, checking which vault is active, or managing multi-vault profiles.ProductivityNo warnings★ 3.6K↓ —
- roblox-physicsgamedev-skills/awesome-gamedev-agent-skillsImplement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership. Use for Roblox collisions, hit detection, RaycastParams, PhysicsService, projectiles, vehicles, knockback, constraints, deprecated BodyMovers, unstable motion, or client-owned physics exploits.ScienceNo warnings★ 4.1K↓ —
doc-convert
ZJU-REAL/Easel
DocumentsUpdated yesterday
From the author
把 Markdown 文稿排版并转换为 HTML、可打印 PDF 或长图 PNG。当用户说“Markdown/MD 转 HTML/PDF/图片、文章导出长图、MD 排版/渲染”时使用。仅处理 Markdown;DOCX/PPT 不在范围内,层级大纲转脑图用 mindmap。
Install
npx skills add ZJU-REAL/Easel --skill doc-convert -a claude-code
Installs to .claude/skills/doc-convert/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyUses the networkLicence: APACHE-2.0
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (1)
- SKILL.md