Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 23 hours ago
44,573 skills
- offensive-cloudSnailSploit/Claude-RedCloud security attack methodology covering AWS, Azure, and GCP. Includes credential harvesting (IMDS, ~/.aws, env vars, leaked CI secrets, instance roles), enumeration with cloud-specific tools (pacu, ScoutSuite, Prowler, ROADtools, gcp_enum), privilege escalation paths (IAM PassRole, AssumeRole chains, Lambda/Functions privilege flips, Azure Owner-on-self, GCP serviceAccountTokenCreator), persistence techniques (IAM user/key creation, AAD app registration, GCP svc account key creation, EventBridge/Logic Apps backdoors), data exfiltration (S3/Blob/GCS, snapshot share, RDS/CosmosDB/Cloud SQL exfil), cloud-native lateral movement (cross-account assume, Azure AD multi-tenant, GCP project hierarchy), serverless attacks (Lambda env vars, layer hijack, Step Functions), Kubernetes-on-cloud (EKS/AKS/GKE-specific paths to node and AWS metadata), and CSPM evasion (CloudTrail blind spots, GuardDuty mute, Sentinel rule shaping). Use when the engagement scope is cloud accounts, when you've stolen cloud credentials, or wheSecurityNo warnings★ 9K↓ —
- pixijs-renderinggamedev-skills/awesome-gamedev-agent-skillsBuild a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API (examples checked against 8.22).MediaNo warnings★ 4.1K↓ —
- tycanadavepoon/buildwithclaudePersistent task management and productivity intelligence via MCP. Captures tasks from conversation, plans your day, tracks patterns, and gives personalized recommendations that improve over time.PlanningNo warnings★ 3.7K↓ —
- golang-testingsamber/cc-skills-golangProduction-ready Golang tests — table-driven tests, testify suites and mocks, parallel tests, fuzzing, fixtures, goroutine leak detection with goleak, snapshot testing, code coverage, integration tests, idiomatic test naming. Use when writing or reviewing Go tests, choosing a testing approach, setting up Go test CI, or debugging flaky/slow tests. For testify-specific APIs see `samber/cc-skills-golang@golang-stretchr-testify`; for measurement methodology see `samber/cc-skills-golang@golang-benchmark`.TestingNo warnings★ 3.6K↓ —
- offensive-sstiSnailSploit/Claude-RedDense description covering Server-Side Template Injection across Jinja2, Twig, Freemarker, Velocity, Pebble, Smarty, Mako, Handlebars, ERB, Thymeleaf, EJS, Pug. Engine fingerprinting, filter bypass, blind exploitation, WAF evasion, SSTI-to-RCE chains. Tools: tplmap. CWE-1336. MITRE T1190. Use when testing template rendering endpoints or exploiting template injection for code execution.TestingNo warnings★ 9K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel sub-agent dispatch by dependency wave.PlanningNo warnings★ 3.7K↓ —
- code-improvertrailofbits/skillsRuns an autonomous review-and-fix improvement loop over any code target — a skill, plugin, module, or directory — using a reviewer the user names: any installed skill or agent. Keeps a cross-round findings ledger, escalates when fixes stop converging, and guards scope mechanically. Use when asked to 'improve this code until review passes', 'run an improvement loop with <reviewer>', or to iterate review-and-fix with a specific reviewer. For skills prefer the skill-improver entry; for a branch prefer pr-improver.EngineeringNo warnings★ 7.8K↓ —
- trailmark-summarytrailofbits/skillsRuns a Trailmark summary analysis on a codebase. Returns auto-detected languages, entry point count, and dependency list. Use when vivisect or galvanize needs a quick structural overview. Triggers: trailmark summary, code summary, structural overview.ProductivityNo warnings★ 7.8K↓ —
- prisma-upgrade-v7prisma/skillsComplete migration guide from Prisma ORM v6 to v7 covering all breaking changes. Use when upgrading Prisma versions, encountering v7 errors, or migrating existing projects. Triggers on "upgrade to prisma 7", "prisma 7 migration", "prisma-client generator", "driver adapter required".OfficialOtherNo warnings★ 76↓ —
- list-segment-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "build email segments from my list", "make engaged / lapsed / RFM segments", "set up cart-abandoner or lifecycle-stage audiences", or "build a suppression list of unsubscribes and bounces"; turns the user's OWN list/CRM/GA4/ecommerce export into behavioral, attribute, and lifecycle-stage segments plus a suppression list, with per-segment sizes labeled Measured/Estimated, informing the SEND E (Engagement/targeting) dimension. Not for scoring EQS or running vetoes — use email-quality-auditor; not for authentication or spam-content checks — use deliverability-qa. 邮件列表分群/生命周期分群/抑制名单/流失召回TestingNo warnings★ 3K↓ —
- mutation-testingtrailofbits/skillsConfigures mewt or muton campaigns, analyzes surviving mutants, and investigates bugs exposed by testing gaps. Use when setting up mutation testing, reviewing campaign results, identifying equivalent mutants, or finding bugs from surviving mutations.TestingNo warnings★ 7.8K↓ —
- provider-test-patternshashicorp/agent-skillsTerraform provider acceptance test patterns using terraform-plugin-testing with the Plugin Framework. Covers test structure, TestCase/TestStep fields, ConfigStateChecks with custom statecheck.StateCheck implementations, plan checks, CompareValue for cross-step assertions, config helpers, import testing with ImportStateKind, sweepers, and scenario patterns (basic, update, disappears, validation, regression), and ephemeral resource testing with the echoprovider package. Use when writing, reviewing, or debugging provider acceptance tests, including questions about statecheck, plancheck, TestCheckFunc, CheckDestroy, ExpectError, import state verification, ephemeral resources, or how to structure test files.OfficialTestingNo warnings★ 907↓ —
