Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 16 hours ago
44,573 skills
- owner-goalsNewthedotmack/claude-memMap what the owner wants from the prompts they typed themselves (prompts an agent wrote are left out), then put their top priorities and open asks, each with dated quotes, in the Goals panel at the top of My Work. Use when asked for "owner goals", "my goals", "what do I want", "what am I asking for", "map my prompts", or to refresh Goals in My Work.OtherNo warnings★ 103K↓ —
- mass-ulwcode-yeongyu/oh-my-openagentDrives dependency-ordered child work through the native workflow tool, each phase's stages defined up front in one run, with retry/amend/send recovery. Use when the user asks for mass-ulw, a DAG of tasks, or fan-out work where some tasks must wait on others.ProductivityNo warnings★ 70.3K↓ —
- tech-debt-auditcode-yeongyu/oh-my-openagentThorough, file-cited technical debt audit across 9 dimensions using AST-grep (tree-sitter), grep, LSP, and language-native tooling. Produces TECH_DEBT_AUDIT.md with severity, effort estimates, and prioritized fixes. Use when asked for codebase health check, tech debt audit, architecture review, code quality assessment, or cleanup planning. Triggers: 'tech debt', 'technical debt', 'debt audit', 'code health', 'technical debt audit', 'codebase health check', 'find tech debt', 'debt analysis', 'audit code quality'.PlanningNo warnings★ 70.3K↓ —
- firebase-ai-logic-basicsfirebase/agent-skillsIntegrates Firebase AI Logic (formerly Vertex AI for Firebase) into mobile and web apps (Android, iOS, Web, and Flutter) to call Gemini models from client code. Use when provisioning or initializing Firebase AI Logic, or adding Gemini features to an app: text generation, multimodal input, chat, streaming, structured output, hybrid on-device inference, App Check protection, or switching models with Remote Config.OfficialEngineeringNo warnings★ 486↓ —
- meme-generatorZJU-REAL/Easel表情包 / Meme 生成:给图片加经典上下大字(白字黑边)做梗图,或在图上/下加配文条做反应图('当…的时候'格式)。中英文都支持,自动换行和字号自适应。当用户说 表情包、做表情包、meme、梗图、reaction 图、配图加字、给这张图加字、做个梗、反应图、当xx的时候 时使用。基于 shared/scripts/meme_ops.py(Pillow)。与 card-quote 区别:card-quote 做精致金句卡片,meme-generator 做梗图/表情包;与 image-editing watermark 区别:那个加水印,本 SKILL 加梗字。MediaNo warnings★ 4.1K↓ —
- procedural-gengamedev-skills/awesome-gamedev-agent-skillsGenerate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.OtherNo warnings★ 4.1K↓ —
- i4h-workflow-train-rlNVIDIA/skillsUse when training, evaluating, or exporting Workflow policies with online RSL-RL or RLinf, including RL checkpoint and Workflow handoff.ProductivityNo warnings★ 3.7K↓ —
- unreal-cpp-gameplaygamedev-skills/awesome-gamedev-agent-skillsWrite Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.WritingNo warnings★ 4.1K↓ —
- subject-line-labaaron-he-zhu/aaron-marketing-skillsUse when the user asks to "generate subject line variants", "pre-score my subject lines", or "will this subject get truncated / trigger spam filters"; produces a labeled subject + preheader variant set and a per-variant heuristic pre-score card — spam-trigger flags, length/truncation across desktop + mobile, emoji-count, and the inbox preview render (from-name + subject + preheader) — before any test is run. Not for the body copy or CTA — use email-creative-builder; not for the A/B test design or significance read — use send-experiment-designer; not for the profile-weighted EQS or the S1/S2/N1/D1 vetoes — use email-quality-auditor. 邮件主题行生成/主题行预打分/截断与垃圾词检查TestingNo warnings★ 3K↓ —
- audio-mixZJU-REAL/Easel音频混合 / 混音:把旁白口播 + 背景音乐 + 音效混成一轨,BGM 自动循环补足并可闪避(旁白说话时自动压低 BGM 保证人声清晰)。当用户说 混音、音频混合、旁白加背景音乐、配音加BGM、人声和音乐混一起、加音效、音频叠加、BGM 压低、闪避、ducking、把配音和bgm合起来 时使用。基于 shared/scripts/audio_mix.py。与 audio-editing concat 区别:concat 是前后顺序拼接,本 SKILL 是同时叠加混音;与 video-editing bgm 区别:那个给视频配乐,本 SKILL 输出纯音频。MediaNo warnings★ 4.1K↓ —
- audio-denoiseZJU-REAL/Easel音频降噪:去除录音中的背景噪声、电流声、风噪、嗡嗡声,基于 ffmpeg 滤镜链(afftdn/highpass/lowpass)。 当用户说"降噪""去噪""去杂音""消除背景噪声""电流声""风噪""录音有杂音""音频降噪"时使用。 和 audio-editing 的区别:audio-editing 做剪辑/转码/音量等通用音频操作(内置 denoise 兜底),本 SKILL 专做降噪调参。MediaNo warnings★ 4.1K↓ —
- roblox-datastoresgamedev-skills/awesome-gamedev-agent-skillsPersist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.OtherNo warnings★ 4.1K↓ —
- style-transferZJU-REAL/Easel文案风格迁移:把一段文案从一种风格改写成另一种风格(严肃→搞笑、书面→口语、文艺→直白、正式→社交媒体感), 支持风格参考(给一段目标风格的示例文本)。 使用时机:用户说"改成搞笑风格"、"换个风格"、"风格迁移"、"改成口语化"、"改成文艺风"、 "像 XX 那样写"、"风格改写"、"换个腔调"。 和 text-polisher 的区别:polisher 提升质量不改风格,style-transfer 改变风格不做质量评估。OtherNo warnings★ 4.1K↓ —
- auto-subtitleZJU-REAL/Easel自动字幕 / 语音转字幕:把音频或视频里的语音识别成字幕文件(SRT/ASS/TXT/JSON),可选把字幕烧录进视频。当用户说自动字幕、语音转字幕、视频加字幕、上字幕、转录、听写、字幕文件、生成字幕、烧字幕时使用。OtherNo warnings★ 4.1K↓ —
