Agent skills you can check before you install
Public SKILL.md skills from GitHub repositories with 50+ stars and from the vendors themselves, scanned and scored. Install any of them with one command in Claude Code, Cursor, Codex, GitHub Copilot or Gemini CLI.
45,604 skills from 2,205 repositories · updated 14 hours ago
44,573 skills
- godot-ui-controlgamedev-skills/awesome-gamedev-agent-skillsBuild Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.DesignNo warnings★ 4.1K↓ —
- prompt-lookupforyourhealth111-pixel/Vibe-SkillsActivates when the user asks about AI prompts, needs prompt templates, wants to search for prompts, or mentions prompts.chat. Use for discovering, retrieving, and improving prompts.OtherNo warnings★ 3.8K↓ —
- kiro-spec-batchgotalab/cc-sddCreate complete specs (requirements, design, tasks) for all features in roadmap.md using parallel sub-agent dispatch by dependency wave.PlanningNo warnings★ 3.7K↓ —
- bevy-ecsgamedev-skills/awesome-gamedev-agent-skillsStructure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the Time resource for frame-rate-independent motion. Use when building or debugging a Bevy game in Rust — when the user mentions Bevy, ECS, App::new, add_systems, Query, Commands, components/systems, or a Cargo.toml depending on bevy.WritingNo warnings★ 4.1K↓ —
- writing-plansforyourhealth111-pixel/Vibe-SkillsUse when you have a spec or requirements for a multi-step task, before touching codeWritingNo warnings★ 3.8K↓ —
- jetson-video-benchmarkNVIDIA/skillsUse when measuring Jetson Video Codec SDK or PyNvVideoCodec encode/decode throughput, comparing presets or surfaces, testing codec-worker capacity with authenticated samples and user media, or producing a clearly labeled documentation-derived planning estimate when representative media is absent. Also use for a video request limited to PSNR or SSIM, to apply the terminal scope response.MediaNo warnings★ 3.7K↓ —
- paperclippaperclipai/paperclipInteract with the Paperclip control plane API for task coordination and governance. Use when checking assignments, updating issue status, posting comments, delegating work, managing routines, or calling Paperclip API endpoints.PlanningNo warnings★ 107.1K↓ —
- nemo-rl-auto-researchNVIDIA/skillsAutonomous NeMo-RL research agent workflow for directed hypothesis testing and open-ended discovery. Guides agents through the full experiment lifecycle: understanding recipes and environments, wiring RL or NeMo-gym runs, launching reproducible baselines and iterations, analyzing results, preserving human oversight, and using git plus TSV logs as the research ledger. Do NOT use for: bug fixes, code review, documentation, refactoring, dependency updates, or single-file changes.ScienceNo warnings★ 3.7K↓ —
- kegg-analysisdavepoon/buildwithclaudeMulti-step KEGG bioinformatics workflows — pathway enrichment from gene lists, drug-target investigation, cross-species metabolic comparison, and compound-reaction network exploration. Guides Claude through the full analytical pipeline using KEGG MCP tools.ScienceNo warnings★ 3.7K↓ —
- skill-kuaishou-uploadZJU-REAL/Easel快手视频发布:把竖版短视频发布到快手创作者中心。当用户说"发快手""上传快手""快手投稿" "发布到快手""快手视频发布"时使用。基于通用浏览器发布框架(Playwright + 登录态持久化)。TestingNo warnings★ 4.1K↓ —
- terraform-testhashicorp/agent-skillsComprehensive guide for writing and running Terraform tests. Use when creating test files (.tftest.hcl), writing test scenarios with run blocks, validating infrastructure behavior with assertions, mocking providers and data sources, testing module outputs and resource configurations, or troubleshooting Terraform test syntax and execution.OfficialTestingNo warnings★ 907↓ —
- terraform-stackshashicorp/agent-skillsComprehensive guide for working with HashiCorp Terraform Stacks. Use when creating, modifying, or validating Terraform Stack configurations (.tfcomponent.hcl, .tfdeploy.hcl files), working with stack components and deployments from local modules, public registry, or private registry sources, managing multi-region or multi-environment infrastructure, or troubleshooting Terraform Stacks syntax and structure.OfficialDevOpsNo warnings★ 907↓ —
- hreflang-internationalnowork-studio/notfair-pluginInternational / multilingual SEO audit focused on hreflang correctness: missing or broken return tags, wrong language/region codes, missing x-default, self-referencing errors, hreflang vs canonical conflicts, and inconsistent signals across HTML head, HTTP headers and XML sitemap. Also reviews URL structure (ccTLD vs subdirectory vs subdomain), language targeting and geo signals. Use whenever the user runs a multi-language or multi-region site and asks about hreflang, international or multilingual SEO, the wrong-language page showing in search, or duplicate content across country versions. Trigger on: "hreflang", "international SEO", "multilingual SEO", "multi-region", "wrong language in Google", "x-default", "ccTLD vs subdirectory", "geo targeting", "language targeting", "my English page shows for Thai users", "th/en page ranking in the wrong country", or any cross-language/cross-country ranking question. For full-site audits use /seo-analysis; for a single URL use /seo-page.MarketingNo warnings★ 4.1K↓ —
