Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 14 hours ago
44,573 skills
- miro-automationdavepoon/buildwithclaudeAutomate Miro tasks via Rube MCP (Composio): boards, items, sticky notes, frames, sharing, connectors. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- make-automationdavepoon/buildwithclaudeAutomate Make (Integromat) tasks via Rube MCP (Composio): operations, enums, language and timezone lookups. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- prisma-driver-adapter-implementationprisma/skillsRequired reference for Prisma ORM 7 SQL driver adapter work. Use when implementing or modifying adapters, adding database drivers, or touching SqlDriverAdapter, Transaction, savepoint, result mapping, or DriverAdapterError behavior. Covers current transaction lifecycle, optional savepoint hooks, original database-error preservation, and verification.OfficialDataNo warnings★ 76↓ —
- browser-automationdavepoon/buildwithclaudeUse when the user asks to do something on a real website, such as open a page, click through a flow, fill or submit a form, log in, extract data, take screenshots, or run a Skyvern workflow. Calls the Skyvern MCP server.BrowserNo warnings★ 3.7K↓ —
- doca-urom-svcNVIDIA/skillsOperate the DOCA UROM Service container on BlueField Arm for remote memory operations (puts, gets, atomics, collectives) enqueued by a paired host using `doca-urom`: pull the NGC image, choose the UCX component, size queues, configure Comch pairing, and align host and service versions. SECURITY: the service has no standalone access control; Comch pairing and RDMA permissions are the boundary. Pair only intended hosts, expose least-privilege memory regions, and verify both views before start. Trigger for slow UCX collectives, unexpected NOT_PERMITTED, or missing completions. Do not use for host application code, MPI/UCX integration design, or DOCA install.SecurityNo warnings★ 3.7K↓ —
- offensive-cloudSnailSploit/Claude-RedCloud security attack methodology covering AWS, Azure, and GCP. Includes credential harvesting (IMDS, ~/.aws, env vars, leaked CI secrets, instance roles), enumeration with cloud-specific tools (pacu, ScoutSuite, Prowler, ROADtools, gcp_enum), privilege escalation paths (IAM PassRole, AssumeRole chains, Lambda/Functions privilege flips, Azure Owner-on-self, GCP serviceAccountTokenCreator), persistence techniques (IAM user/key creation, AAD app registration, GCP svc account key creation, EventBridge/Logic Apps backdoors), data exfiltration (S3/Blob/GCS, snapshot share, RDS/CosmosDB/Cloud SQL exfil), cloud-native lateral movement (cross-account assume, Azure AD multi-tenant, GCP project hierarchy), serverless attacks (Lambda env vars, layer hijack, Step Functions), Kubernetes-on-cloud (EKS/AKS/GKE-specific paths to node and AWS metadata), and CSPM evasion (CloudTrail blind spots, GuardDuty mute, Sentinel rule shaping). Use when the engagement scope is cloud accounts, when you've stolen cloud credentials, or wheSecurityNo warnings★ 9K↓ —
- brand-guidelinesdavepoon/buildwithclaudeApplies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.DesignNo warnings★ 3.7K↓ —
- doca-telemetryNVIDIA/skillsUse this skill to read DOCA hardware-counter events from a `doca_dev` through the per-domain Telemetry reader libraries: `doca_telemetry_pcc`, `_dpa`, `_diag`, `_adp_retx`, `_phy`, and `_pci`. It covers capability checks, context creation, startup, and per-domain reads or samples. Trigger for implicit requests such as "read PCC counters from my BlueField app", "sample DPA counter exports", or "expose PHY, PCI, or DIAG counters from this doca_dev". This is the counter-reader surface, not a NetFlow, IPFIX, or local-socket collector. Route publishing and export to `doca-telemetry-exporter`; route the deployed DOCA Telemetry Service to `doca-dts`, and collectors and plain stdout logging elsewhere.DevOpsNo warnings★ 3.7K↓ —
- MCP Integrationforyourhealth111-pixel/Vibe-SkillsThis skill should be used when the user asks to "add MCP server", "integrate MCP", "configure MCP in plugin", "use .mcp.json", "set up Model Context Protocol", "connect external service", mentions "${CLAUDE_PLUGIN_ROOT} with MCP", or discusses MCP server types (SSE, stdio, HTTP, WebSocket). Provides comprehensive guidance for integrating Model Context Protocol servers into Claude Code plugins for external tool and service integration.EngineeringNo warnings★ 3.8K↓ —Also in 2 other repos
- canva-automationdavepoon/buildwithclaudeAutomate Canva tasks via Rube MCP (Composio): designs, exports, folders, brand templates, autofill. Always search tools first for current schemas.ProductivityNo warnings★ 3.7K↓ —