- html-wireframeplannotator/effective-htmlDirect-invocation specialist for low-fidelity, self-contained HTML wireframes that test information hierarchy, content, navigation, task flow, and responsive structure before visual design. Use when the user explicitly invokes html-wireframe or the broad html skill routes a wireframe request here. Do not activate independently from a general request. Do not use for polished mockups or production-like interaction; use html-prototype for those.TestingNo warnings★ 3.8K↓ —
- cloudformation-to-pulumipulumi/agent-skillsConvert, migrate, or import AWS CloudFormation stacks or templates into Pulumi programs. Load this skill whenever a user wants to move from CloudFormation to Pulumi, convert a CFN template, import existing CloudFormation-managed resources into Pulumi, or asks about CloudFormation-to-Pulumi migration in any form. Also load when the user mentions cdk-importer in a migration context.OfficialDevOpsNo warnings★ 78↓ —
- gsd:execute-phasedavepoon/buildwithclaudeExecute all plans in a phase with wave-based parallelizationPlanningNo warnings★ 3.7K↓ —
- wiki-switchAr9av/obsidian-wikiList, create, or switch named Obsidian wiki vault profiles under the global config directory. Use when changing the active vault, checking which vault is active, or managing multi-vault profiles.ProductivityNo warnings★ 3.6K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.WritingNo warnings★ 4.1K↓ —
- camera-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.OtherNo warnings★ 4.1K↓ —
- report-generatoraaron-he-zhu/aaron-marketing-skillsUse when the user asks to "create a campaign report", "build an executive summary", or "deliver client results"; produces audience-tailored influencer marketing reports (executive, client, internal team) with data tables, narrative, key learnings, and recommendations. Not for raw metric computation — use performance-analyzer. 达人营销报告/结案汇报MarketingNo warnings★ 3K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.OtherNo warnings★ 4.1K↓ —
- pulumi-neo-handoffpulumi/agent-skillsHand off the current thread to a new Pulumi Neo task as a one-way transfer. Use when the user explicitly asks to hand off, send, transfer, or continue current work in Pulumi Neo (e.g. "hand this to Neo", "continue in Neo", "/neo-handoff"). Do not load when the user only mentions Neo, asks what Neo can do, asks for an AI-written PR or preview explanation, or hands off to a different agent.OfficialWritingNo warnings★ 78↓ —
- golang-continuous-integrationsamber/cc-skills-golangGitHub Actions CI/CD pipeline configuration for Golang projects — workflow files for test, lint, SAST, coverage and vulnerability-scan jobs, Dependabot and Renovate config files, GoReleaser release pipelines, Docker build/push, repository security settings, and AI-driven PR review. Use when setting up or improving Go project CI, writing or fixing `.github/workflows/*.yml`, adding a linter or security scanner as a pipeline job, wiring automated dependency-update bots, or adding quality gates. Covers wiring tools into a pipeline, not the analysis they perform: do NOT use for choosing or interpreting security findings (→ See `samber/cc-skills-golang@golang-security` skill) or for choosing, upgrading, or auditing dependency versions (→ See `samber/cc-skills-golang@golang-dependency-management` skill).SecurityNo warnings★ 3.6K↓ —
- doca-container-deploymentNVIDIA/skillsRunning an in-bundle DOCA service as a container on a BlueField (Argus, DMS, Firefly, or UROM service): kubelet standalone watching a static-pod manifests directory, YAML pod-spec drop, kubelet status / ENTRYPOINT logs / per-service liveness. Trigger on "how do I run my built service on the BlueField?", "where do I drop the pod-spec YAML?", "pod stuck in Pending / ImagePullBackOff / CrashLoopBackOff", "container Running but service isn't ready", "pod restart-loops after edit", or "DMS and Firefly together", even without naming container deployment. A DOCA-linked binary launched directly on the host or Arm belongs to doca-bare-metal-deployment. Covers smoke-before-bulk and the layered error taxonomy (pod-spec, scheduling, image pull, runtime, mount, network, version, host). Refuse and route elsewhere for per-service config schemas, DOCA install, library-API questions, external NVIDIA services (BlueMan, HBN, SNAP, Virtio-net), or full Kubernetes-cluster ops.DevOpsNo warnings★ 3.7K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel subagent dispatch by dependency wave.PlanningNo warnings★ 3.7K↓ —
humanize-ppt
nexu-io/open-design
From the author
A presentation system for agent-made PPTs — born for the talk, not just the template. It turns raw material into an AST (audience-state-transfer) outline with per-page visual-enhancement decisions (image / SVG diagram / video), hands a production brief to a downstream renderer (HTML-PPT skills or native PPTX), then runs a capped 3-round presentation checkup (演讲体检) on the rendered deck. It never renders slides itself. Use before generating PPT/HTML slides from raw material, and after rendering when the user says things like "给这份 deck 做演讲体检" or "PPT 渲染质检". If all you want is one beautiful template page with no outline and no checkup, a rendering skill alone is enough.
Install
npx skills add nexu-io/open-design --skill humanize-ppt -a claude-code
Installs to .claude/skills/humanize-ppt/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
- Ships scripts we have not reviewedLow
Why 90
Files (44)
- LICENSE
- SKILL.md
- SPEC.md
- adapters/guizang-bridge-notes.md
- adapters/ppt-master-bridge-notes.md
- adapters/presenter-adapter-spec.md
- adapters/zara-bridge-notes.md
- contracts/asset-manifest.template.md
- contracts/ast-outline.schema.md
- contracts/deck-brief.template.md
- contracts/router-plan.schema.json
- contracts/run-manifest.schema.json
- +32 more