- tiktok-automationdavepoon/buildwithclaudeAutomate TikTok tasks via Rube MCP (Composio): upload/publish videos, post photos, manage content, and view user profiles/stats. Always search tools first for current schemas.MediaNo warnings★ 3.7K↓ —
- provider-ephemeral-resourceshashicorp/agent-skillsImplement Terraform provider ephemeral resources with the Plugin Framework: the Open/Renew/Close lifecycle, ephemeral schema design, registration via EphemeralResources, renewal for expiring credentials, and how ephemeral values flow into write-only attributes and provider configuration. Use when adding an ephemeral resource, exposing secrets/tokens/certificates that must never persist in state or plan, deciding between an ephemeral resource and a data source, or wiring short-lived credentials from one provider into another.OfficialDevOpsNo warnings★ 907↓ —
- phaser-arcade-physicsgamedev-skills/awesome-gamedev-agent-skillsUse Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.ScienceNo warnings★ 4.1K↓ —
- review-findingsdavepoon/buildwithclaudeAddresses and fixes findings from a QA code review. Reads the review report, fixes critical and warning issues, and prepares for re-verification. Delegates to the Forja (Dev) agent.EngineeringNo warnings★ 3.7K↓ —
- godot-gdscript-headless-testinggamedev-skills/awesome-gamedev-agent-skillsRun GDScript test suites from the command line with `godot --headless`, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. Use when a Godot project needs unit tests without opening the editor, when wiring a CI job (GitHub Actions or similar) that must fail the build on a failing `.gd` test, or when a `godot --headless` invocation hangs, opens a window, or exits 0 despite failed assertions.TestingNo warnings★ 4.1K↓ —
- physicsnemo-discoverNVIDIA/skillsOfficial NVIDIA-authored guidance for navigating PhysicsNeMo — pick the model, datapipe, or example for a SciML/AI4Science task (surrogates, forecasting, downscaling, physics-informed, inverse, generative). Points at existing files via live repo search; never writes code. Do NOT use for installation or environment setup, training-loop or other code authoring/scaffolding, contributor/CI/packaging questions, repo-specific questions in physicsnemo-sym/-cfd/-curator, or general (non-physics) ML/PyTorch.ScienceNo warnings★ 3.7K↓ —
- golang-namingsamber/cc-skills-golangGo (Golang) naming conventions — covers packages, constructors, structs, interfaces, constants, enums, errors, booleans, receivers, getters/setters, functional options, acronyms, test functions, and subtest names. Use this skill when writing new Go code, reviewing or refactoring, choosing between naming alternatives (New vs NewTypeName, isConnected vs connected, ErrNotFound vs NotFoundError, StatusReady vs StatusUnknown at iota 0), debating Go package names (utils/helpers anti-patterns), or asking about Go naming best practices. Also trigger when the user mentions MixedCaps vs snake_case, ALL_CAPS constants, Get-prefix on getters, or error string casing. Do NOT use for general Go implementation questions that don't involve naming decisions.TestingNo warnings★ 3.6K↓ —
- unreal-behavior-treesgamedev-skills/awesome-gamedev-agent-skillsBuild NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. Use when creating enemy/NPC AI, BT_/BB_ assets, custom BTTask or BTService nodes, or when the user mentions Behavior Tree, Blackboard, AIController, BTTask, decorator, or service.ProductivityNo warnings★ 4.1K↓ —
- dwarf-experttrailofbits/skillsAnalyzes DWARF debug information in compiled binaries. Use when inspecting .debug_* sections, DIE trees, or DW_TAG_/DW_AT_ entries with dwarfdump/llvm-dwarfdump or readelf, verifying debug info with llvm-dwarfdump --verify, answering DWARF standard questions, or writing code that parses DWARF (libdwarf, pyelftools, gimli).WritingNo warnings★ 7.8K↓ —
- kiro-spec-tasksgotalab/cc-sddGenerate implementation tasks for a specificationPlanningNo warnings★ 3.7K↓ —
- unity-animationgamedev-skills/awesome-gamedev-agent-skillsDrive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.MediaNo warnings★ 4.1K↓ —
ops-triage
davepoon/buildwithclaude
EngineeringUpdated 20 hours ago
From the author
Cross-platform issue triage. Pulls from Sentry (MCP), Linear (MCP), GitHub Issues (gh). Cross-references against code to find already-fixed issues. Auto-resolves fixed ones. Dispatches agents for active issues.
Install
npx skills add davepoon/buildwithclaude --skill ops-triage -a claude-code
Installs to .claude/skills/ops-triage/ · Each command fetches the skill straight from GitHub with the open skills CLI.
Download .zip
Byte-identical to the scanned commit, with the repository’s licence and a SOURCE.txt.
What it can touch
Instructions onlyUses the networkLicence: MIT
Safety checks on SKILL.md
No warnings.
Why 90
Security100
Provenance83
Maintenance100
Licence100
Adoption57
Files (1)
- SKILL.md