- dialogue-systemsgamedev-skills/awesome-gamedev-agent-skillsBuild branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.OtherNo warnings★ 4.1K↓ —
- paid-ads-amazonnowork-studio/notfair-pluginPlan and review Amazon Ads with margin-aware ACoS, product, and search-term guardrails. Use for Amazon advertising, Sponsored Products, Sponsored Brands, Sponsored Display, ASIN targeting, Amazon ACoS, or Amazon Ads performance exports.MarketingNo warnings★ 4.1K↓ —
- video-chaptersZJU-REAL/Easel视频章节 / 时间戳目录:给中长视频自动生成章节划分和时间戳目录,用于 B站分P/YouTube 章节/视频描述区,方便观众跳转、提升完播。当用户说 视频章节、章节目录、时间戳、分章节、视频目录、chapters、B站章节、YouTube 章节、给视频加时间点、看点目录、视频大纲时间戳 时使用。编排复用 asr.py(带时间轴转录),章节划分与命名由 LLM 完成。与 video-to-article 区别:那个把视频改写成成篇图文,本 SKILL 只出章节时间戳目录。MediaNo warnings★ 4.1K↓ —
- doca-programming-guideNVIDIA/skillsUse this skill when the user is writing their first DOCA app or asking a library-agnostic programming question — picking a shipped sample to copy and modify, wiring pkg-config + meson (or FFI from Rust / Go / Python against the public C ABI), walking the Core lifecycle (create → configure → start → connect → use → stop → destroy), or decoding a DOCA_ERROR_*. Trigger on implicit phrasing: "write my first DOCA program", "meson line for doca_rdma_*", "DOCA_ERROR_BAD_STATE on first call", "call DOCA from Rust", "built clean but nothing on the wire". Refuse install / hugepages / pkg-config (doca-setup), docs or version lookup (doca-public-knowledge-map), and library-internal API work (matching library skill).WritingNo warnings★ 3.7K↓ —
- postwiredavepoon/buildwithclaudePublish and schedule to TikTok, Instagram, YouTube, LinkedIn, X, Bluesky, Mastodon, Facebook, Threads, Reddit, Telegram and Discord through one PostWire API call — writing a separate, native version of the post for each network instead of sending identical text everywhere. Use when the user wants to publish or schedule one idea across several platforms, wants per-network captions, or wants to know why a post was rejected before it is sent.MarketingNo warnings★ 3.7K↓ —
- ai-video-genZJU-REAL/EaselAI 视频生成:文生视频 / 图生视频 / 数字人首帧驱动。通过可插拔 provider(通义万相 Wan / 火山 Seedance / 快手可灵 / OpenAI 兼容)异步生成视频,用户自备 API key。当用户说 AI 视频生成、文生视频、图生视频、AI 生成视频、AI 短视频、让图片动起来、数字人视频、生成一段视频 时使用。与 video-strategy(选型/策略)、video-editing(剪辑处理)、clipify(切片)区别:本 SKILL 是从 0 用 AI 生成新视频。MediaNo warnings★ 4.1K↓ —
- lcx-doctorcode-yeongyu/oh-my-openagentDiagnose LazyCodex and Codex CLI installation health against the latest sources. Use whenever the user asks for a doctor or health check, says LazyCodex, lazycodex-ai, omo-codex, or Codex behaves oddly after an install, update, or config change, suspects a stale, drifted, or broken setup, or wants the local install audited and compared with the latest LazyCodex and Codex code.EngineeringNo warnings★ 70.3K↓ —
- morning-aidavepoon/buildwithclaudeAI news tracking skill that monitors 80+ entities across 6 free sources (Reddit, HN, GitHub, HuggingFace, arXiv, X/Twitter). Generates scored daily reports with infographics and message digests. Invoke via /morning-ai.ScienceNo warnings★ 3.7K↓ —
- ai-behavior-trees-utility-aigamedev-skills/awesome-gamedev-agent-skillsBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.OtherNo warnings★ 4.1K↓ —
- shader-programminggamedev-skills/awesome-gamedev-agent-skillsWrite game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.WritingNo warnings★ 4.1K↓ —
etf-premium
himself65/finance-skills
From the author
Calculate an ETF's premium or discount to NAV from Yahoo Finance data (yfinance), compare or screen ETFs by premium, explain why a gap exists, and decompose a sudden ETF move into NAV-driven vs structural components (dealer gamma exposure, blocked AP arbitrage, sentiment). Use this skill whenever the user asks whether an ETF trades above or below NAV, compares ETF premiums or discounts, screens for the biggest ones, asks about ETF arbitrage or premium convergence, or wants to know why an ETF jumped or diverged from its holdings — including gamma squeezes, dealer gamma exposure (GEX), and blocked creation/redemption. Especially relevant for leveraged, inverse, international, bond, commodity, and crypto ETFs (IBIT, BITO, HYG, KWEB).
Install
npx skills add himself65/finance-skills --skill etf-premium -a claude-code
Installs to .claude/skills/etf-premium/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Safety checks on SKILL.md
No warnings.
Why 90
Files (4)
- README.md
- SKILL.md
- references/etf_premium_reference.md
- references/gamma_squeeze_reference.md