- brevo-automationdavepoon/buildwithclaudeAutomate Brevo (Sendinblue) tasks via Rube MCP (Composio): manage email campaigns, create/edit templates, track senders, and monitor campaign performance. Always search tools first for current schemas.MarketingNo warnings★ 3.7K↓ —
- email-creative-builderaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "write the email", "draft subject lines", or "build email creative"; produces the pre-click unit — subject-line variants + preheader, body copy, one clear CTA, and a plain-text alt — message-matched to the destination page and claims-ledger-aware. Not for pre-scoring or ranking subject-line variants (spam/truncation/render pre-score) — use subject-line-lab; not for scoring the email or computing EQS — use email-quality-auditor; not for the multi-step flow — use email-sequence-designer; not for the A/B test plan — use send-experiment-designer. 邮件文案/主题行/邮件创意ProductivityNo warnings★ 3K↓ —
- agent-analyticsdavepoon/buildwithclaudeAnalytics your AI agent can actually use. Track, analyze, run A/B experiments, and optimize across all your projects via CLI. Includes a growth playbook so your agent knows HOW to grow, not just what to track.DataNo warnings★ 3.7K↓ —
- offensive-fuzzingSnailSploit/Claude-RedPractical offensive fuzzing methodology covering target identification, fuzzer selection (AFL++, libFuzzer, Honggfuzz, Boofuzz, syzkaller), harness writing, corpus curation, mutation strategies, coverage measurement, and crash triage. Use when setting up or running fuzz campaigns against any target: file parsers, network protocols, kernel drivers, EDR engines, embedded firmware, or language runtimes.WritingNo warnings★ 9K↓ —
- route-handlersdavepoon/buildwithclaudeThis skill should be used when the user asks to "create an API route", "add an endpoint", "build a REST API", "handle POST requests", "create route handlers", "stream responses", or needs guidance on Next.js API development in the App Router.EngineeringNo warnings★ 3.7K↓ —
- openai-knowledgeforyourhealth111-pixel/Vibe-SkillsCompatibility alias for OpenAI platform documentation guidance. Delegate to the canonical local `openai-docs` payload while preserving route compatibility.OtherNo warnings★ 3.8K↓ —
- pygame-coregamedev-skills/awesome-gamedev-agent-skillsStructure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.EngineeringNo warnings★ 4.1K↓ —
- love2d-coregamedev-skills/awesome-gamedev-agent-skillsStructure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).EngineeringNo warnings★ 4.1K↓ —
- godot-3d-essentialsgamedev-skills/awesome-gamedev-agent-skillsSet up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.OtherNo warnings★ 4.1K↓ —
- prototype-fastgamedev-skills/awesome-gamedev-agent-skillsBuild a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.OtherNo warnings★ 4.1K↓ —
- unity-input-systemgamedev-skills/awesome-gamedev-agent-skillsWire player input in Unity 6.3 LTS with the Input System package: Input Actions, action maps, the PlayerInput component, and reading values via callbacks or polling. Use when the project has a .inputactions asset or com.unity.inputsystem, or when the user mentions the Unity Input System, InputAction, action maps, PlayerInput, control schemes, or rebinding.OtherNo warnings★ 4.1K↓ —
- survival-craftinggamedev-skills/awesome-gamedev-agent-skillsBuild a survival-crafting game: resource gathering, inventory, crafting and a tech tree, needs (hunger/thirst/temperature), and base building. Use for a survival or crafting/base-building game.OtherNo warnings★ 4.1K↓ —
- save-systemsgamedev-skills/awesome-gamedev-agent-skillsDesign save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.DesignNo warnings★ 4.1K↓ —
- level-designgamedev-skills/awesome-gamedev-agent-skillsDesign and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. Engine-neutral practice. Use when the user mentions level design, blockout/whitebox/greybox, level layout, level pacing, encounter design, or the critical path through a level.DesignNo warnings★ 4.1K↓ —
video-strategy
ZJU-REAL/Easel
MediaUpdated 22 hours ago
From the author
视频制作策略与工具选型:AI 视频生成模型对比、视频脚本结构设计、制作流程规划,覆盖产品演示/解说/社媒短视频场景。 当用户说"视频怎么做""视频选型""用什么工具做视频""视频制作流程""视频策略""视频系列规划"时使用。 和 video-script 的区别:video-strategy 做内容规划与工具选型,video-script 写具体某条视频的脚本。
Install
npx skills add ZJU-REAL/Easel --skill video-strategy -a claude-code
Installs to .claude/skills/video-strategy/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyNo network use seenLicence: APACHE-2.0
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (4)
- EASEL-META.md
- SKILL.md
- references/ai-video-prompting.md
- references/edit-anatomy.md